SAO/GGO Figurine Redraws, Part 2: The Incest Fairy 

Continuing the fixing of Sword Art Online heroines with Alfheim arc’s notable addition to the harem party, Leafa.  

Why do I call her The Incest Fairy? Well… people even remotely familiar with SAO’s lore are aware that this character’s sexualized design is only worse in the context of her story >_> 
The interesting twist is that this girl who joins the main character in the game  turns out to be his adoptive sister/cousin, literally playing in the next room. The creepy twist is that she happens to have a massive crush on him. 

As the Anime Pope sayeth, DON’T FUCK YOUR SISTER! 

So, there’s a lot of emphasis on Leafa’s ample cleavage here, with the creepy anime waifu hand gesture which I hate. I redrew her hand completely. 
Then I reworked her weird impractical cincher into something combined with a leather vest, to contain her breasts with something more than just the white top (which I made less boobsocky). Keep in mind her breasts aren’t smaller now, they’re just held together by actual clothes. 

I also decided to give her a bit less generic anime facial features, with a more prominent nose, chin and eyebrows. Also subtly changed her eyes’ expression and added some detail to the shading on her face and hair, so that it’s all more interesting and not as weirdly 2-dimensional on a 3D figurine. 

image

Or course, her waist was tiny and her limbs stick-like, so I gave them some heft. The most head-scratching part of her costume were the tights that somehow just… disconnect in the middle of the thigh, then continue below like nothing happened. I made them whole, then added thin green stripes, to match the one stripe on each of her arms. Also, since there was little to no contrast between where the tights end and the boot begins, I recolored the upper part of the boots into golden rings, matching ones on her wrist. Now her legs and arms don’t look like designed separately. 

I also noticed what seems like a minor case of Imperial Walker Hip, or at the very least that her right leg is disjointed from her pelvis. Did the best I could to fix it with limited time and liquify tool at my disposal. It’s not ideal, but at least I also took that opportunity to not make her crotch visible from the cut in front of her skirt. I would probably repaint the whole pelvis section if I had to do it today, because even with some painting over the current results are kinda awkward. 

image

I have no idea what those white… pillows she was standing on were, but they looked so weird and suspiciously boob-shaped (a thing really hard to not think about when looking at this figure), so I decided to erase them the best that I could with my Photoshop stamp tool skills. 

Overall, not the most creative or technically proficient of my work, but hopefully she ended up as something with more balanced design than just “DID YOU NOTICE I HAVE A CHEST?”, which seemed to be the principle of the original.

~Ozzie 

There was a very strange article I recently read on video games that involve fighting and “jiggle physics”

bikiniarmorbattledamage:

Cal submitted:

http://www.eventhubs.com/news/2014/mar/19/harada-breast-jiggle-physics-were-originally-banned-tekken-games-designer-sneaked-it-5th-game/

The quotes near the bottom are what concerned me the most…

“Anyway, as it turns out, a female martial arts instructor I was talking to recently revealed to me over a Skype chat that ‘no matter how much you try to prevent it from happening, you can’t stop them from jiggling’.

‘They’ll jiggle?” I inquired.

‘Yes, they will,’ she replied, ‘in my case, they absolutely will jiggle.

‘When they jiggle, how is the movement like?’ I inquired further.

We went back and forth like this for about 15 minutes, before I was forced to conclude that, no matter how much you try to control it, it’s only natural for them to jiggle.”

I feel like this kind of stuff entitles the developers from Namco (They make Tekken and Soul Calibur) and other companies to add over the top and ridiculous breast physics.

Some of the comments on that page from the users also made me pretty uncomfortable…

image

I can’t get over the idea that comical jiggle physics in Tekken are for “realism” but none of the realism advocates want the female characters to dress in that would have a chance of containing their boobs.

Rooster Teeth did a video testing the “realism” of costumes in Tekken’s competitor Soul Calibur.  Why yes they did to put censor bars up to block accidental nudity, how did you guess!?

And to think, there are people who wonder why video games aren’t taken seriously as an art form.

