This topic was chosen by @edasypogon as a prize in the Break the Bingo Competition and features their OC Cui.  Unfortunately it took much longer than expected due to redraws and other issues. 

For those interested @macabremasquerade did an excellent post with links to some firearm holstering solutions specifically built around hips and boobs.  Overall though, the reality is that you only get extreme problems with armor and equipment when you get to extreme bodies – and the wide range of female bodies you see every day shouldn’t be “extreme”.

More detailed information:

– wincenworks

More resources | More How Do I Armor? 

Guy that (supposedly) worked on a mobile game said they’d first tried not to use sex appeal. Tried some inoffensive DLC & got lukewarm response. Then they caved & tried selling things that “sexed up” the game. Supposedly they gained more male gamers (& their revenue) than they lost from girls leaving. QUESTION: Are there good visual examples of warrior women that are genuinely sexy (to teens into girls, theoretically) without being demeaning? Can we have “sex appeal” revenue w.out offensiveness?

bikiniarmorbattledamage:

The problem with crediting “sexing up” the game with increase in sales is that it assumes sex was the only avenue of generating interest – a theory that doesn’t hold up when you consider that some of the biggest selling game types (flight simulators, first person shooters, side scrolling platformers) often don’t include any sexual angle at all.

Back in 1970, Marvel comics experimented with putting Conan the Barbarian in comic format.  After the first few issues sales began to decline and the writer, Roy Thomas (who loved Conan), went to Stan Lee (who was indifferent to Conan) for advice.  Stan looked at the covers and the sales, and told them to shift away from putting animals on the covers and instead use more humanoid monsters.

They followed Stan’s advice: Sales went up again and the comic continued for twenty-three years.  However you don’t see many people campaigning that “Humanoid monsters sell!“ then trying to fit them into all marketing regardless of product or target market.  (And sex obviously wasn’t selling Conan, they had bikini damsels after all)

image

Conan the Barbarian, in his loincloth and flexing his muscles, looked like a poor man’s Tarzan (which had been the popular comic fifty years ago) when battling animals – but when battling humanoid monsters he looked like a more mature fantasy narrative that was new and unique in comics at the time.

The only narrative that sexing/male gazing up a game really provides is “This game is made to cater to the fantasy of straight men.” So if swapping out your old narrative for this one increases interest and sales dramatically – then your old narrative must have been pretty boring.

There have been numerous warrior women in video games over the years.  Most of them have been under marketed, relegated to sidelines, ignored or otherwise mishandled due to general fear that they weren’t meeting the “make straight men feel important” factor that modern markets cling to as their sacred idol.

It’s actually not that difficult for creators to make female characters who are sexually attractive without going into bikini armor or other exploitative tropes.  I mean, if you give a woman agency, ability and personality – odds are good people will find it sexy.

Essentially the problem is that the gaming industry, and many other mediums, are reluctant to take the risk of incorporating different perspectives and different priorities over “games to reassure straight white men that they’re straight and awesome”.

– wincenworks

Bringing this back this Thursday because the most important conversations to have in character design and critique thereof are not “is it sexy” or “what’s wrong with sex” but:

  • What is the design really selling?
  • Why should the audience be interested?
  • How does it fit in with the other designs?
  • How does it fit into media as a whole?

Unfortunately David Gaider has since removed his blog, but his rather excellent talk on sex and video games is still available in GDC Vault and still covers important points about perspective and privilege.

Even if you’re a soulless corporation making products purely for profit and only interested in sales – it’s worth it to consider all these points.  After all, you do want your audience to like your product and to cut through the noise of what everyone else is doing.

– wincenworks

danalynnandthecallofadventure:

Guy that (supposedly) worked on a mobile game said they’d first tried not to use sex appeal. Tried some inoffensive DLC & got lukewarm response. Then they caved & tried selling things that “sexed up” the game. Supposedly they gained more male gamers (& their revenue) than they lost from girls leaving. QUESTION: Are there good visual examples of warrior women that are genuinely sexy (to teens into girls, theoretically) without being demeaning? Can we have “sex appeal” revenue w.out offensiveness?

bikiniarmorbattledamage:

The problem with crediting “sexing up” the game with increase in sales is that it assumes sex was the only avenue of generating interest – a theory that doesn’t hold up when you consider that some of the biggest selling game types (flight simulators, first person shooters, side scrolling platformers) often don’t include any sexual angle at all.

Back in 1970, Marvel comics experimented with putting Conan the Barbarian in comic format.  After the first few issues sales began to decline and the writer, Roy Thomas (who loved Conan), went to Stan Lee (who was indifferent to Conan) for advice.  Stan looked at the covers and the sales, and told them to shift away from putting animals on the covers and instead use more humanoid monsters.

They followed Stan’s advice: Sales went up again and the comic continued for twenty-three years.  However you don’t see many people campaigning that “Humanoid monsters sell!“ then trying to fit them into all marketing regardless of product or target market.  (And sex obviously wasn’t selling Conan, they had bikini damsels after all)

image

Conan the Barbarian, in his loincloth and flexing his muscles, looked like a poor man’s Tarzan (which had been the popular comic fifty years ago) when battling animals – but when battling humanoid monsters he looked like a more mature fantasy narrative that was new and unique in comics at the time.

