Joust for Fun: A Historically Inaccurate Card Game

Joust for Fun: A Historically Inaccurate Card Game

Joust for Fun seems right up our alley, with the super adorable artwork and inclusive characters. 

“Historically inaccurate card game” is such nice, cheeky tagline for a game that *gasp* dares to have such characters as well-armored princesses and Mexican wrestlers joust against each other. 

Who cares about “historical accuracy” when you can be awesome and cute instead?

Also, props for making their Kickstarter promo video a Princess Bride reference (+ a gender non-conforming princess!). 

~Ozzie

“Sex sells. Deal with It.”

“Sex sells. Deal with It.”

bikiniarmorbattledamage:

castleintheairwaves:

This is a great article that does a good job of explaining exactly why arguments excusing ”sexy armor” are invalid and altogether ridiculous.

This awesome article not only thoroughly explains why there’s no way to logically justify sexualization of female characters in video games, but also highlights the struggles that women in the industry go through:

The thing is, in this industry, you don’t want to be “that girl.” The world has communicated very thoroughly, with Anita Sarkeesian’s death threats, with so many comments on Kotaku, and with comments in the hallways of the workplace and the podiums of conventions, that being “that girl” is bad. Real bad. Potentially end of career bad.

But it’s not just dangerous for potential ramifications on career trajectory. There’s also a social component of how “that girl” is insufferable, annoying, and should be punishable by shaming. 

Many female game designers, anonymously and publicly alike, confess how they have to deal with sexist standards of the industry, just so they can keep their jobs. It’s a legit problem that men, especially the ones chanting “sex sells!” or “it’s intended for male gamers!”, are either blissfully unaware of or willfully ignorant (my bets are on the latter option, though).

Please guys, read the whole thing.

~Ozzie

People are often quick to dismiss arguments against the conventional wisdom that “sex sells” as “politically correct” idealism.  But one of the most compelling argument against the slogan comes from the other side of the political spectrum.

David Ogilvy was one of, if not The great iconic Ad Men of the 1960’s.  Unsurprisingly he was deeply invested in the idea of gender roles and claimed “I am less offended by obscenity than by tasteless typography, banal photographs, clumsy copy, and cheap jingles”.  He also (literally) wrote the book on how to create effective advertising and measure the effectiveness of your advertising. 

He was, amazingly, admantly against introducing sex to sell any product that wasn’t inherently sexual in itself for one simple reason:

All his research and experience in advertising told him it would not work.

What did Ogilvy very sincerely believed was the first step in creating effective advertising an massive sales? To create a high quality product.

That way all that was required was to sincerely show the customers why it was a great product and the rest would take care of itself.

So when developers distort their products (comics, books, movies, video games, etc) by cramming sexualised imagery into them with the mentality of “sex sells” so “more sex will sell even more” they are actually sabotaging their product’s reception, reputation, sales and it’s marketing campaigns.

At least according to an old white man from the 1960s who always assumed women should be house wives… and also happened to be one of the greatest thinkers in advertising.

-wincenworks

This week’s throwback – an article analyzing the very dubious idea of “sex selling” everything, including decidedly non-erotic properties, in video games. 

Bringing it back particularly because it mentions how it is a professional suicide

for women in the industry to call out sexism in game design and narrative.
And, in light Jessica Price’s of ArenaNet firing, we learned how even talking back to a male gamer community member can lead to the same. 

Sadly, we still operate firmly in the reality where “sex” (or rather: erosion of female self-esteem) is considered a marketing booster and women speaking out for themselves in any way get shoved aside, so we don’t have to have the uncomfortable conversation that maybe they have a point.

~Ozzie

Couldn’t help but make this joke out of the accompanying image from the Jessica Price article linked above.

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Don’t know if the writer did it on purpose or not, but thanks!

