(@philreplies has pointed out that this comic does have the unfortunate issue of rather drastically whitening Roberto da Costa – so it seems that perhaps Toni’s outfit is the only positive)
Because the important thing to remember about satire is this: what makes something successful satire is how it is viewed by the audience, not what the author or creator’s intentions behind the creation were. When you create art, you don’t get to tell people how they will respond to it. They bring their own feelings and experiences to the table, and the best intentions in the world won’t make offensive art any less offensive.
The key to good satire is a twist that distinguishes deliberate ridiculousness from clueless one. Otherwise, there is no difference between the two products and the audience won’t recognize the author’s intent.
Because the important thing to remember about satire is this: what makes something successful satire is how it is viewed by the audience, not what the author or creator’s intentions behind the creation were. When you create art, you don’t get to tell people how they will respond to it. They bring their own feelings and experiences to the table, and the best intentions in the world won’t make offensive art any less offensive.
The key to good satire is a twist that distinguishes deliberate ridiculousness from clueless one. Otherwise, there is no difference between the two products and the audience won’t recognize the author’s intent.
Please remember that I’m a dude, and my opinion on what media “should” or “shoudl not” look like in regards to a) how women are portrayed and b) what women should enjoy is pretty close to irrelevant. I try to throw in a cheap joke here or there, or offer some practical application for what women (or any other group regularly discrimnated against) have said about it. I’m not about to start criticizing women for liking what they like or how they interact with video games.
I will say that any game that markets itself on it’s ability to appeal to the male gaze (especially through super-sexy / absurdly revealing clothing on its female characters) isn’t doing it for their female audience. I’m all for fully-featured, rich, comprehensive character customization, both in physical traits and clothing. Let folks do what they want with their character (including skin tone, muscle & fat composition, size, height, weight, etc). I’m more suspicious of a game in which it is incredibly difficult to find female clothing that is both functional and non-revealing.
I’m guessing @bikiniarmorbattledamage can offer better insight into this, but for me, I’m casting a side-eye to any video game that markets itself using half-clad women as marketing gimmicks.
This is a nice summary of the quoted post and of what our response to things like “do you want to ban all sexyness in media?” is.
Hi LG. So on the female power fantasy thing: I agree that the sexy warrior babe thing is overused, and women should have WAY more options. But, in interractive media-video games & rpgs, shouldn’t women have the OPTION of playing that, as well as not?
Please remember that I’m a dude, and my opinion on what media “should” or “shoudl not” look like in regards to a) how women are portrayed and b) what women should enjoy is pretty close to irrelevant. I try to throw in a cheap joke here or there, or offer some practical application for what women (or any other group regularly discrimnated against) have said about it. I’m not about to start criticizing women for liking what they like or how they interact with video games.
I will say that any game that markets itself on it’s ability to appeal to the male gaze (especially through super-sexy / absurdly revealing clothing on its female characters) isn’t doing it for their female audience. I’m all for fully-featured, rich, comprehensive character customization, both in physical traits and clothing. Let folks do what they want with their character (including skin tone, muscle & fat composition, size, height, weight, etc). I’m more suspicious of a game in which it is incredibly difficult to find female clothing that is both functional and non-revealing.
I’m guessing @bikiniarmorbattledamage can offer better insight into this, but for me, I’m casting a side-eye to any video game that markets itself using half-clad women as marketing gimmicks.
This is a nice summary of the quoted post and of what our response to things like “do you want to ban all sexyness in media?” is.
You can fight fantasy character cards with vaguely-steampunk (and/or cyberpunk?) versions of Valjean, Javert or… Fantine, including her (hypersexualized) ascended soul! Nothing says “fighting monsters sexily” quite as much as a desperate woman suffering and dying due to the socio-economics of 19th century Paris!