– wincenworks 

Acknowledging that real boobs do, in fact, jiggle doesn’t make video game jiggle physics pass as “realistic”

Ask any boob-haver who takes part in athletic activities (like, I dunno, martial arts? that thing Tekken is about?!) and they’ll confirm that for a person

to

freely move around, breasts need to be bound with something like a sports braor two… or three.

~Ozzie 

edit: Updated the Jimquisition link

This week’s throwback: the totally scientific assessment that boobs have to excessively jiggle in fighting video games because realism… But no-one is wearing any sort of sports bra (or any bra, really) because… realism

~Ozzie 

PS: People who reblogged it while the post still had two redundant parapgraphs: PLEASE delete and reblog the current version. This is what I get for blogging while sick.

whiteraven13:

starbuckssollux:

bumbleshark:

bumbleshark:

i wanted to fix some things that made me uncomfortable…also it was fun kinda redesigning these ladies from bnha cuz god damn their original suits are shit and dont make sense according to their quirks…. 

@bonedragonsans 

first off: shutup omg. yall forgetting these are fictional women written by a man. “they design their own outfits” is a dumb argument. these women dont exist and didnt decide anything. the artist/writer did. get smart.

second. the only thing different with momo is i took away the tittyshow of a 15 yr old. she still has a window on her chest and tummy but a lot of the shit she forms from her body comes from her back and limbs. there’s an inch long difference between her weird ass skirt and the shorts i gave her– i think she’ll make do.

ashido is a disaster. her quirk is secreting acids so why are the parts of her body that show as much skin covered? legs take up a lot of the body. the only other difference in her uniform is–once again— i took away the tittyshow of a 15 yr old. i literally gave her MORE skin to show.

let me wrap it up with nemuri since yer argument to this was by far the dumbest. nemuri can still rip off her clothes. she is STILL showing the same amount of skin as the original. I just changed the color and design so it looked like this bitch didnt just roll outta bed and throw over a hot topic lingerie set over a white lace onesie.  

die mad about me. 

this post is literally the embodiment of this

@bikiniarmorbattledamage

Those are very awesome redesigns of some of the worst female costumes in current mainstream anime. Thank you, @bumbleshark, for saving those poor heroines. 

And no thank you to the rhetoric bingo scorer who actually thinks that anime waifus have any say in their character design (ノಠ_ಠ)ノ 

image

And it’s not like My Hero Academia can’t do female costumes well. It just seems to mysteriously give up when a certain threshold of boob size is crossed ( ͠° ͟ʖ ͡°) 

image

~Ozzie 

Well yeah, Ozzie; at a certain boob size, you gotta give them a window to breathe through. Then you strap them in with your boob sealbelt. And MHA’s got both!

-Icy 


See also: last time we had this @prozdvoices video on BABD 

Elvenar continues to be the kind of game with very standard, unsexy strategy gameplay and completely unrelated marketing imagery that is basically Fantasy Porn™ (read: standard for web ads). 

And this is the sort of design that amazes me. The kind that covers over half of the Female Armor Bingo card, but doesn’t manage to score a single row. All while not being a full body image. We can only assume whether it would score high heels and/or thigh-high boots if we saw more of this poor poor lady. 

~Ozzie 

That is very uncomfortable-looking bondage clothing

– Icy 

Marking it as sensitive, just in case.

Athena cosplaying AthenaBeforeAfter

SNK Heroines: Tag Team Frenzy is a creepy game with a creepy premise. It takes the art of Thermian Argument regarding women fighting in skimpy outfits to the next level. 

Get this: the “plot” is that the villain kidnapped female characters from various SNK games, forcibly put them in fetishy costumes and makes them fight each other while he is watching as they feel completely humiliated. 

image

We’re all Susan (the catgirl) today. Comic by @danshive/@egscomics [source]


Athena Asamiya’s default magical girl outfit is relatively tame in terms of showing skin (fetishization of girlish dresses is another issue entirely), but since there HAS to be at least one bikini-shaped look per character, the game makes up for it by giving her an alternative pre-existing costume of her namesake, Princess Athena from another game. As we all know, there can never be a single Athena in fiction >_>

Thong as a question mark because while the panties do not seem to be an actual g-string, those additional straps sure make it look more like stringy lingerie than comfortable underwear.

