Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

A handy armor design 101 for games (but works for other visual media as well). It approaches a lot of tropes we often discuss, like the importance of covering vital body parts or the absurdity of adding boobplates and high heels to female armor.

I especially like how the article handles the double standard in gendered armor silhouettes, a subject we alluded to before a few times, but didn’t have opportunity to talk in depth about. Thus, here’s an excerpt:

Tight armor and layers

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Looking at the Demon Hunter (Diablo III, Blizzard Etertainment, 2012) above, you will notice that while her shoulder pads and scarf increase in size with her armor level, her waistline does not. In this case, it looks like she keeps wearing only some sort of leather corset to protect her stomach, while strapping on enough excess metal on the rest of her body to build a spare suit of armor. Honestly, I would have advised her to trade the sexy female silhouette for actual protection. This would mean adding for example a gambeson and maybe also a mail under the harness, which would make her waistline several inches thicker.

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[source]

[…] While you would most likely want the layer that looks like leather here to be padded to soften incoming blows, and the harness probably is too tight to actually move around in, it shows quite well how layers are put upon layers in heavy armor. This sadly means that you’ll have to choose between looking like an hourglass and surviving while fighting.

Bolding mine.

Thanks to storiesfromthevoices for directing that link at us!

So yeah, that’s also why we don’t settle on announcing any outfit “good” just because it covers more skin than a bikini. You can’t just paint a skin-hugging suit silver, label it “armor” and call it a day. Armor design doesn’t work like that.

~Ozzie

more on why padding is crucial in armor designmore on armor design | more reference | more resources

HERE’S SOME FREE SAVAGE DRAGON COSTUME REDESIGNS TO HELP ERIK LARSEN STOP PLACATING A VOCAL MINORITY

HERE’S SOME FREE SAVAGE DRAGON COSTUME REDESIGNS TO HELP ERIK LARSEN STOP PLACATING A VOCAL MINORITY

HERE’S SOME FREE SAVAGE DRAGON COSTUME REDESIGNS TO HELP ERIK LARSEN STOP PLACATING A VOCAL MINORITY

HERE’S SOME FREE SAVAGE DRAGON COSTUME REDESIGNS TO HELP ERIK LARSEN STOP PLACATING A VOCAL MINORITY

Erik Larsen wants female superhero comics to stop being so “practical,” so we thought we’d help him practice what he preached.

filipfatalattractionrblog submitted:

Because if Erik Larsen wants to save comics industry, he should start from his own backyard.

Here are two of my favorite Savage Dragon redesign proposals from the article (more under the link above):

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art by latenitedraw

Unfortunately, there is no chance we’ll be ever seeing such glorious costumes in Savage Dragon comics 🙁 Turns out, Larsen is not as keen on taking criticism as he is on giving it.

~Ozzie

Revamped Batgirl Was Only Supposed to Last Six Issues – IGN

Revamped Batgirl Was Only Supposed to Last Six Issues – IGN

Revamped Batgirl Was Only Supposed to Last Six Issues – IGN

Revamped Batgirl Was Only Supposed to Last Six Issues – IGN

(If you are clicking the link at IGN to the original article at Bleedin Cool please be aware they are currently being sponsored by Crossed – an ultra violent comic and that the promotions contain gorey/disturbing material)

Batgirl artist Babs Tarr stated at a panel that the new look Batgirl we loved was originally not expected to be a long term re-design but…

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How could anyone doubt this?

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Oh yeah.

– wincenworks

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