@avatarwill113​ submitted:

Have you heard that Shelob will be in Shadow of War (Shadow of Mordor sequel)?


Ah, Shelob the terrifying giant spider. I wonder what they’ll do with her…


Oh. They’ll give her the ability to turn into a generic sexy women. I can only assume they wanted name recognition, but they also wanted “Sex Appeal” so here we are. Why they couldn’t make up their own generic sexy women, I don’t know. 

Of course we’re at the stage in popculture  when even a giant arachnid has to appear as a “sexy” human woman, even though it certainly wouldn’t go that way if the character was male
Since she was unambiguously a spider in the LotR books and movies, we look forward to seeing what random human character they plan to turn into a spider in the next game. That’s only fair.

Took the liberty of joining this submission with the new Jimquisition episode that discusses Shelob’s sexy humanization (and the compulsory sexualization of female characters in general) in detail. 

Jim’s video makes some welcome references to related topics we discussed on the blog, too:

I’ll leave you with that quote from the episode:

The way Monolith is doing Shelob has been done to death, basically. Even ignoring anything social justice-y, it’s creatively so very, very done. There loads of engaging and interesting things you could do with a massive sentient spider – shexy Shelob isn’t one of them.


Personally I’m not sure what’s funnier, that not only is Shelob apparently going to fill in the narrative role of Morrigan (a sexy woman who can turn into a spider) but also like they saw the introduction for other famous video game spider lady, Queelag of Dark Souls:

Then decided that perhaps the combination of horror and titilation would be too confusing for their intended audience and decided to go full sexy (and boring).

– wincenworks


After discussing the disturbing attitude towards female protagonists in video game industry Jimquisition once again tackles the topic of gender in games by commenting on controversy around Dragon’s Crown female character designs.

Sorry to post again about not-exactly-warrior-outfits, but it’s a very relevant case concerning strictly related areas (character design, women in popular culture).

Bringing the case of Dragon’s Crown’s female character design problems as a reminder that just because lady hero’s “sexyness” is exaggerated deliberately doesn’t automatically make it okay. Especially not when she’s not that different looking from any other generic sexy warrior we already have too much of in media.


If there’s something more pathetic than refusal to finally have a female protagonist in a well-established game franchise (especially when there’s clearly demand for it!), it’s the attempts to justify why only a guy main character is a possible option.

Jim points out what amazingly absurd rhetoric Nintendo employed lately to explain why neither female Link nor playable Zelda are viable option for the next Legend of Zelda game. The arguments are downright nonsensical.

At this point @LewieP’s joke explanation* sounds more cohesive than anything Nintento representatives had said:


[props to jimquisition commenter who found this]


see fan imaginings of Zelda-led game: @annalandin‘s elemental-powered armors |

タバコ’Hyrule Valkyrja | @dresdencodak‘s Clockwork Empire

*edit: Sadly, the joke, unlike Jim’s video isn’t trans-inclusive.


A few words regarding the crucial difference between censorship and the creators consciously choosing to edit their content.

I dedicate this post to every salty dudebro who had the gall to suggest that we at BABD want tostrangle creativity”, because heavens forbid anyone was openly critical of The Thing You Like and suggested it has problems!

Important quote from the video:

Or is it only censorship when it’s people who aren’t you, and don’t think like you, getting what they want for once instead of you?

Dear dudebros, please ask yourself the above question next time before you type a single word of a reply to us.


edit: “Thanks” to Tumblr’s absurdly broken video post feature, the video initially didn’t load. Fixed now.

Can you believe that this post is nearly a year old and we’re still getting brodudes screaming that providing feedback is censorship and insisting that any change they disagree with was force by “SJWs”?

Even in the face of mountains of evidence that the majority of people who make media actually want it to be enjoyed by lots of people, and thus do care about what alienates potential audiences and don’t take kindly to their “champions” engaging in this kind of nonsense.  This, by the way, has always been the case.

This is, of course, glossing over the hilarity of bloggers having the power and authority to force billion dollar businesses to make editorial changes is just a little ridiculous.  A little.

– wincenworks

Daniel submitted:

Jim Sterling’s take on Quiet from Metal Gear


Amazingly~*~, we’re not the only two people in the world

who do not “feel ashamed for our words and deeds”

and don’t think Quiet’s design is justifiable in any possible way. 
Not with “she HAS to uncover her skin, because narrative reasons”, not with “Hideo Kojima can do no wrong”, not with “MGS is a silly franchise, so ANYTHING absurd is acceptable”.

Here are some of my favorite things Jim says in the video:

I’d have been so much cooler with the situation if [Kojima] just said “The secret reason for her exposure is that I just wanna get a gigantic fucking hard-on with my big Kojima cock.”

Indeed. If you guys were wondering why BABD is so hung up on Quiet compared to many similarly bad designs, it’s because how straight-up disingenuous (and inconsistent) her creator is about the character’s conception.

What Kojima promised would be the “antithesis to the women characters appeared in the past fighting game who are excessively exposed” is instead the embodiment of characters in the past who are excessively exposed.

As we covered before, the “it’s criticism of harmful status quo” argument doesn’t apply when the status quo is simply reproduced. “Kojima is trolling everyone” also falls under this.

If you explain away everything with “It’s a Metal Gear game, it’s always silly and you’re stupid if you criticize it”, then you ultimately do Hideo Kojima himself a disservice as a writer.

Interestingly, another baffling excuse we’ve been hearing again and again since we started criticizing Quiet is “The Boss is awesome, therefore every MGS heroine is just as good”.
And while Jim agrees about Boss being great, he knows she’s just one character, and therefore should be upheld as a model for women in the franchise, not as a proof that female representation is okay already in MGS.

Also, predictably, this is the sort of replies the video gets:


Apparently not being able to go back in time and complain about two characters in military uniforms with absurdly deep cleavages, while he currently complains about another military-themed character clad literally only in a bikini and fishnets makes him a “hypocrite”.



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