-Icy

syntacticsalt:

That post about “attractive armor without bikini” actually left me wondering: why would you actually want an attractive armor? Sure, everyone loves an aesthethically pleasing armor, but we can’t just forget that armor is mostly made to be, well, intimidating. It’s supposed to make people both safer in combat and also more powerful. Not having to battle – because you look so threatening or even downright unbeatable – is some 40% of the purpose of an armor piece. Why does it need to be attractive?

bikiniarmorbattledamage:

Regarding: this post

That’s actually a very good question! In short, the answer is (and better get your body ready for that)…

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Believe it or not, some of the Female Armor Rhetoric Bingo arguments hold up under specific circumstances.

But let’s set some things straight first: armor is done primarily to be protective.
It sure helps if the design makes the wearer intimidating enough to make the opponents surrender right away, but at its core it was invented as a physical barrier between a person and whatever or whoever threatens their life or health.

That doesn’t mean there isn’t a place for decorative armor in the history. Highly ornamented muscle cuirass (male equivalent of boobplate) was designed to impress and worn by high-standing officers during non-battle special occasions, like parades. 

That said, in the world of fiction the distinction between purely functional and decorative armor is not necessary. It’s not real, and unless the setting of choice is gritty life-like naturalism, the armor (and any other design) needs just to be believable, not realistic. We commented on it before.

This is where those two bingo squares come in. Fictional worlds, especially the more fantastic ones, can be stylized, sometimes even to ridiculous degree, as long as all of the world is consistent with its level of stylization.
That’s why it’s not inherently bad to have people fight monsters in G-strings… It just needs to all make sense within its own narrative and preferably not be gendered (which basically never happens).

Hope that answers it.

~Ozzie

Sometimes we make comments about how attractive a person looks in armor, because a lot of the time, their design is going for that. Unfortunately, the shorthand for that tends to be More Skin, High Heels, the usual offenders. But even if a character is designed to be attractive, that can be done without resorting to tired sexist tropes. And so we bring attention to it sometimes, when it’s done well.

Historically speaking, a lot of European plate armor was quite ugly from a design perspective, actually.

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Look at that silhouette, the tiny shapes everywhere, that scarecrow head-adjacent helmet, those duck feet. Beautiful.

Compare that to any armor in Game of Thrones, which is functional, but is just so much nicer to look at.

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As critics of art and design, we care more about seeing women’s designs being consistent (and good) in their universe, rather than having 100% Organic Free Range Realism. (Don’t worry though, we will continue to feature actual ladies in actual armor for positive examples.)

-Icy

bikiniarmorbattledamage:

itsbirds:

It really says something about fantasy art that the thing people seem to remark most on in my work is the fact the female armor I draw is ‘functional’  with out and sexy bits out there showing.  Something I just think of as “well you wouldn’t want to get stabbed in the navel… so lets put some studs and leather there” is so foreign to some that it sticks out. But, it really shouldn’t stick out. People shouldn’t even notice that. And that kind of pisses me off about the other artists out there. Look I am not saying every character has to be all covered up and armored, if it is a female/male rogue who uses her god given talents to subvert, distract, and get what s/he wants by all means  show some skin.. .but if it is a paladin, warrior, anything that needs to be heavily armored then put some damn good armor on them! And despite what some art directors think, a girl can look pretty damn hot in some nice, functional, armor with out her tits flopping about. And if you are an artist and the only way you can make a female attractive is by showing her ass or cleavage, you are a BAD ARTIST, go practice.

Bolded for emphasis.

It’s really a painful realization that bikini armors are so ingrained in the collective consciousness that actually protective female armor stands out as novelty.

Which also proves just how bullshitty the “skimpy costume design is creative” excuse is. If it was so, people would be more surprised by it than by costumes that do provide cover.
Yet here we are and no-one’s shocked by the sight of bikini armor anymore.

~Ozzie

Four years later this post remains topical. 

For some inexplicable reason, skimpy armor on women is still perceived as standard in pop media, while practical female costumes (especially gender-neutral ones) at best meet with bafflement, at worst are quickly labeled as “SJW pandering” by dudebro fanboys. 

Not to mention

(again)

that male skimpy armor, aside from LGBTQA+ pinup art, tends to be framed as ironic parody and never really treated as default or normal, like its female equivalent is.

