doctorsanity:

I think the biggest thing gamers fail to recognize when discussing sexism in video games is presentation. This is the biggest reason why I can never see characters like Zangief even be remotely equivalent to female characters. Disregarding every other difference that sets them apart, when was the last time you saw the camera creepily do a pan across Zangief sensually massaging his breasts and ending on his stuck out ass? His walk cycle isn’t him wildly shaking his hips. None of his animations flaunt his body in the sense that you’re supposed to be attracted to him. And to top it all off I know that, if this actually happened, it would be done as a joke.

image

Thank you for this post! It’s a nice concise explanation

on why male power fantasy is not the same as female sexualization.

It’s tedious at this point when we see someone claim that characters like Conan/Kratos/Zangief are equally “empowered” as their boob-flaunting female peers (because bare chests?). Hope this helps.

~Ozzie

more about false equivalence on BABD

Speaking of “find a difference” pics… Wow, with the similarity of features between those two, the double standard of costumes is self-demonstrating!

How would we know the androgynous character on the right is a man? Far less randomly uncovered skin, of course! After all, aren’t boob and belly holes in fabric inherently feminine? Huh?
Mind you, there is a demographic who are so connected to the idea that tight clothes with strategic displays of skin

(bar nipples)

signals ‘sexy woman’ that they got terribly confused by Wal’s original outfit.

Surprising no-one, the double standard in Fiesta Online’s design is pretty consistent (and boring):

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~Ozzie

It’s not that I mind seeing breasts everywhere; after all, I have two of my own that I quite like. But it’s disheartening that breasts are often considered more interesting than the people they’re attached to – as if we’re an afterthought compared to our body parts.

My latest at the Guardian US on how women are reclaiming their racks. #sorrynotsorry (via jessicavalenti)

Exactly my thoughts whenever I see just another design focused on cleavage window or boobplate, while serving no practical function or informing us nothing about who wears it.

~Ozzie

(via bikiniarmorbattledamage)

Bringing this back as the general reminder that there’s certainly nothing wrong with loving boobs, but definitely something wrong with placing them ahead of the people who have them.

Thinking female characters as people, rather than just sexualized bodies, should not be a rare and radical approach.

– wincenworks

It’s not that I mind seeing breasts everywhere; after all, I have two of my own that I quite like. But it’s disheartening that breasts are often considered more interesting than the people they’re attached to – as if we’re an afterthought compared to our body parts.

My latest at the Guardian US on how women are reclaiming their racks. #sorrynotsorry (via jessicavalenti)

Exactly my thoughts whenever I see just another design focused on cleavage window or boobplate, while serving no practical function or informing us nothing about who wears it.

~Ozzie

(via bikiniarmorbattledamage)

Bringing this back as the general reminder that there’s certainly nothing wrong with loving boobs, but definitely something wrong with placing them ahead of the people who have them.

Thinking female characters as people, rather than just sexualized bodies, should not be a rare and radical approach.

– wincenworks

Crashlands (Steam) is a ridiculous game that is tongue-in-cheek about almost everything, and yet still seems to display a greater understanding of gender issues and armor than most.

– wincenworks

kaidaned:

The fact that Manveer Heir is heavily involved in the development of the next Mass Effect game, and doesn’t tolerate sexism in video games, gives me a lot of hope for the future of the franchise.

Manveer Heir is one of the best things to happen to AAA games development.  He’s been active not just on Twitter talking about sexism, but along with gaming sites (Rock Paper Shotgun) and on video.

He’s always calling for games to be more inclusive and for creators to listen to people from marginalized identities when they talk about their concerns and their experiences. And why?

Because he believes that video games and other media do matter and they’re the opportunity to make the world a better place.

– wincenworks

Now I dare someone to come and tell us that fiction is “just for fun” and we shouldn’t care about proper inclusivity in it.

~Ozzie

(h/t: @lightlunas)

kaidaned:

The fact that Manveer Heir is heavily involved in the development of the next Mass Effect game, and doesn’t tolerate sexism in video games, gives me a lot of hope for the future of the franchise.

Manveer Heir is one of the best things to happen to AAA games development.  He’s been active not just on Twitter talking about sexism, but along with gaming sites (Rock Paper Shotgun) and on video.

He’s always calling for games to be more inclusive and for creators to listen to people from marginalized identities when they talk about their concerns and their experiences. And why?

Because he believes that video games and other media do matter and they’re the opportunity to make the world a better place.

– wincenworks

Now I dare someone to come and tell us that fiction is “just for fun” and we shouldn’t care about proper inclusivity in it.

~Ozzie

(h/t: @lightlunas)

bikiniarmorbattledamage:

eschergirls:

costumecommunityservice:

Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.

So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.

Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things.  The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂

Reblogging again for anybody this might be useful for.

A little bit off-topic, but still relevant in many cases this blog discusses.

If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.

If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!

Reblogging again for the revised version. Old post deleted already.

Speaking of ligerie, corsets and the way they interact with boobs and laws of physics, here’s a throwback relevant to the topic.

Sadly, all this basic info and reference seems to elude many artists, which often results in things like that:

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[x] [x]

[x]

[x] [x] [x]

[x] [x] [x]

[x] [x] [x]

To put it simply, @boobsdontworkthatway!

~Ozzie

Also related: @yanavaseva‘s guide to ridiculous boob armor tropes