Leveling up with Angela

Trying to recapture lightning in the bottle that was my original Angela redesign, I decided to have a take on her upgraded armor… And it was beyond me, really. 

This thing was so bad to begin with that it should have been remade from scratch, not by modifying the unsalvagable original. I did my best, though.


Before doing anything to the costume, though, I had to take care of the ABSOLUTE GARBAGE color composition on this whole splash page. What genius thought that orange background was optimal way to present a character with big orange hair and even bigger orange wings? 
Fixing it required all the sophistication of the easiest color theory trick in the book – I recolored the background. Wow, amazing! What do you mean orange pops out from blue better than from more orange? What even is complimentary colors? 

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Only then I could start working on the armor itself. Boobplate proved to be much less inspiring than Angela’s normal golden bikini top, as the shape language and colors in the original gave me much more to work of off. This I could only change into actual, rather boring, breastplate. 

I had no idea what was happening to the leg region, so to cover the nonsensical crotch area and to give the design some consistency with my previous one, I recreated the mail tabard (just in gold this time) and gave her an updated version of the belt I was so proud of the last time. This time not only I let her keep the butt cape, I made it bigger and recolored it to light red, for another splash of color. and also to recreate the look her gambeson tassets.

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The lesser changes include: fixing the giraffe neck, getting rid of the 90s comic hair (which also seemed to be clipping into her wings?), making her headpiece bigger and connected in the middle, giving her a bit smaller wedge heels and stockier built. 

I’m afraid this really isn’t half as good as my previous Angela redo, but I hope you guys like it anyway!

~Ozzie  

Sexy Overwatch Guys Part 2: Hard Daddy Torbjörn

For our Overwatch man meat week, I decided to empower Torbjörn, whom Blizzard has kind of been ignoring in the sexiness department. I thought this skin was a good start, and gave me some fun elements to work with.

Although as time went on during the stream, I decided that I actually just wanted to make a male character version of this comic (series is NSFW):

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So here we are.

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The biggest changes I did are to his face and his now-phallic mechanical accessories. I wanted to make him look like the loving daddy we all want him to be (probably?) so I gave him a more gentle gaze and slightly smaller chin. I also gave him the soft, loving lips he deserved.

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I made him shirtless, added some male-presenting nipples with piercing, and some chest hair. And then I spent an obscene amount of time rendering out some phallic machinery. You might notice the one on the left is much more in-line with the original art style, and that’s cause I ran out of time! As I always do.

I also gave him a bottle of lube in his tool belt (from Google images). I’m surprised the original design didn’t have that, actually, since keeping your equipment lubed is very important.

What was I talking about again?

-Icy

Sexy Overwatch Guys Part 1: Soft Boi Junkrat 

Time for a sexy male redesign post and this week it’s prooobably my hunky magnum opus so far: shamelessly stripping Overwatch’s Junkrat of almost anything quirky, fun and interesting about him for the sake of maximizing TEH SEXY. 

While he definitely has a cult following among the fandom (have you seen the last week’s reblog?), Junkrat is clearly not designed with sexual/romantic appeal in mind. He’s one of many examples of male characters in the game with pretty extreme appearance and out-there personality. You know, those features which none of the female characters* are allowed to have. So I decided to remedy that and redesign him into a more conventionally attractive boyfriend material. Hope Roadhog doesn’t mind!

Of course the most important part was the face. The sharp jawline, wicked smile, receding hairline and bulging eyes couldn’t stay! With more or less subtle edits I changed them, most importantly giving him a dreamy gaze of a romantic interest. I let him keep his bushy eyebrows, just changed the expression. Also added some attractive facial hair, to soften the face shape. 

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The cherry on top, which I’m pretty sure Icy suggested, was the blushing, which nicely ties everything together.

The body went through some changes too. Most importantly, those shapeless raggy pants are out, making place for short shorts with a codpiece that matches his belt buckle! Now he can show off those amazing muscular thighs that happen to match the newly sculpted abs!  

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Also, bonus enlarged male-presenting nipples!

Final, less important changes were to his left leg (the position and a stereotypically Australian flip-flop instead of an ugly shoe) and the RIP-Tire on his back, which now instead of being big and sharp is small and soft, matching his new aesthetic. 