~Ozzie

This kind of double standard really points out our culture’s idea that (White) Man is the norm, and is thus allowed to be other things than just Man. Meanwhile, Woman is like its own all-encompassing descriptor. Once you’re a Woman, you can’t be anything else, so everything about the Woman has to point out how Womanly she is. 

And we can’t give her armor that doesn’t accentuate the fact that she’s a Woman, because then she’ll be like the Man! We can’t have that! And then we end up with Bingo material.

-Icy

fantasticalfascination:

muchymozzarella:

The thing about how women in comics used to be drawn and sometimes are still drawn, you can only really understand the difference between an action girl being forced into unrealistic sexual, sensual positions, and an actual strong and well posed, empowering but still sexy female character, when you see what it looks like to have male characters depicted in overtly sensual poses

And I’m not talking about the Hawkeye Initiative or any given parody

I actually want to draw a comparison using art by Kevin Wada

Kevin Wada is a proud part of the LGBTQ+ community and he has this unique ability to sexualize mainstream male heroes without it looking like a parody. He draws covers for multiple big comic companies and his style reminiscent of old fashion magazines, drawn largely in traditional watercolor, has made him a stalwart of the industry.

He also draws a lot of naked Bucky Barnes.

Anyway, I want to talk about how interesting his art is, the difference between his power poses and his sexy poses for male and female characters.

A typical power pose for a male comics character would look like this

Whereas every so often with female heroes you get something like this

Not all the time, of course, but it happens and it happens in the wrong places. You wouldn’t be posing like a cover model in the middle of a battle, you really wouldn’t.

But when it comes to Wada and male and female characters, the difference is pretty clear.

When he draws male characters, they more often look like this

Sensual, in a pose you wouldn’t usually see a big, muscular hero doing. If not that, then playful, sexy, for looking at, but nothing about their anatomy overly exaggerated

How he draws women is also very clearly different from many other artists, from sexy pose to power pose.

Still posing for the camera, still to be looked at, but very, very different from how we’ve seen female characters portrayed in mainstream comics in the past.

And I guess it’s really just a matter of variety? Objectification in art is a long time debate and appears everywhere always, but for all that we can argue about its impact on popular media, there are a few things I know for sure:

1) having a female character pose like a playboy cover girl in the middle of a battle scene is just Bad Art and y’all need to find better references

2) female power poses will never look quite as right as when they’re drawn by people who know the value of expressing personality through pose (it’s basic animation principles and some artists still need to learn it) and who actually know what a female character’s personality beyond “sexy”

3) Iron Man or Batman posing like they’re about to beat somebody up is 100% not the same as a fashion drawing by Kevin Wada where a Typical Beefy Action Guy gets to pose like a flirty pretty boy

4) the MCU films have figured out the value of pandering to female audiences by sexually objectifying all their male action heroes while simultaneously appealing to the male demographic’s action movie power fantasy. Quoting Chris Hemsworth and Taika Waititi: “I’m not a piece of meat” “Uh, yes you are.”

They definitely struck some kind of balance there.

Also, more important than this entire post: y’all should follow @kevinwada on Tumblr and give him love because his art is divine and his talent beyond words

@bikiniarmorbattledamage

Really good writeup, @muchymozzarella, and deserved feature of a great artist, thank you! Though I wouldn’t say *all* MCU films are truly balancing things out with the male objectification, especially not until their mixed-gender teams start posing like this [source]: 

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We featured @kevinwada‘s Naked Snake last year and mentioned (as a couple times before) that if you really want to see the principles male gaze applied unironically to masculine characters, you gotta find pinup done by a male artist who’s into men. And Wada’s artwork is a great proof of that, without resorting to pandering exaggerations (which belong more to parody art). 

~Ozzie 

filipfatalattractionrblog:

caledoniaseries:

rainbow-femme:

So whenever i would watch movies and see The Badass Female Character fighting in various ways, something about it always bugged me. I just assumed it was internalized misogyny that made me dislike characters like black widow and Tauriel and tried to make myself like them.

