How to design a sci-fi heroine right

Morrigan submitted:

Thought it’d be interesting to show the design process by the artist at Zeboyd Games when he designed the heroine for their upcoming sci-fi RPG, Cosmic Star Heroine:
http://www.reddit.com/r/Gaming4Gamers/comments/2u7gt8/ama_with_zeboyd_games_indie_game_studio_behind/co5vaz6
Note here how he really put some thought into her outfit and how it fits the setting and story. And the result is fantastic, practical yet stylish and not “boring” at all:
What’s this? No gratuitous boob window in the outfit, no skin-tight latex that makes her look almost naked, no boobs-and-butt pose? Well, I’m shocked. 🙂  Thank you, Bill @ Zeboyd, for making Alyssa awesome without cheapening her with gratuitous sexification. <3

I love that based off the answer, Bill could probably talk all day about his character design decisions without ever needing to go into discussion of their sex appeal.  Probably one of the reasons why the alpha of the game shows so much promise.

– wincenworks

kailegh submitted:

I’ve never submitted anything before, but today while looking through the character designs for the new adaptation of The Heroic Legend of Arlsan, I just HAD to. The design for the bodyguard/priestess Pharangese is worse than terrible. 
Bonus: this is what she wore in the series from the nineties.

And whereismywizardhat submitted:

From the upcoming Heroic Legend of Arslan anime.  One of these things is not like the others

image

I can’t help but wonder if there was a mix up with the art contracting and artist doing the concept art thought they were going to produce something that’d be promoted… well something like this:

image

– wincenworks

rainymeadows submitted:

Look at the woman. Then look at the two men. And then tell me there’s no double standard on character design in the gaming industry.

Maybe her lack of armor is why her left arm seems to have disappeared…

– wincenworks