The only narrative that sexing/male gazing up a game really provides is “This game is made to cater to the fantasy of straight men.” So if swapping out your old narrative for this one increases interest and sales dramatically – then your old narrative must have been pretty boring.

There have been numerous warrior women in video games over the years.  Most of them have been under marketed, relegated to sidelines, ignored or otherwise mishandled due to general fear that they weren’t meeting the “make straight men feel important” factor that modern markets cling to as their sacred idol.

It’s actually not that difficult for creators to make female characters who are sexually attractive without going into bikini armor or other exploitative tropes.  I mean, if you give a woman agency, ability and personality – odds are good people will find it sexy.

Essentially the problem is that the gaming industry, and many other mediums, are reluctant to take the risk of incorporating different perspectives and different priorities over “games to reassure straight white men that they’re straight and awesome”.

– wincenworks

Bringing this back this Thursday because the most important conversations to have in character design and critique thereof are not “is it sexy” or “what’s wrong with sex” but:

  • What is the design really selling?
  • Why should the audience be interested?
  • How does it fit in with the other designs?
  • How does it fit into media as a whole?

Unfortunately David Gaider has since removed his blog, but his rather excellent talk on sex and video games is still available in GDC Vault and still covers important points about perspective and privilege.

Even if you’re a soulless corporation making products purely for profit and only interested in sales – it’s worth it to consider all these points.  After all, you do want your audience to like your product and to cut through the noise of what everyone else is doing.

– wincenworks

Nords: Heroes of the North* would be a really nice-looking game… if the artists were allowed to put the same kind of effort into female characters as the male ones.

While men have consistently cartoonish proportions and interestingly stylized wardrobes, women fall squarely into the standard of conventionally pretty and thin models clad in bikini armors.

Here’s how male and female orc designs compare:

image

Also why is this blue-skinned monstrous race generically named orcs and not Jotun, the frost giants? That would give the game more genuine nordic flare and some unique identity.

Much needed identity, considering their elves look like lifted straight from WoW:

image

Not surprisingly, this title comes from a repeat offender: Plarium, the publisher behind such creatively marketed games as Stormfall and Sparta the War of Empires.

If it’s of any consolation, I found one (1!) lady with design priorities similar to the male characters (at least body type-wise):

image

Well that’s some impressive female viking. Now give her a proper armor and she’d be almost as awesome as Thora from JotunAlmost.

~Ozzie

I’ve said it before and I’ll say it again – the bikini armored warrrior woman riding an arctic beast trope reached it’s apex in 1990.  Just let it go guys, and take comfort in knowing that no matter what you did, it could never have been more awesome than an ad for Schnapps.

– wincenworks 


*Nords of North, redundant much?

I only saw a small post about it so I thought I’d ask for a longer one: What do ya’ll think of Jack from Mass Effect. Compared to MOST of the females in that game is it right to say she isn’t sexualized?

Yes. No. I mean yes. Maybe.

Jack certainly is an example of a character where the core reason behind her exposure is largely explained by her desire to express non-conformity and brazen confidence.  She’s consistently portrayed as someone who has a grudge against society and it’s one of many ways she expresses contempt for it. (gif source)

image

Ironically the more sexualizing aspect is the straps that seem to have been added after the initial design, presumably because we need to protect people from the terror of nipples (by drawing more attention to their existence and further fetishizing them, isn’t society great?).

image

Unfortunately, when it came time for Mass Effect 3 – her costume seems to have been re-invented with similar focus on sexuality that Ashley’s was.

image

Overall, Jack in Mass Effect 2 was a fairly good use of non-sexual exposure, Jack in Mass Effect 3 less so.  How sexualized each was would be a complex discussion involving things like her looks, structure of Bioware’s romance system, camera angles, etc.  

Not really something we can summarize in a blog post.

In comparison to other Mass Effect ladies – well she’s certainly better off (costume wise) than Samara!

– wincenworks

more Mass Effect on BABD

afallenwolf:

I only saw a small post about it so I thought I’d ask for a longer one: What do ya’ll think of Jack from Mass Effect. Compared to MOST of the females in that game is it right to say she isn’t sexualized?

Yes. No. I mean yes. Maybe.

Jack certainly is an example of a character where the core reason behind her exposure is largely explained by her desire to express non-conformity and brazen confidence.  She’s consistently portrayed as someone who has a grudge against society and it’s one of many ways she expresses contempt for it. (gif source)

image

Ironically the more sexualizing aspect is the straps that seem to have been added after the initial design, presumably because we need to protect people from the terror of nipples (by drawing more attention to their existence and further fetishizing them, isn’t society great?).

image

Unfortunately, when it came time for Mass Effect 3 – her costume seems to have been re-invented with similar focus on sexuality that Ashley’s was.

image

Overall, Jack in Mass Effect 2 was a fairly good use of non-sexual exposure, Jack in Mass Effect 3 less so.  How sexualized each was would be a complex discussion involving things like her looks, structure of Bioware’s romance system, camera angles, etc.  

Not really something we can summarize in a blog post.

In comparison to other Mass Effect ladies – well she’s certainly better off (costume wise) than Samara!

– wincenworks

more Mass Effect on BABD