image

In case you thought Dahlia/Tsuki was the only problematic female character design in Xenoblade Chronicles 2… Here’s the game’s protagonist, Pyra, whose bizarre boobsocks became a meme in their own right

image

Last horizontal image found on a forum where people are discussing whether or not her in-game model actually wears thong over those short shorts… Comparing it with concept art, it seems like that’s not the case, but boy does that Tracer-style deep buttcrack and shape of the belt (?) right above it make it look suspiciously a lot like thong. 

The only positive surprise about that costume is how flat and wearable the heels of her shoes look! Despite which she still is constantly posed as if she was wearing heels two inch taller.

~Ozzie

aleph-ozone submitted (and Icy Bingo’ed):

She doesnt really wear armor, but i wanted to show this to you anyway: Final Fantasy’s embodiment of entropy, the Cloud of Darkness. She’s supposed to be a god-level creature of destruction, who for no reason looks like a human being.

For no reason indeed! Yikesaroonie. From the wiki:

Though the Cloud of Darkness universally takes on a feminine form, it is officially considered a genderless being that merely chooses to appear as such.

(And yes, the entire wiki page uses “it” to refer to this being.) I guess an almost-naked woman dressed in unexplainable blobs of coverings is scarier than just an evil cloud or something, especially when their original appearance in Final Fantasy III looked like this:

image

This was the final boss, by the by. Much scare.

-Icy 

Hey, but it’s aaall okaaay, because they are a powerful genderless being who only chooses to look like a generically sexy woman in absurdly impossible “clothing”! Their appearance doesn’t have to make sense as long as they possess magic and will to be like that. 

Yup. Makes total sense to me. Don’t look at that nosebleed I’m getting from cognitive dissonance brain strain! Just accept that this is what a sentient evil cloud of entropy would look like, okay?! *passes out*

~Ozzie

Bingo: Soul Saga

image

Oh Soul Saga, the distilled essence of 90s comic art… made in the early 2000s. An atrocity we featured on BABD before (decidedly not safe for work… or safe for viewing whenever)… I have one word to summarize it: WHY?

Found the first one while looking through art of Aspen’s late creator, Michael Turner, on EscheGirls. Seems like interior artist for issue #2 (second image) agreed with Turner about the boobs & butt pose, then was selective about the costume elements, like the thigh-high boots.

~Ozzie

image

Oh Soul Saga, the distilled essence of 90s comic art… made in the early 2000s. An atrocity we featured on BABD before (decidedly not safe for work… or safe for viewing whenever)… I have one word to summarize it: WHY?

Found the first one while looking through art of Aspen’s late creator, Michael Turner, on EscheGirls. Seems like interior artist for issue #2 (second image) agreed with Turner about the boobs & butt pose, then was selective about the costume elements, like the thigh-high boots.

~Ozzie

Evelynn

EdwardGein submitted:

Evelynn from “League of Legends” just got reworked. And it is… horrendous.

Her attire was always awful, and her splash art as well. Reworking champions should give Riot the opportunity to fix some of the generic-babe-material they started with in 2010. But here we are. 7 years later and not a thing learned. Let’s open the history book on this one…

This was her original art:

It represented so much being wrong while retaining not an ounce of appeal, at least to most male humans I know. You should get a spooky vibe, but there was just nothing there. Just spikes and leather and… not even a weapon. And those heels. The character even jokes ingame about the fact that it is hard to move in those shoes. NO KIDDING.

Then, a while ago, they updated the art. To this:

I actually like this one a tad more. The outfit is the same (because only the splash art got changed, not the ingame model) but it conveys at least something. Still not much to characterise or read into and escher-esque. But at least stuff happens and you get an idea how the character is going to play ingame. And she seems kind of lethal or at least unhinged and dangerous, which is more than you can say of most bikini-clad-“no seriously she is dangerous and can fight”-girls in video game art.

But now, they remade the character. New abilities! New story! New background! A fresh new page to change things! Aaaaand… this happened:

No. Nope. I’m done. Why? Why succubus all of a sudden? Why ditch the spikes and go just down to lingerie? Does that make it better instead of even more generic? Why not add a tattoo that says “I am a metaphor for sex, you guys” and ditch the whole effort?

There obviously was reason to change things, and good thing that they noticed that. But why did they take it in the complete opposite direction to make it just plain stupid. I am not an artist, who can point out all the little signs where this went wrong, but the moment I saw this, I was even more done with the game than I already was.

Oh and one of her new abilities is named “Lust Dust”. 

What’s really amusing about the promotional video is that the opening the sinister assassin would suggest that Evelynn is essentially defined by her power of seduction… but then it quickly becomes apparent she’s more defined by spikes:

Now, spikes honestly makes more sense since League of Legends is basically a video game that more resembles at fantasy tabletop war game than a roleplaying game, but apparently someone at Riot Games just really, really wanted to pay an voice actress to record a lot of innuendo lines and pay an artist to draw boobs.

– wincenworks