samanthaswords:

Sword Hero #1…. Real Sonja!
Billed in her Marvel profile as one of the greatest sword-fighting martial artists and in peak physical condition, Red Sonja most often appears in inane poses and wearing lingerie clothing that would get one killed in real alpine environments, let alone in combat- or just walking into a traditional village in some parts of the world.

There have been exciting redesigns in recent times, yet I thought I’d contribute my own vision of what Real Sonja could be with dignity, medieval martial arts skills and sensible clothes.

Real Sonja is beautiful, but not glamorous. Her boots are muddy, her chainmail broken and rusted in places. Her skin is scarred.
Since Sonja is supposedly Russ or Ukrainian, I’ve borrowed elements of Russian infantry kit from the 13th century, whilst inventing a plausible armour rig that keeps her style of form-fitting chain/scalemail with exposed arms and loose hair. Her boots and an undershirt are lined with fur, and her hair is half-bound back from her face in a warrior’s braid. 

I have closed the rectangular holes in her gloves and filled them with bands of tough leather. Sonja wears a sleeveless quilted aketon beneath her chainmail, which is strapped over with several belts and a flesh-coloured gorget of un-dyed leather. Her pants are also flesh-coloured, allowing her to visually rock the traditional Sonja look but with the practicality of actual clothing.

I’d like to think that she has a big warm cloak somewhere nearby, along with a bag, more weapons, her missing dagger and a horse. This is a practical, experienced outdoor woman who would be well prepared for harsh conditions.

Sonja’s sword technique is straight from Fiore de’i Liberi’s ‘Flower of Battle’, (the Getty version) and her stance is as close as possible to the victorious figure in the original manuscript (bottom left of folio 29r).
In this section of the book Fiore is teaching close sword plays, and this is one of many variations on how to deal with an opponent whilst fighting at intimate distance. Of this move Fiore says,
“Se uno se covra de la parte riversa piglia la sua mane stancha cum la man stancha, cum tutto lu pomo de la sua spada e penzilo in dredo e cum punta e taglio ben lo po’ ferire.”
“If he (your opponent) covers from his left side, grab his left hand including his pommel with your left hand, and pull it upwards and backwards. From there you will be able to strike him with thrusts and cuts.”*

(*Translated to modern English by Colin Hatcher, via the Wiktenauer)

A reinterpretation of Red Sonja by real life swordswoman Samantha Swords combined with techniques from actual fighting manuals is simply pure awesome.

I particularly like the use of the flesh toned leather to give a similar silhouette to visible mail without going for the same exposed cleavage that seems to have haunted Red Sonja for decades.

It’s a great demonstration of how even if you really want to cultivate a nod to a past look, you don’t need to perpetuate all the problems from that look.

– wincenworks

bikiniarmorbattledamage:

Mortal Kombat is renown for it’s gorey fatalities and also for the snarky responses to criticisms of said fatalities:

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However I can’t help but notice they can’t find but the standard issue rhetoric and cop outs to address criticisms of their female character costumes.

(Unsurprisingly, the source trailer is full of violence, gore, cruelty and all the other hallmarks of the franchise, view discretion advised).

– wincenworks

It seems that since @pointandclickbait has recently released an article that could very well be about many, many female characters from Mortal Kombat, this is the perfect time to bring this back.

We did comment on this not long ago but partially I also wanted to address that a lot of responses we got tended to focus on it as though it was mostly an issue in RPGs.

The reality is you see it in all kinds of video games, in comics (sometimes while throwing other cultures under a bus) and most forms of media (hence the cliches about the seductive student trying to corrupt her professor, remarkably similar to the author, and lure him into an affair despite his virtue).

Of course, there’s the old trick of super-ultra-hypersexualizing one female character in the hopes that it’ll make the other hypersexualized characters look practical and non-exploitative by comparison.

Ultimately mostly what this tends to boil down to is the desire to continue marketing women’s sexuality as a consumable product while claiming to be progressive and that others are just doing it wrong (yes, these people pretty much do maintain that real women are doing being a woman wrong).

So yeah, as a general rule if you need to break the fourth wall to justify why your female character is flaunting her sexuality despite the massive impracticality involved or you plan to blame women (one way or another) then our advice is: Don’t.

– wincenworks 

privatesuintor:

banshees:

ana amari’s tea time emote

Ohmygoshohmigoshohmigosh!!!!!

A female character well over 50 that is NOT SEXUALISED AND STILL BEATS ASS!

I’m excited ^^

Oye, @bikiniarmorbattledamage, a positive example among the widowmakers and tracers in that game ^^

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It’s very exciting to see Blizzard has started work on making the game that they said they wanted to make shortly after announcing Overwatch!

Ana Amari certainly looks amazing and greatly boosts representation for badass mothers and older women of color though I notice something.

Of her eleven skins: Five show Ana as her glorious mature-aged self, four show her with her face completely covered and two show her as young.  In fact there are zero Legendary skins where you can see Ana’s beautiful older face.

And the skins with her as a young woman don’t really do anything surprising with her, it’s not like Genji’s showing him as pre-cybernetic, it’s just… well:

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So while it’s fantastic that Blizzard has started to realize that women in their sixties are dramatically under represented in action games – it’s kind of a shame that they couldn’t commit to it the whole way.

– wincenworks

Ana is a very welcome addition to Overwatch’s cast (heavens know we’re in a desperate need for older women in media, especially games), though I can’t help but notice how, not unlike Zayra, she’s a very safe approach to diversity. While being 60, she’s at the “conventionally attractive lady with grey hair and a couple facial lines” side of old person design.

Also, the fact that Ana’s clothes look very realistic for a sniper make Widowmaker’s hypersexualization stand out even more. With changes Blizzard made so far, they’ve proven a couple of times how they can edit and add things to the game as they please, but are afraid to change all that much

~Ozzie