Then I was rewatching Mad Max Fury Road the other day and I noticed that nothing bothered me about watching Furiosa fight and I realized the problem wasn’t watching women fight in movies that got on my nerves.

Watching the stereotypical Badass Female Character she always has these effortless moves and a cocky, sexy smirk on her face as everything is easy. Watching Furiosa, she grunted and bared her teeth. Her fighting was hard and it took effort and it hurt like fighting is supposed to. For once her fighting style wasn’t supposed to seduce the audience it was to be effective.

I wasn’t disliking these characters because they were women I was disliking that their fighting was meant to remind me they were women. High heels and shapely outfits and not showing effort or discomfort because it’s more attractive to effortlessly lift a long leather clad leg over your head rather than rugby tackle someone.

It’s the same with the Wonder Woman movie too. Fighting is hard and it takes effort, blocking bombs and bullets with a shield makes her grimace and bare her teeth with the effort it takes. She’s not flip kicking bombs she’s yelling and straining, not because she’s weak or bad at fighting but because that’s what it would be like.

I really hope we’re moving into an era of women having fighting styles designed for realism and not how hot it looks for the men in the audience.

THIS.

@bikiniarmorbattledamage

The visual framing of women in media, especially female warriors, is something we talk about a lot. For obvious reasons. 

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And even before I started this blog, it’s gotten to the point when the phrase “Strong Female Character” lost all of its meaning and is used ironically as a synonym to “Fighting F*cktoy”.
Same goes for “weaponized femininity”, which I personally feel never had any real meaning beyond “we need to constantly assert that this character is indeed female and fuckable to cishet men, even when putting herself in mortal danger!”. 

We as well hope that more media gets away from those tropes and starts portraying women fighters as just that – people who fight, with no pretense that their precious femininity needs to be preserved at all times. Especially when male characters are treated completely seriously.

~Ozzie

Rule: When analyzing or critiquing media, you can not defend a problematic aspect of media by saying that a character CHOSE to do it, and that people are allowed to CHOSE to do things.

bikiniarmorbattledamage:

fandomsandfeminism:

Because fictional characters do not have the capacity to make choices. Because they are not REAL people. 

Power Girl and Starfire did not CHOOSE to fight evil in skimpy, revealing outfits. It is not their PERSONAL CHOICE to wear those clothes. They are fictional characters and their wardrobes are under the control of the author and artist.

Dumbledore did not CHOOSE to stay in the closet as a personal and professional choice because that was his right as a person. He is a fictional character. The fact that his sexuality was left at only vague subtext and only revealed through word of god was a deliberate decision made by the author.

Fictional characters are fictional characters. They do not make their own choices.

Addendum to the rule: for the same reasons, you can not argue that criticism “shames” a character for their appearance or behavior.


And just for the record, seeing what kind of responses this post received before we got to reblog it: NO, the fact that fictional characters tend to grow and take a life of their own still does not mean they have agency.

No matter how developed a fictional person is, they’re still written by a real person (or people) who have their own biases and rationalizations. Just because some “choices” feel natural to the author doesn’t mean they’re objectively plausible “choices” for a character to make within the given narrative.

Sometimes the choice, like (in case of what our blog critiques) decision to wear a sexualized costume to battle, can be explained by specific circumstances. But in most circumstances or with other explanations, the same choice can be plain silly and inconsistent with the rest of established story/worldbuilding.

~Ozzie

more about character agency on BABD

This week’s throwback: a timely reminder that yes, we still live in a world where fiction doesn’t merge with the reality, so no, fictional characters do not possess free will that lets them personally decide what to wear and how to behave. 

Each and every “choice” a character makes is 100% responsibility of their real, living creator(s). Thus criticizing how fictional people are designed or written isn’t the same as personally attacking them.
To cite @foldablehuman‘s Thermian Argument video

Criticism of a creative work is, ultimately, criticism of the decisions that people made when they were putting it together. 

Essentially, there’s no point in getting offended on behalf of a person who doesn’t exist, especially in response to valid critique.

~Ozzie