bikiniarmorbattledamage:

itsbirds:

It really says something about fantasy art that the thing people seem to remark most on in my work is the fact the female armor I draw is ‘functional’  with out and sexy bits out there showing.  Something I just think of as “well you wouldn’t want to get stabbed in the navel… so lets put some studs and leather there” is so foreign to some that it sticks out. But, it really shouldn’t stick out. People shouldn’t even notice that. And that kind of pisses me off about the other artists out there. Look I am not saying every character has to be all covered up and armored, if it is a female/male rogue who uses her god given talents to subvert, distract, and get what s/he wants by all means  show some skin.. .but if it is a paladin, warrior, anything that needs to be heavily armored then put some damn good armor on them! And despite what some art directors think, a girl can look pretty damn hot in some nice, functional, armor with out her tits flopping about. And if you are an artist and the only way you can make a female attractive is by showing her ass or cleavage, you are a BAD ARTIST, go practice.

Bolded for emphasis.

It’s really a painful realization that bikini armors are so ingrained in the collective consciousness that actually protective female armor stands out as novelty.

Which also proves just how bullshitty the “skimpy costume design is creative” excuse is. If it was so, people would be more surprised by it than by costumes that do provide cover.
Yet here we are and no-one’s shocked by the sight of bikini armor anymore.

~Ozzie

Four years later this post remains topical. 

For some inexplicable reason, skimpy armor on women is still perceived as standard in pop media, while practical female costumes (especially gender-neutral ones) at best meet with bafflement, at worst are quickly labeled as “SJW pandering” by dudebro fanboys. 

Not to mention

(again)

that male skimpy armor, aside from LGBTQA+ pinup art, tends to be framed as ironic parody and never really treated as default or normal, like its female equivalent is.

~Ozzie

This kind of double standard really points out our culture’s idea that (White) Man is the norm, and is thus allowed to be other things than just Man. Meanwhile, Woman is like its own all-encompassing descriptor. Once you’re a Woman, you can’t be anything else, so everything about the Woman has to point out how Womanly she is. 

And we can’t give her armor that doesn’t accentuate the fact that she’s a Woman, because then she’ll be like the Man! We can’t have that! And then we end up with Bingo material.

-Icy

Hel Hath No Fury

From one Hel to another, this week. This particular one is from SMITE, which is a game that lets you play as various deities from different pantheons. This was their interpretation of Hel, who they split into 2 forms instead of keeping to the original mythology, where she was a person who had 2 different-looking halves. Ok, fine. But could they not have made her just a generic white woman? Twice? 

So that was my main beef with the original, besides the nonsensical clothes: the lack of any connection to her Norse roots, and her original myth. To briefly describe her game mechanics, which I was also considering while redesigning her: White Bread is a healer/support, and the Jelly Sandwich is a debuffer and does some over-time damage. The player’s able to switch back and forth between them.

In that vein, I decided to make Vanilla Wafer and Blueberry Tart into Old Woman Healer and Undead Monstrosity, respectively.

[Warning: There’s a close-up of her corpse face below the Read More!]


I was sent some lovely reference pictures of traditional Norse clothing, which I used to build the warm, functional clothing for the Old Lady half. I went with a color scheme that would evoke the frosty conditions of Niflheim, the place where her domain was located.

She floats in the game, so I was able to get away with impractically-long skirts.

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I also made her a woman of color, because why not? Honestly, the sheer Whiteness of the original just had to change.

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The scarf is her dog, Garmr. Since this is her healing half, the dog is nonthreatening (even though I used a wolf scarf for reference, shh).

For her debuffing half, I just took the idea of the fact that in the original myth, half her body looked like a corpse, and went all out with it. And like a corpse, she’s got no tits, cause fatty tissue is the first to go in the decomposing process.

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Since she floats, she didn’t need the legs, and the dog becomes an angry knife inspired by traditional Norse knives. In-game, it would be mostly the animated knife that would attack. Over-time damage can be flavored as bleeding from a bite, stuff like that.

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So that’s my Hel. I had a lot of fun working on her, especially because we don’t get to work with older ladies a lot, and I got to use a lot of cool references.

Ozzie just gave me the idea of giving each version one eye, since the corpse has 2 and the old lady doesn’t, which would have been a cool idea.

Now if only SMITE would remove their depictions of Hindu dieties, but that’s a rant for another day.

-Icy

Starfire and the Legend of Murky Colors

Injustice 2′s Starfire was a challenge with very little potential, so I mostly redid her from scratch, arriving at a mix of her 2000s cartoon outfit and 80s comics hair.