I kinda regret not repainting his lower half in a boobs-and-butt pose, but otherwise I’m very pleased with the results, especially the expression. Hope now he’ll enter some of our readers’ fantasies… And also Roadhog’s. You’re welcome!

~Ozzie


*Yes, it’s an old is post and doesn’t feature Ana, Sombra, Orisa, Moira, Brigitte and Ashe who were introduced since and who collectively changed little to nothing about the narrow conventional beauty standards in OW’s female design. 

Tidy Up Tuesday #94

Back to addressing some stuff that accumulated over the last month! 


As always, please don’t submit (or tag us under) content that isn’t credited and can’t be easily traced back to its author(s). 


It should REALLY not need to be said at this point, but bikini armor or otherwise sexualized female outfits are the absolute opposite of a costume that enhances the wearer’s mobility. That’s the kind of nonsense that gave us the Female Armor Rhetoric Bingo in the first place.

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If that was actually the case, you’d think there would be more museums showcasing metal speedo armor.


Check out this sweet redesign of the mushroom lady who previously had a serious case of suspicious dimorphism (which we posted before) by @deliciousboondollarsandwich!


Things we posted before: 

~Ozzie, -wincenworks, & -Icy

De-failing League of Angels Part 2: The Angel of my Personal Hell

You’d think I would have learned my lesson, regarding picking The Worst Things for redesigns, but not before I had to fix this!! I didn’t even have alcohol to keep me company while I worked on it.

I’ll start by briefly noting that every redesigned element, besides the face, took up to 4 tries to figure out, just in terms of shapes alone! I wanted to keep certain elements from the original, such as that belt motif, so I spent a lot of time just trying to figure out what the hell I could do with them. At least one ended up in a weird place.

I will also say that while working on this piece, I decided that this character feels more like an agender rather than a woman angel, so they’re agender now. On that note, let’s begin with what I loved working on the most: the face. I made the eyebrows and nose more interesting, made the makeup more gender-neutral, and changed the palette. Definitely one of my favorite and least painful edits.

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After doing that… I just changed everything else about the design! Oh, except I did keep the foorwear and the arms. The under-boobs belt became a breastplate, with the crotch armor (?) belt thing incorporated into it. The cloth thingie hanging off the crotch armor (?) got moved up to probably be part of some shirt under the breastplate.

Everything besides that is me exercising my painting and suffering skills, so y’all better appreciate it. I decided to go with some gambeson for the legs, instead of our regular poofy pants, because the cloth thingie was conflicting with the poof. I added black pants and a similar undershirt visible in the armpit to tie the design to the background a bit. Also, I needed another color besides light grey, sky blue, and white. The original palette is pretty limited when you’re not distracted by the tiddy.

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My rendering skills are obviously not as good as the artist for the original, but I tried (Oh my God, did I try). And I do believe that at least in the design aspect, my reworking is an improvement.

Bonus closeup of the breastplate because it sucked to work on.

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-Icy

De-failing League of Angels Part 1: Stabby leather lingerie

Apparently we felt like taking a challenge the day we made those edits, because, well, it’s League of Angels, the epitome of creative bankruptcy in video game marketing


What I decided to redesign was this extra-stabby leather… um… outfit that I bingo’d before

After the initial shock of how uncomfortable that “armor” must be, the literally biggest thing that caught my attention in this artwork were her thighs. HOW FREAKING HUGE ARE THEY IN PROPORTION TO THE REST OF THE BODY? Unfortunately this seemed mostly like an epic fail at foreshortening rather than an attempt at ‘thicc’ fetish, let alone at earnest fat representation… So I decided to reverse that. 

Instead of shrinking the thighs to give her conventionally attractive model proportions, I readjusted the rest of the body to fit them, resulting in a chubbier figure.

Her arms now have some heft and her head isn’t tiny anymore.
Though most important changes went into the torso, which now has a human-sized waist and connects to other body parts at humanly possible angles, instead of those of a Tetris puzzle. 

