15 female video game protagonists that aren’t objectified or tokenized
Unfortunately this list is not completely accurate. A few of the characters within it are sadly objectified by the creators:
- Lightning has many great outfits, she also has many horrible outfits and outfits that actually look more complete with the addition of a ballgag and blindfold.
- Samus has both the issue of the long standing tradition of “the better you play the more undressed you get to see her” and well, her inclusion in Super Smash Bros.
- Nancy Drew, amazingly, has one game where Nancy is required to dance in what can only be described as a Catwoman fetish outfit in order to win the outfit (with the option of dancing for tips later) *. This incidentally, is more or less the only time you get to see Nancy in the games.
So yeah, while there are more heroines we could add to this list – it’s kind of a shame that 20% of those on the list have exceptions.
– wincenworks
* We should stress, the issue here is not Go-Go Dancing itself, but rather that this was awkwardly shoehorned into the for no reason other than they wanted to have a conventionally attractive woman in a fetish outfit dancing. Seriously – this is not a reasonable way to obtain a cat-burglary costume with security countermeasures inbuilt.
How Dragon Age’s costume designs are influenced by cosplayers
How Dragon Age’s costume designs are influenced by cosplayers
While the article focuses on the cell phones, I was personally impressed by the concept art also being interested in which parts where comfortable and what challenges costumes presented.
Creating designs based off needs and functionality can do a lot to build immersion and tell stories via the visuals.
It’s also particularly timely given how many people seem to assume that the existence of cosplayers means a costume is perfect and hence above criticism – clearly at some of the people who design the costumes believe there’s always room for improvement.
– wincenworks
How Dragon Age’s costume designs are influenced by cosplayers
How Dragon Age’s costume designs are influenced by cosplayers
While the article focuses on the cell phones, I was personally impressed by the concept art also being interested in which parts where comfortable and what challenges costumes presented.
Creating designs based off needs and functionality can do a lot to build immersion and tell stories via the visuals.
It’s also particularly timely given how many people seem to assume that the existence of cosplayers means a costume is perfect and hence above criticism – clearly at some of the people who design the costumes believe there’s always room for improvement.
– wincenworks