While the line up does seem to include a variety of costumes from the ridiculous to the generic (with panty flash opportunities) to fairly decent I can’t help but notice that Saber is the only one who looks like she turned up looking like she’s ready for a fight.
The Game Workshop (not to be confused with Games Workshop) is holding a contest to find new 2D/3D game artists. Cool, right? The only problem is all the judges are male.
This is egregious because hello, it’s 2016.
It’s also particularly egregious because art is one of the few areas in game development where women are fairly well-represented. It’s not like they couldn’t have found female judges.
If you’re so inclined, here are the contest’s partners/sponsors:
Also, note that the link to the contest above is through DoNotLink.
A lot of what keeps the odd double standards and worrying tropes in design is the relative isolation the powers that be keep themselves in – that includes often having decision makers consistently entirely of men.
Thus we’d like to support encouraging The Game Workshop and their sponsors to consider diversifying their judging panel.
– wincenworks
Edit: We’ve been informed that since the post was made originally 2 days ago, female judges joined the panel.
The Game Workshop (not to be confused with Games Workshop) is holding a contest to find new 2D/3D game artists. Cool, right? The only problem is all the judges are male.
This is egregious because hello, it’s 2016.
It’s also particularly egregious because art is one of the few areas in game development where women are fairly well-represented. It’s not like they couldn’t have found female judges.
If you’re so inclined, here are the contest’s partners/sponsors:
Also, note that the link to the contest above is through DoNotLink.
A lot of what keeps the odd double standards and worrying tropes in design is the relative isolation the powers that be keep themselves in – that includes often having decision makers consistently entirely of men.
Thus we’d like to support encouraging The Game Workshop and their sponsors to consider diversifying their judging panel.
– wincenworks
Edit: We’ve been informed that since the post was made originally 2 days ago, female judges joined the panel.
What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.
It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.
Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.
I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)
I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.
We talked about Bloodstainedback in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.
Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:
At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.
I was wondering if you have been following the Bloodstained Ritual of the Night game from kickstarter. The main character’s armor is ridiculous, she is in a weird looking short dress and boots but seems to be trying to protect one breast with a sort of over the shoulder front cape. To make matters worse, the new character designs have been getting closer to SoulCalibur’s Ivy proportions. I am still looking forward to the game but I hope the armor doesn’t continue to decline.
What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.
It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.
Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.
I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)
I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.
We talked about Bloodstainedback in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.
Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:
At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.
– wincenworks
Posted on
Posted on
Remember how last time we talked about mixed quality of Crowfall designs there was no male druid concept released? Well now the game’s site got an update both the druid lady, and our “favorite” drowBlack Canaryassassin were joined by their male counterparts.
How is that vaguely-foresty supermodel lady supposed to be the same class as the mystical shirtless dude? How do their designs relate to one another once we subtract green hair and decorative skulls? I’m seriously asking that. Beside the aforementioned details, those two have nothing in common.
As for the assassin… character description doesn’t seem to be changed, so there’s no explanation how a male one survived the customary fillicide and reached adulthood, but he looks rather miserable compared to his… sister, I guess?
Given their people’s lore, his expression and that bleeding ear, I’m not comfortable counting him into the “sexy male warrior” category. Moreover, even without the above reservations, his design is not sexualized like the female counterpart is. I don’t see what the purpose of including him was.
Interestingly, now classes archetypes are sorted into humans, demihumans (essentially dwarves and elves) and “other” (more beastly characters). While all humans and 2/3 of demihumans come in two genders, ¼ of other racesclasses archetypes do not have female concept art and are referred to as male. Probably because it’s more difficult to give boobs to a guinea pig, a minotaur and a goat-person.
As before, we’d like to point out that Crowfall is a still-in-beta crowdfunded game and we encourage all of readers interested in development of the project to give the creators feedback regarding double standard in their character design.
It’s an adequate superheroine outfit and has Diana’s iconic elements intact, but its supposedly biggest change, the skin-covering catsuit, seems indeed like an uninspired,colored-in afterthought.
While, as Bob points out in the video, there will always be a crowd unsatisfied with the changes (especially for such a popular character), I say it’s crucial to just PUT AN EFFORT into a redesign. Only then things can begin to work out.
See, for the record, BABD’s favorite re-imaginings of Wonder Woman:
Ironically when it comes to characters like Diana, a large part of this is that the comics industry is influenced by unhealthy amounts of nostalgia so instead of doing completely fresh re-designs they tend to insist on homaging the original.
And when the outfit was as ridiculous as Wonder Woman’s original outfit it’s kind of hard to make something that looks credible. Particularly since people aware of her origins tend to go with “sexy pinup dominatrix” rather than “genuinely intimidating and dominant woman”.