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I am very satisfied with what I managed to do with that shameless boobplate. The idea was to still have it be a breast-oriented armor without making it look like two coconut halves with extra-emphasis on cleavage, and while retaining as much of the original’s decorative aesthetic. Basically a more sophisticated attempt at what I did with Regime Wonder Woman waaay back

I also slightly reshaped the stabby laced leather part under it, because it looked cool enough… just not on bare skin. Speaking of which, of course there was no way I left this poor woman with no padding, so in place of all this pale skin I painted white gambeson, retaining the original color scheme. She also now has full leather pants, because why wouldn’t she? 

All in all, I think I managed to improve this image significantly. Not all edits are seamless, but I’m quite proud of the way they came out. How do you guys like it? 

~Ozzie 

DC Supersexy Boys Part 2 – J’onn J’onzz

Even though J’onn the Martian is shirtless in Injustice (and other media), I still wanted to redraw him. I’ll admit that he was a childhood crush of mine, back when the animated Justice League was on TV. I was disappointed to see this version of him, which was clearly not designed to appeal to people who liked his soft-spoken nature. So I decided to fix this missed opportunity.

A lot of the changes were textural: I made his skin smoother in a lot of places (decided to go hairless for this one, since he’s a Martian and all), and I actually made his muscles less pronounced. J’onn is a lithe, agile man, after all.

Beyond that, the significant changes were his pants area, and his face. (And of course, the cleavage window that I decided to add last-minute.)

I took away his stifling pants (where are his booty shorts??) and gave him a semi-transparent loincloth, as I’m wont to do. I figured, for this More Mature J’onn, maybe he wants to know what it’s like to have hanging bits? That’s what being more “mature” and “realistic” means, right?

As for his face, I wanted to recapture that animated Justice League look. I got rid of his cartoony Scowl of Doom, and instead gave him smooth, pleasant features. I decided to give him a cute blush at the last minute, too. Even Martians blush.

I do hope that other J’onn fans enjoy this redesign as much as I enjoyed working on it.

-Icy

freakin-edikan:

judgmentfist:

queen-gaymer:

Idk who they hired but I’m LIVING for these improvements

they did actually say who they hired! brendan george, a character artist

@bikiniarmorbattledamage

A lot of readers tagged us under this. 

And don’t get me wrong, I’m happy that the 2 ladies have some breast support now, but their breasts are still very clearly accented by their clothes for some reason. The designs are getting better, sure. It’s definitely an improvement from a Child’s-Small-size Halloween costume with shoestring (not even a better version than Ozzie’s Green Arrow), but we can do better. 

I do hope that Brendan George continues to work hard with his team toward getting that “more mature and respectful” aesthetic that he wants. He’s not all the way there yet, I think.

-Icy

Definitely looking forward to more positive changes to Mortal Kombat character designs in the future, but so far it’s merely a step or two ahead of writing checks they cannot cash for “Doing women better”. Especially when the bar was set that low

Because are we really supposed to celebrate an exchange of a giant boob window for a smaller boob window on Kitana? 

And can we please remember that zombie Jade was never as desexualized as dudebros insist she was? At least her living version completely got rid of gratuitous cleavage… she still wears pin-thin heels throughout all skins, tho >_> 

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Once again, I’d encourage our readers to not settle for the smallest, safest improvements in female (and/or otherwise marginalized) representation. I get it, we’re starved. But we have the right to ask for more. 

~Ozzie 

DC Supersexy Boys Part 1 – Green Arrow 

For our attempt at sexifying DC male heroes I managed to find this Green Arrow concept art for Injustice: Gods Among Us, which was surprisingly good material to work of off. 

For starters, he was already striking a vogue pose. And just look how easy it was to expose his male-presenting nipple with that giant armpit cutout!

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I also widened that lacing in the middle of his chest… my regret is not replacing the yellow undershirt (?) with his skintone 🙁 

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Since this was concept piece, not a final render for the game, the artist went wild with Ollie’s thicc thighs compared to tiny knees, so I also run with it! 

I shortened his tunic flaps, exposed the thigh skin entirely and used some particularly beefy reference for the musculature. Also, of course, made his codpiece much obviously bulge-shaped (while rather restrained compared to how big and detailed we usually make them). 
Also changed his shoes into high heels, as per usual 😉 

Hope you guys like it. I’m quite satisfied with the edits here, especially how they blend into the original’s painting style.

~Ozzie