From “The Dark Knight III, the Master Race” issue 2. Spotted here
Wonder Woman’s top… good lord that top…
While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back. The breastplate is being held on by such tiny threads, they don’t even show up in this shot.
From “The Dark Knight III, the Master Race” issue 2. Spotted here
Wonder Woman’s top… good lord that top…
While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back. The breastplate is being held on by such tiny threads, they don’t even show up in this shot.
Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.
So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.
Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things. The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂
Reblogging again for anybody this might be useful for.
A little bit off-topic, but still relevant in many cases this blog discusses.
If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.
If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!
Reblogging again for the revised version. Old post deleted already.
Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.
So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.
Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things. The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂
Reblogging again for anybody this might be useful for.
A little bit off-topic, but still relevant in many cases this blog discusses.
If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.
If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!
Reblogging again for the revised version. Old post deleted already.
“He knows how to design female armour because he spent years studying corsetry and lingerie.”
Me:
The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:
Boobs are not excluded from physics, especially gravity
Lingerie is not generally held on by superglue
Women need to breathe and need internal organs
Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas
So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.
“He knows how to design female armour because he spent years studying corsetry and lingerie.”
Me:
The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:
Boobs are not excluded from physics, especially gravity
Lingerie is not generally held on by superglue
Women need to breathe and need internal organs
Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas
So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.
– wincenworks
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So yeah… Heroes of Order and Chaos is kind of interesting in that it’s very adamant that it’s the first MOBA on smartphone… and yet seems to be the most generic MOBA thought up by copying other MOBAs ads:
So naturally the most important design aspects for the female characters are boobs, legs, boobs, sameface, boobs and um… hair.