Tidy Up Tuesday #44

A longer tidy-up this week:


While tangentially related to BABD, we gotta thank all the readers who directed us at @wackd‘s Bad Genderbend Bingo, a very acute look into double standards in redesigning an established character to be of different sex/gender (in this bingo’s case, male to female).


Few more facts regarding Frank Cho storming off DC due to “censorship” of his optional Wonder Woman covers:

  • It was not disclosed to Cho that Greg Rucka, the writer for recent Wonder Woman run, was given creative control over all the cover art.
  • Cho seems to regard “artistic freedom” of his optional cover freelance contract equally (if not more) valid to Rucka’s script freelance contract with DC.
  • While Rucka asked for several changes in Cho’s covers, cropping of the gratuitous pantyshot in issue #3 is what ultimately prompted the artist to quit.

For those confused why we didn’t heap unconditional praise over Ana Amari’s design is because Blizzard has a long history of taking a very safe half-step forward and expecting praise (and then halting all progress indefinitely).  Overwatch has an abundance of problems that aren’t going to be fixed by adding a new character or pretending the game has something close to gender equitable representation.


Thing we addressed before:


~Ozzie & – wincenworks

Tidy Up Tuesday #44

A longer tidy-up this week:


While tangentially related to BABD, we gotta thank all the readers who directed us at @wackd‘s Bad Genderbend Bingo, a very acute look into double standards in redesigning an established character to be of different sex/gender (in this bingo’s case, male to female).


Few more facts regarding Frank Cho storming off DC due to “censorship” of his optional Wonder Woman covers:

  • It was not disclosed to Cho that Greg Rucka, the writer for recent Wonder Woman run, was given creative control over all the cover art.
  • Cho seems to regard “artistic freedom” of his optional cover freelance contract equally (if not more) valid to Rucka’s script freelance contract with DC.
  • While Rucka asked for several changes in Cho’s covers, cropping of the gratuitous pantyshot in issue #3 is what ultimately prompted the artist to quit.

For those confused why we didn’t heap unconditional praise over Ana Amari’s design is because Blizzard has a long history of taking a very safe half-step forward and expecting praise (and then halting all progress indefinitely).  Overwatch has an abundance of problems that aren’t going to be fixed by adding a new character or pretending the game has something close to gender equitable representation.


Thing we addressed before:


~Ozzie & – wincenworks

privatesuintor:

banshees:

ana amari’s tea time emote

Ohmygoshohmigoshohmigosh!!!!!

A female character well over 50 that is NOT SEXUALISED AND STILL BEATS ASS!

I’m excited ^^

Oye, @bikiniarmorbattledamage, a positive example among the widowmakers and tracers in that game ^^

image

It’s very exciting to see Blizzard has started work on making the game that they said they wanted to make shortly after announcing Overwatch!

Ana Amari certainly looks amazing and greatly boosts representation for badass mothers and older women of color though I notice something.

Of her eleven skins: Five show Ana as her glorious mature-aged self, four show her with her face completely covered and two show her as young.  In fact there are zero Legendary skins where you can see Ana’s beautiful older face.

And the skins with her as a young woman don’t really do anything surprising with her, it’s not like Genji’s showing him as pre-cybernetic, it’s just… well:

image

So while it’s fantastic that Blizzard has started to realize that women in their sixties are dramatically under represented in action games – it’s kind of a shame that they couldn’t commit to it the whole way.

– wincenworks

Ana is a very welcome addition to Overwatch’s cast (heavens know we’re in a desperate need for older women in media, especially games), though I can’t help but notice how, not unlike Zayra, she’s a very safe approach to diversity. While being 60, she’s at the “conventionally attractive lady with grey hair and a couple facial lines” side of old person design.

Also, the fact that Ana’s clothes look very realistic for a sniper make Widowmaker’s hypersexualization stand out even more. With changes Blizzard made so far, they’ve proven a couple of times how they can edit and add things to the game as they please, but are afraid to change all that much

~Ozzie