For Honor & signalling

So there has been a lot of talk that For Honor is a perfect example of how to do female armor.  Perhaps the best part about disagreeing with this was it meant a bunch of people who follow for unhelpful reasons ended up agreeing with their nemesis, Kotaku, but the second best part is it let me talk about design and signalling.

Disclaimer

For the people rushing to point out that in 50% of the classes the designs are mostly identical across genders and I agree that’s a pretty good.  We also tag For Honor as a positive example.

However, that doesn’t mean it doesn’t have flaws and that it’s better to talk about them rather than just rubberstamp it as flawless.

Also I feel it’s important to point out that there’s literally nothing in For Honor that suggests that historical accuracy was even faintly a priority.  The designs are mishmash of various elements of history and fantasy based off what the developers thought looked cool. Therefore any arguments about obscure theories in history or archaic standards are pretty much irrelevant. 

– wincenworks


Default and Deviation from Default

As Lindsay Ellis pointed out in her Smurfette Principle video, media has a long obsession with presenting men as the Default and women as the Deviation from Default.   You can see this pretty clearly if you assess the Samurai outfits and look for trends.

The classes available male samurai have:

  • Expressive masks (2 with helmets, 1 with a decorative topknot)
  • High profile breastplates
  • Skirt/fauld plating

The female only class has:

  • A blank mask with a generic reed hat
  • A robe folded to remind you there’s cleavage underneath
  • No plating around the waist (just the shoulders)

This visual language immediately tells the audience that the Nobushi (a term invented for the game) exists outside the Samurai standard classes, one of these things is not like the others, one of these things just doesn’t belong.

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This is also evident when you look at the female raider that her outfit was originally designed with only a male character:

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Now, there is an argument going around that this shows they couldn’t have bare breasts because too many vendors would have issues with that, and that this outfit is better than a gold bikini top – that is true.

However, Ubisoft knew that they wouldn’t be able to show bare female breasts from the start – so really what this showcases is that they didn’t consider female characters until they got to a point where their best solution was “just glue some fabric over them” (good luck being impressed by her pecs).

Design Priorities

So every faction has two classes that are available to all genders, one male class and one female class.  The general trend is that the male class will fit a conventional warrior mode and the female class will be a designed with a different set of priorities in mind, in the Vikings this is particularly obvious when you consider the Valkyries:

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This is also particularly prevalent in the Knights when you consider that their core class (the Wardens) get their armor talked up in a cutscene – making their layered metal armor a defining trait.  Knights love their formidable steel armor so much they put steel armor in their steel armor.

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Except for the ladies-only Peacekeepers who only seem to use steel for their masks, greeves and the pushup bras to ensure they have a rounded bust under their organic armor.

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Now, if you think this is being picky I assure you that this is generous compared to what would be expected of any professional art director. And Ubisoft is a massive AAA studio who expects those assets to look realistic in HD.

You vs The World

So, with those six classes where you can pick your gender, and the option to change your skin tone (in the classes where you will get to see skin) are still held up as a fix for many of the issues.  (In the same way people proposed that Saints Row 4 fixed everything with letting you create a wide range of characters then recreate your character at any point).

The problem with this is if you look at everything For Honor pitches at the world it promotes that the default hero in this game is a light skinned man in a world of light skinned men with a few light skinned women.

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What this means is any time you select a woman in the classes where that is an option, or you change the skin tone of your character to something distinctly darker – your choice is the not an act of selecting your place in the game’s world, rather it’s an act of individual rebellion: using the mechanics of the game to oppose the fluff of the game. (Not entirely unlike when you make an impossibly ugly PC in games with conventional character creators and offer a variety of conventionally attractive faces as default, or may a virtuous hero throw bottles at random people).

Conclusion

Ultimately what this means is that while For Honor allows a wide variety of people to represent themselves (cosmetically) in the game, it’s still not signalling to the world that is actually “for everyone”

Rather, it’s signalling that it’s primarily for light skinned cis men, secondly for light skinned cis women and then has options for people of color with brown skin.  The reason it’s getting so much celebration is because this is, sadly, a lot more consideration than is generally given.

For Honor, like Overwatch, is not being celebrated because it has exception equitable designs (particularly compared to say Dark Souls) and inclusion – but rather because the bar for inclusion in high profile media like AAA games is so low that it should be embarrassing not to easily clear it.

– wincenworks

P.S. If you’re a giant budget developer who is planning to distribute your media to millions of people then you should also look not just to make sure you’re not just setting a default and deviation, but also that you’re not inadvertently reinforcing certain unfortunate stereotypes.