~Ozzie 


Stay tuned, as one more SNK bingo is on its way… Now with extra trasphobia!

bikiniarmorbattledamage:

bigbardafree:

female characters 

image

can be

image

covered up

image

and objectified

image

female characters

image

can be

image

pantsless

image

and not

image

objectified

image

IT’S UP TO THE ARTISTS AND WRITERS

I dedicate this reblog to anyone who thinks that we object to women showing some skin by principle… No, we don’t. Just as we do not think covering everything up is a universal solution to the problem sexist costume designs.

The way a character is framed (visually and story-wise) makes a world of difference between just having a questionable costume and being outright objectified.

And as much as bikinis, bathing suits, cheerleader outfits etc. remain a silly wardrobe choice for an on-duty warrior/crimefighter, above here we have small sample of evidence that pants or full-body suits can actually look worse.

Let me refer back to @pointlessarguments101​’s article that I quoted waaay back:

Putting a female hero in pants does not mean she is somehow protected from an artist positioning her primarily for the male gaze. For example, Marvel Comics recently began a new ongoing called Fearless Defenders which stars Valkyrie and Misty Knight. Both of these characters wear pants and, yet, I lost count by about page five of how many times Misty’s ass took center stage in any given panel. Basically, where there’s a male gaze will, there’s a male gaze way — pants or no pants, tights or bared legs.

Preach! 

~Ozzie 

more on costume design | more on character design | more about the iconic example: Starfire

This week’s throwback: the significant difference between sexualization and showing skin. Yes, amazingly, they are not and never were the same thing.

We talked lately about how presentation/framing of the character via such things as posing and camera angles is what ultimately decides whether or not the character is objectified.

Skimpy costumes, of course, more often than not also serve female sexualization more than anything. Still, there are certain, very limited circumstances that can justify something as absurd as chainmail bikini.

Not to mention all the various non-bikini forms of partial nudity that are decidedly non-sexual and equivalent to many shirtless male power fantasies.

~Ozzie

bikiniarmorbattledamage:

bigbardafree:

female characters 

image

can be

image

covered up

image

and objectified

image

female characters

image

can be

image

pantsless

image

and not

image

objectified

image

IT’S UP TO THE ARTISTS AND WRITERS

I dedicate this reblog to anyone who thinks that we object to women showing some skin by principle… No, we don’t. Just as we do not think covering everything up is a universal solution to the problem sexist costume designs.

The way a character is framed (visually and story-wise) makes a world of difference between just having a questionable costume and being outright objectified.

And as much as bikinis, bathing suits, cheerleader outfits etc. remain a silly wardrobe choice for an on-duty warrior/crimefighter, above here we have small sample of evidence that pants or full-body suits can actually look worse.

Let me refer back to @pointlessarguments101​’s article that I quoted waaay back:

Putting a female hero in pants does not mean she is somehow protected from an artist positioning her primarily for the male gaze. For example, Marvel Comics recently began a new ongoing called Fearless Defenders which stars Valkyrie and Misty Knight. Both of these characters wear pants and, yet, I lost count by about page five of how many times Misty’s ass took center stage in any given panel. Basically, where there’s a male gaze will, there’s a male gaze way — pants or no pants, tights or bared legs.

Preach! 

~Ozzie 

more on costume design | more on character design | more about the iconic example: Starfire

This week’s throwback: the significant difference between sexualization and showing skin. Yes, amazingly, they are not and never were the same thing.

We talked lately about how presentation/framing of the character via such things as posing and camera angles is what ultimately decides whether or not the character is objectified.

Skimpy costumes, of course, more often than not also serve female sexualization more than anything. Still, there are certain, very limited circumstances that can justify something as absurd as chainmail bikini.

Not to mention all the various non-bikini forms of partial nudity that are decidedly non-sexual and equivalent to many shirtless male power fantasies.

~Ozzie