Frank Miller Strikes Again

Glitchy submitted:

From “The Dark Knight III, the Master Race” issue 2. Spotted here

image

Wonder Woman’s top… good lord that top… 

While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back.  The breastplate is being held on by such tiny threads, they don’t even show up in this shot.

You can see them here though.

image

Not that they help much. 

[weary sigh]

Continuing with the theme of creators who spend a lot of time looking at lingerie catalogs and learning the wrong lessons.  Now, technically the art for this comic is done by Eduardo Risso, but I think it’s safe to blame Frank Miller for this concept given that while Risso does tend to heavily sexualise his female characters, his previous Wonder Woman art was nowhere near this bad.

image

And this case it appears that DC Comics realized in advance who ridiculous this costume was and tried to conceal it’s true nature on the cover:

image

Another company might have simply decided the costume was ridiculous when the concept was proposed and had them create a more viable alternative.

– wincenworks

Frank Miller Strikes Again

Glitchy submitted:

From “The Dark Knight III, the Master Race” issue 2. Spotted here

image

Wonder Woman’s top… good lord that top… 

While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back.  The breastplate is being held on by such tiny threads, they don’t even show up in this shot.

You can see them here though.

image

Not that they help much. 

[weary sigh]

Continuing with the theme of creators who spend a lot of time looking at lingerie catalogs and learning the wrong lessons.  Now, technically the art for this comic is done by Eduardo Risso, but I think it’s safe to blame Frank Miller for this concept given that while Risso does tend to heavily sexualise his female characters, his previous Wonder Woman art was nowhere near this bad.

image

And this case it appears that DC Comics realized in advance who ridiculous this costume was and tried to conceal it’s true nature on the cover:

image

Another company might have simply decided the costume was ridiculous when the concept was proposed and had them create a more viable alternative.

– wincenworks

bikiniarmorbattledamage:

eschergirls:

costumecommunityservice:

Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.

So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.

Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things.  The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂

Reblogging again for anybody this might be useful for.

A little bit off-topic, but still relevant in many cases this blog discusses.

If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.

If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!

Reblogging again for the revised version. Old post deleted already.

Speaking of ligerie, corsets and the way they interact with boobs and laws of physics, here’s a throwback relevant to the topic.

Sadly, all this basic info and reference seems to elude many artists, which often results in things like that:

image

[x] [x]

[x]

[x] [x] [x]

[x] [x] [x]

[x] [x] [x]

To put it simply, @boobsdontworkthatway!

~Ozzie

Also related: @yanavaseva‘s guide to ridiculous boob armor tropes

bikiniarmorbattledamage:

eschergirls:

costumecommunityservice:

Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.

So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.

Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things.  The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂

Reblogging again for anybody this might be useful for.

A little bit off-topic, but still relevant in many cases this blog discusses.

If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.

If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!

Reblogging again for the revised version. Old post deleted already.

Speaking of ligerie, corsets and the way they interact with boobs and laws of physics, here’s a throwback relevant to the topic.

Sadly, all this basic info and reference seems to elude many artists, which often results in things like that:

image

[x] [x]

[x]

[x] [x] [x]

[x] [x] [x]

[x] [x] [x]

To put it simply, @boobsdontworkthatway!

~Ozzie

Also related: @yanavaseva‘s guide to ridiculous boob armor tropes

mapleflavoreddice:

“He knows how to design female armour because he spent years studying corsetry and lingerie.”

Me:

The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:

  • Boobs are not excluded from physics, especially gravity
  • Lingerie is not generally held on by superglue
  • Women need to breathe and need internal organs
  • Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas

So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.

image

– wincenworks

mapleflavoreddice:

“He knows how to design female armour because he spent years studying corsetry and lingerie.”

Me:

The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:

  • Boobs are not excluded from physics, especially gravity
  • Lingerie is not generally held on by superglue
  • Women need to breathe and need internal organs
  • Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas

So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.

image

– wincenworks

So yeah… Heroes of Order and Chaos is kind of interesting in that it’s very adamant that it’s the first MOBA on smartphone… and yet seems to be the most generic MOBA thought up by copying other MOBAs ads:

So naturally the most important design aspects for the female characters are boobs, legs, boobs, sameface, boobs and um… hair.

– wincenworks