This was by far the hardest design to work with palette-wise, considering not only how desaturated colors in Injustice graphics are, but how outright low quality the official image is – it looks like something’s wrong with how they rendered the lightning!
Muted colors were a double insult, considering Starfire’s vibrant color scheme corresponds with her vibrant personality. Did my best to recreate it by cranking up saturation, salvaging the few colors it did bring out and painting over the badly-lit parts with them.

Changed her bodypaint-bikini into a crop top and shorts (with all do respect to Glen Murakami’s cartoon Starfire design, flying in a skirt is just the worst idea).  

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Only part of her Injustice design worth salvaging were decorative bits on her belt, which I recolored silver and recreated the pattern on her new collar and arm guards to match. Painted her limp, lifeless hair to actually look fiery without even being made of flame – by simply basing them on her original New Teen Titans hairstyle. 

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Got rid of those weird bellbottom things on her ankles, which served no purpose and seemed like a throwback to her ugly New 52 footwear. Also, as usual, made her less skinny.

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All in all not necessarily my best or most original redesign, but it’s best I could do with limited time, constant computer crashes and very hard material to work off of.

~Ozzie

the-midnight-doe submitted (and Ozzie bingo’d):

And on today’s episode of Doing Women Better™, Blizzard finally granted us the much requested Magician Symmetra. Only instead of going for something super classy like the many fan interpretations out there or even just ladies in suits from real life, they went with…this.

Lack of pants and framing her bust (what is even with those metal plates) aside, the fact that this is a legendary skin and costs 3000 credits when it’s so close to her default skin makes this whole thing very disappointing. 

Thanks for submitting this highly requested post, including some quality scathing commentary! The Saga of Pantless Symmetra continues. 

This would be insulting enough just by the virtue of being a fetishy leotard instead of a suit, but what the hell are those boob-holder bars?! 
They’re some sort of garbage afterthought slapped on to make this look more “sci-fi”, I guess? Why would a costume need that? Because you can’t be science fiction without framing the tits with random pieces of metal? 

Since the bingo lacks a “What the fuck am I looking at?!” square, I marked “Boobplate” instead.

Here’s some closeup, to see their full absurdity, provided by @red-queen-on-the-heathen-throne:

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Fun fact: a convention I attended last week had an Overwatch: Character design done right! talk that I just couldn’t subject myself to come to, both out of the fear of my brain melting on sight and because I didn’t want to rain on some enthusiastic fan’s parade when the time for Q&A comes. 

I’m still amused that at the same time Blizzard made THIS, easily disproving the “character design done right” claim. 

But sure, Overwatch is totally ready to do women better. Anytime now.

~Ozzie 

#GiveSymmetraPants2k18

Seris, the Oracle of Nothing

I decided to do a redesign of the oracle Seris from Paladins basically 5 minutes after I first saw her design. It was just so… disjointed. The leather top, the pointless belts, the tassel on her magical orb… Ugh. It told me absolutely nothing about her. That purple orb was the only indicator of her oracle-ness.

The only things I liked were: the hood (for the most part), the shawl, and the geometric designs on her skirt. I kept those, and decided to go with a moth-y motif overall, making the shawl longer and adding the top with wing-like tips. I really did not like the color scheme, so I added more light grey and some black, getting rid of all the we-need-another-color-but-got-no-ideas brown.

I made her float (though it’s a bit hard to tell), as it seemed fitting to me since she has an in-game ability of becoming invisible by stepping into a parallel dimension. It’s a symbolic detachment from the material dimension, as well as making her feel a bit more alien. She is supposed to be an oracle, after all. It also fixes her proportions a bit.

I took a few sessions to get to an idea I liked, and then a few hours to execute it. I probably would have added more details to her top, if I had the time. This redesign is back from the days when I was trying to redesign basically everything, which we’ve moved away from since then.

-Icy

whiteraven13:

wearepaladin:

The Guardian by

Lam Nguyen

@bikiniarmorbattledamage

This is obviously not a functional armor design, but it’s a cool concept for an idolized historical figure, or perhaps even a parade armor. The shapes work really well together, and I’m glad that the artist didn’t engrave the entirety of her breastplate. It’s hard to tell apart the metal from the cloth textures in some of the shots, but I like the contrast of the materials against each other. I do wish the color scheme was more than just 90% white and grey, but that would suit a depiction of a saint or similar figure.

My big gripe is that cincher-shaped detailing on her breastplate.

I thought to showcase this as a good example of how one can design even a nonfunctional feminine armor without having to expose the Tiddy, or give her 4 square inches of fabric.

The link to the artist’s gallery above is broken, so here is a new one. They’ve got some interesting costume designs, and they include their process, which is really interesting.

-Icy