Designing Body Swap | Yacht Club Games

Designing Body Swap | Yacht Club Games

Okay, so we had a few people ask for opinions on Yacht Clubs Games adding the Body Swap Mode to Shovel Knight.  I want to preface this by saying I completely believe that they have good intentions and have done some very progressive things (like letting you set your pronouns independent of sprites) but that it also has some issues.

The first is that adding a body swap mode to a game that’s been out nearly three years and still uses very distinctly gendered language and tropes on its store page… is well… a gif is worth a thousand words.

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The second is that while they’ve attempted to be equitable with the first rule provided: “Body swaps should be exactly as gendered as the original character.” this doesn’t factor in that largely their designs are default (male) and deviation (female). You know, The Smurfette Principle

Lastly, and linking back to the first point, it’s important to remember that body swap options like this have a very strong tendency to promote an idea of false equality by creating a situation where gender is irrelevant.  In real life, people’s gender is often very, very relevant to how the world interacts with them, their internal motivations and their general experience.

(That’s not to say there’s not a purpose to gender options or characters that exist outside of gender, but rather that one cannot just assume gender doesn’t matter – especially after heavily investing in gender roles)

Further elaboration is below the cut, and I would also like to remind everyone that @dogbomber ‘s “Let’s draw Lady Knights” randomizer is still a thing and still amazing.

– wincenworks

To use one of their own examples, compare King Knight and Queen Knight.

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Now, honestly I think the design in the sketch without the ridiculous boobplate effect was better but if Queen Knight looks like this, then King Knight should really look like Henry VIII combining his party and jousting attire:

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The idea that “boobs decide if female” thing seems to be a trend with a lot of their swap designs, to the point of absurdity with some designs:

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And when they don’t opt for boobs as the signal, it sadly seems to fall down to the idea that a male character has slightly more impressive armor (the most obvious example being The Enchantress) and aggressive stance than a female character.

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As I said, I believe that the intention is there it doesn’t seem to have led to the actual examination of issues like “why are we sexualizing armors in the first place?” and “are we making the female characters seem out of place or a deviation?” 

That can be challenging questions to ask, particularly if you’ve already got a dozen or so designs you really already love – but not asking them tends to result in re-enforcing the same old messages just in different ways.   

It also can create a weird situation where the game tells you there is gender equality by gameplay options, but the rest of the game tells you that all the same old sexism is still there, waiting for you.  

– wincenworks

Jennifer Scheurle on Twitter

Jennifer Scheurle on Twitter

This whole thread is definitely worth reading for a better understanding of The Creepy Marketing Guy and why so many games, particularly in early campaigns, seem to rely on generic strategies like sex sells.

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So the next time you see a promotion for a game that seems to focus entirely on boobs, butts and explosions then you can be sure that it’s because the marketing guys are getting paid for the campaign, not the sales of the game, and they probably got to interfere in the process of game development, messing with the original vision of the developers, to make that happen.

– wincenworks

Jennifer Scheurle’s Twitter | Website

Doobie Doobie Doo-Wop: “Why do you hate the shape of breasts in plate armor so much?”

Doobie Doobie Doo-Wop: “Why do you hate the shape of breasts in plate armor so much?”

martwhim:

Since people often ask “Alright, well this is fantasy!  Why can’t we have boob shapes in plate armor?!”  I decided to make a post about it.  My frustration hasnothing to do with historical inaccuracy and I’m all for imagination and freedom— but I’d like to (very quickly) illustrate this for you:

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I purposely over-emphasized the shape of the two spheres in the armor so you can really think about this. 

Look at the shape of the blue cups and the green line, think about the form of that on some beautiful ornate plate armor.  A female warrior is charging into battle.  In the midst of this, she trips!  Or is pushed over, or takes a blow to the chest!  So long as the force is on the front of her torso it really doesn’t matter for the conclusion:

She feels a sharp pain in her chest and hears the cracking of bone!  Oh no, what’s gone wrong?  Well she doesn’t have time to think about that, because she is now dead.

Her sternum just fractured, take another look at that green line, that’s where all of the pressure from any front impact is going to go because of the shape of the two blue cups made for her breasts.  The rest of the armor slides around your body, but because of the two cups for breasts that are often made in fantasy female armors, the pressure point is directly on the sternum.  The breasts are not going to stop the force of you falling onto them, and because of that the metal is going to push in and bash you in the sternum.

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What does a fractured sternum do?  Why it goes right into your heart and lungs of course.

(that was the sound of all of my followers inhaling a sharp breath between closed teeth at once)

Here are three great solutions to the problem:

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GREAT EXAMPLE OF FANTASY TORSO ARMOR THAT IS FEMININE BUT FUNCTIONAL:

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It is usually possible to bind the breasts when fighting if they really are far too large to fit into regular looking armor (there’s padding anyway), but most women can actually fit into a similarly sized male counterpart’s armor quite easily.  Even if that’s the case, the armor can be made to have a curve to it without putting all of the pressure in one area, which was actually a style of armor for quite some time as shown here:

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And don’t even get me started on the dreaded “Cleavage Window”

The “Cleavage Window” defeats the purpose of having any armor on your torso because it means you’re just going to be leaving open the vital organs the rest of the armor is trying to protect.

If people are going to protect themselves and not have much torso protection, invest in some blocking lessons, because the best defense is to not get hit at all.  There are also advantages to not having plate armor, and plate armor was often really expensive anyway.

— Edit —

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supaslim replied to your post“Why do you hate the shape of breasts in plate armor so much?”

I’d also like to add that boob bulges direct blows straight to the sternum as well, rather than making them glance to either side. Good post.

This week’s throwback: one of the very first posts I reblogged and a big inspiration for BABD even existing. It is THE Boobplate Post – one with the most comprehensive explanations why semi-spherical individual compartments for each boob in armor are an awful, awful idea. 

To reiterate briefly, boobplate:

  • is uncomfortable
  • doesn’t provide breast support that actual bras/corsets do
  • ignores how many silhouette-changing layers of padding go underneath plate armor
  • directs blows to the wearer’s heart (a.k.a. guarantees painful death instead of preventing it)

~Ozzie

see other good articles about impracticality of boobplate: here, here, here. here and here

h/t: @whydontyouhateithere who recently asked about boobplates