Amelia in Fire Emblem Heroes

FEAnon submitted (and Ozzie bingo’d):  

So the character Amelia from Fire Emblem: The Sacred Stones was added to the inter franchise crossover, Fire Emblem Heroes in her General form, General being a heavily armored character class in Fire Emblem. 

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In Sacred Stones, Amelia looks the part if she becomes an armored class, but something seems off from her Heroes depiction. 

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Amelia seems to have forgotten not only leggings fro her armor, but pants. Maybe I’m missing something, but why wear heavy armor if your entire lower body is exposed? That pose and the camera focus is also real interesting of the artist. 

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Male Member of the same class in the same game.

Lets try for a Bingo!

Unimpressive bingo score, but that just shows how close Amelia was to a decent female armor design before someone decided that a girl knight should go pantless, despite being heavily armored from waist up. 

Also wow, that second big image… Gratuitous upskirt shot while she suffers costume damage? Are we sure this is Fire Emblem, not Kanpani Girls? 

How sad it is that the only images of this character without randomly uncovered legs are low-res sprites from an older game… Gods forbid pants on a female warrior were more than a couple pixels high.

~Ozzie 

bikiniarmorbattledamage:

coelasquid:

In an alternate mirror universe where game developers are terrified of making new franchises starring male leads Gears of War, Call of Duty, Doom, Max Payne, Battlefield, and Deus Ex all star Duke Nukem and people get really angry when you say you wish they would try to make some new male leads instead of hammer Duke Nukem into increasingly tonally different games.

Thank goodness female characters in popular video game franchises never suffer from a lack of diversity in appearance or tonal incongruity.

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Yes, there is one character who appears in this image line up twice – and it’s not one of the (many) obvious match ups.

– wincenworks

Given the recent hilarity with Street Fighter’s new characters being indistinguishable from some Smite characters (and also some Halloween costumes) – it seemed appropriate to bring up this reminder that so many video games seem to use more or less the same few female models.

Even when the video games aspire to avoid it, honestly or less honestly, the expectations from marketing teams and just the general normalization of this kind of imagery in modern media leads to designs repeating.

This is why it’s so important to challenge these trends and not look for any excuse to just ignore it.

– wincenworks

So, Kolin and Menat are two new characters introduced into Street Fighter V via intro videos… Kolin’s intro happens to feature her fighting fetishware model Juri.

For some reason, these characters look a little familiar, like maybe I’ve seen them before, in another game that recycles cliche designs… that or they’re just so creative my brain can’t handle the strain.

In terms of male characters, well Abigail is the closest they’ve gotten to true empowerment… kind of:

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I just… don’t get the same feeling that his his costume was designed with sensual posing as it’s first and second priority…

– wincenworks 

So… We’re getting a suspiciously Neith–like vaguely Egyptian contortionist and a “sexy Russian” Halloween costume as the new lady fighters? Creativity is off the charts! 

Hell, Street Fighter is also ripping itself off, considering how similar Kolin’s “Battle Costume” is to Cammy’s.

And since her “Nostalgia Costume” is a throwback to when Kolin wasn’t playable, it’s a proof that you truly need to lose any remnant of credibility in your clothes to become playable female character.

~Ozzie

(Warning: This game deals with a lot of dark material and imagery for this game includes a lot of themes of torture, death, psychosis and gore.  I have tried my best to avoid putting any disturbing imagery in this post or linking to any directly)

We’ve had numerous requests for comment on Hellblade: Senua’s Sacrifice, and to be honest it’s a complicated topic.  It is true that it is a game that avoided various tropes that we’re told games need such as bikini armor, battle thongs, cleavage, etc  But the outfit is still not on par with say Emily Kaldwen or Billy Lurk’s attire. (It’s still angering brodudes though)

It’s also a game where the much more important criticisms such as the handling of theme of mental illness and protagonist having locs (which Celts and Vikings did not have, which is why their descendants need various modern products to replicate them). So comparatively Senua’s attire not being terrible is minor.

The game is however is an interesting example of how even studios beginning with the noblest intentions can get pulled down by industry pressure and reliance upon media and societal standards.  They started with:

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They wanted it to be historical, but when it came time to find reference images… they didn’t exactly cite what I could call historically robust sources:

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When it came time to scan a body for the 3D model of Senua, they went with a fitness instructor, who also happens to do modelling.  She she did end up half of the things that the original vision promised she would not be, and her attire was designed more around modern fashion ideals than her origin.

The fact that it stands out to so many people as so different and that the developers felt they only had the freedom to do this much by avoiding signing on a publisher really says a lot.

– wincenworks

Developer blog posts cited: Development Diary 17: A New Body | Development Diary 3 – Senua