jessicalprice:

The Game Workshop (not to be confused with Games Workshop) is holding a contest to find new 2D/3D game artists. Cool, right? The only problem is all the judges are male. 

This is egregious because hello, it’s 2016. 

It’s also particularly egregious because art is one of the few areas in game development where women are fairly well-represented. It’s not like they couldn’t have found female judges. 

If you’re so inclined, here are the contest’s partners/sponsors:

Also, note that the link to the contest above is through DoNotLink.

A lot of what keeps the odd double standards and worrying tropes in design is the relative isolation the powers that be keep themselves in – that includes often having decision makers consistently entirely of men.

Thus we’d like to support encouraging The Game Workshop and their sponsors to consider diversifying their judging panel.

– wincenworks

Edit: We’ve been informed that since the post was made originally 2 days ago, female judges joined the panel.

jessicalprice:

The Game Workshop (not to be confused with Games Workshop) is holding a contest to find new 2D/3D game artists. Cool, right? The only problem is all the judges are male. 

This is egregious because hello, it’s 2016. 

It’s also particularly egregious because art is one of the few areas in game development where women are fairly well-represented. It’s not like they couldn’t have found female judges. 

If you’re so inclined, here are the contest’s partners/sponsors:

Also, note that the link to the contest above is through DoNotLink.

A lot of what keeps the odd double standards and worrying tropes in design is the relative isolation the powers that be keep themselves in – that includes often having decision makers consistently entirely of men.

Thus we’d like to support encouraging The Game Workshop and their sponsors to consider diversifying their judging panel.

– wincenworks

Edit: We’ve been informed that since the post was made originally 2 days ago, female judges joined the panel.

assassinscreed:

assassinscreedstuff:

Everytime I go on the train with Evie Jacob is sitting there and says
“is that what your wearing?”

Evie got that sass.

But then, when you are rocking threads like this, it is understandable!

I really love this outfit for Evie as a great example of how you can (particularly with modern animation technology) make fantastic and creative costume designs for female characters (even assassins) without dipping into the bikini armor or other "ridiculously sexualized” bins.

– wincenworks

More Assassin’s Creed on BABD

assassinscreed:

assassinscreedstuff:

Everytime I go on the train with Evie Jacob is sitting there and says
“is that what your wearing?”

Evie got that sass.

But then, when you are rocking threads like this, it is understandable!

I really love this outfit for Evie as a great example of how you can (particularly with modern animation technology) make fantastic and creative costume designs for female characters (even assassins) without dipping into the bikini armor or other "ridiculously sexualized” bins.

– wincenworks

More Assassin’s Creed on BABD

I was wondering if you have been following the Bloodstained Ritual of the Night game from kickstarter. The main character’s armor is ridiculous, she is in a weird looking short dress and boots but seems to be trying to protect one breast with a sort of over the shoulder front cape. To make matters worse, the new character designs have been getting closer to SoulCalibur’s Ivy proportions. I am still looking forward to the game but I hope the armor doesn’t continue to decline.

gepwin:

feministgamingmatters:

I hadn’t been following it, but I see what you mean.

(Source)

What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.

It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.

Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.

I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)

I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.

Just for fun I did a @bikiniarmorbattledamage female armor bingo, just missing two squares.

We talked about Bloodstained back in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.

Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:

At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.

– wincenworks

gepwin:

I was wondering if you have been following the Bloodstained Ritual of the Night game from kickstarter. The main character’s armor is ridiculous, she is in a weird looking short dress and boots but seems to be trying to protect one breast with a sort of over the shoulder front cape. To make matters worse, the new character designs have been getting closer to SoulCalibur’s Ivy proportions. I am still looking forward to the game but I hope the armor doesn’t continue to decline.

gepwin:

feministgamingmatters:

I hadn’t been following it, but I see what you mean.

(Source)

What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.

It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.

Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.

I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)

I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.

Just for fun I did a @bikiniarmorbattledamage female armor bingo, just missing two squares.

We talked about Bloodstained back in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.

Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:

At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.

– wincenworks