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Tidy Up Tuesday #57

A few things to tidy up here, a lot of them having to do with For Honor

Since the armor is a bit complicated and there’s a lot of feedback, there will be at least one more post on the differences and design decisions.  It will take a little time to assemble though.


Firstly though, thank you for the many submissions we’ve been receiving lately, with our diminished posting schedule it’s hard to keep but we have some great user-submitted posts we want to share soon.


Back to For Honor (and other games): The world presented by the game devs is at least as much a part of the game as the player customization screen.

Gender select on most of the classes does not erase how the game itself presents gender such as, for example, refers to armies as “these men” or when the game presents suspicious dismorphism as standard.

Having a skin tone slider that allows your character to be the only brown person in the world (and somehow unnoticed for it) doesn’t make a game above criticism for diversity issues.


If you believe that cultural and ethnic diversity is a relatively new thing and so it’s fine when it’s absent in fantasy, then we strongly encourage you to check out the plethora of material available on @medievalpoc ( facebook | twitter )


If you would like to learn more about issues relating to diversity we strongly recommend checking out and supporting:


For other issues relating to feedback we’ve gotten on the For Honor posts, as I said a post is coming but some related posts are:

(And if you’re still stressing out, remember it is listed as a positive example, however we pointed out issues with it. BABD is a critic blog and no product is ever perfect. Not even our favourites.)


Some things we’ve covered before:


~Ozzie & -wincenworks

hands-of-blue:

prokopetz:

It’s bad enough when a sci-fi setting has all the ladies wearing painted-on tights so snug that you can see all the way up their respective buttcracks, but then they go and do it with the armour, too.

Like, it’s armour.

It’s a solid chunk of heavy, rigid material.

How does that work?

How do you walk with a pair of inflexible domes tightly cupping your glutes?

Hell, how do you even stand when you’ve got a quarter-inch durasteel plate wedged so far up your ass you’re tasting metal?

Makes no sense.

@bikiniarmorbattledamage

While we’re certain skin-tight metal butt armor happens a lot in media (battle thong is by far more popular), the best, most literal examples of it from our blog were those chafiest short shorts ever:

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And this full body atrocity (whole thing is arguably NSFW, open link at own risk):

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We can also infer from some frontal images when a design probably includes a butt vacuum-sealed in metal, just like it has boobplate/metal boobsocks:

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[x] [x]

That said, butts or no butts, armor so snug it looks like shiny bodypaint/metal spandex is a blight on costume design that should be stopped.

~Ozzie

sunandsword:

New gear, happy people. People keep calling our matching gear “adorable”. Hah.

Not the most flattering photos from tonight, but it shows off our new armour well so that’s what matters. We’re both 110% exhausted – it was a night of hard fights, and we’re still adjusting to wearing so much armor! I’ve been out of the game for a few months, and Kieran is used to wearing minimal stuff, usually little more than a gambeson.

After Pennsic I decided to start designing a set of armor. I wanted to make something with unique etching, and is both beautiful and functional. What I’m wearing here is kind of an alpha version of what we might end up selling on ArmStreet.com, especially the breastplate and gambeson. Field testing is going well so far, I’m finding the breastplate is a bit restrictive around the arms compared to other breastplates I’m wearing, so we’ll see if we can work on that.

You’ll also notice I have a sword *gasp* in this photo. I didn’t put my shield in any of the photos because it’s still unfinished and needs more paint, but I’ve temporarily retired the halberd to try and gain back my shield skill. It’s pretty scary being out there in the wall, feeling so noobish. I got back into the swing of things, though. I put away my trust Calimacil Long Novice sword to try out their Rob Sharp, which is bastard length. It’s a super attractive sword with decent balance and a more realistic blade. I’m not a fan of bastard length for sword and buckler, but in the shield wall with my heater I really enjoyed the additional length. More tests to come I suppose.

You’ll also notice my other new friend, Calimacil’s Percefer. It’s a tiny, realistic cavalry hammer which fits our 14th century time period! I love it already, it’s my new favourite weapon. It’s not the most useful of offhands, but it looks excellent and is generally a beautiful piece. I’d love a full length warhammer in the same style, but hey, I’m happy.

If you’re confused about my change in fashion, we’re running with a new group: Chesterwick, the same warband we ran with at Quest. We’re looking at the possibility of recruiting soon, so if you attend Swordcraft and dig our 14th century style, stay tuned ?

Great examples of armor for men and women side by side with additional cuteness, what more could anyone ask for?

As we’ve mentioned many times before, and will mention many times more, if you’re curious how armor actually works and and why then reenactors and larpers are perhaps the best people to talk to.

– wincenworks