Sarah Kerrigan

@fallingoutsidemoralconstraints submitted:

Blizzard is Blizzard when it comes to the portrayal of women in general, but I think the Queen of Blades from Starcraft takes the cake (spoilers for Starcraft and Starcraft II further down): 

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This is her human form – pretty standard awful female armour (?)

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This is a typical Zerg. Looks like something out of H R Giger, eh? At one point in game Kerrigan is abducted by the Zergs (which come in a great variety of shapes, most of them not very humanoid) and mutated into one of them. So how come that from fusing a human and a bloody xenomorph, you get this: 

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Where do you even begin with that? And the high heels – how and why an evolutionary (supposedly) process would create those? WHAT ARE THOSE? Why boobs? Why boney boobplate? Why non – functioning wings? Why in general? It’s a typical female armour, except looking more biologically. 

BUT WAIT. It gets getter – later, in the very epilogue of the game, to defeat and ancient and powerful enemy, Kerrigan has to fuse with a Xel’Naga, the creators of life, incredibly advanced and powerful beings that traverse the multiverse, seeding it with life. They looks like this: 

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And can you guess what Kerrigan looks like after that? It’s pretty predictable, really: 

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How do you fuse with an interdimensional prawn god and become no different except made of fire? And of course, more powerful and even less clothing (none at all really). I should add that every man in the game gets to wear really huge powered armour. 

I’ve always found Starcraft kind of amazing in that it started as a space fantasy adaption of Warcraft – with aliens instead of fantasy races. Seventeen years later it’s mostly taken on a life of it’s own, but still is unmistakably a Blizzard production.

The Xel’Naga for instance, look like they’d fit perfectly into Diablo.  I don’t mean a future release or a Diablo 3 DLC – I mean they would have fitted perfectly in the original 1997 game.

image

For all the claims about how Blizzard is improving, or Blizzard is going to improve, etc.  They’re still basically using all the same imagery and values they were before, just with different mechanics and better graphics.

Only… the monsters/aliens are getting bigger and more Lovecraftian.

(image from @marmorealgame)

– wincenworks

Sarah Kerrigan

@fallingoutsidemoralconstraints submitted:

Blizzard is Blizzard when it comes to the portrayal of women in general, but I think the Queen of Blades from Starcraft takes the cake (spoilers for Starcraft and Starcraft II further down): 

image

This is her human form – pretty standard awful female armour (?)

image

This is a typical Zerg. Looks like something out of H R Giger, eh? At one point in game Kerrigan is abducted by the Zergs (which come in a great variety of shapes, most of them not very humanoid) and mutated into one of them. So how come that from fusing a human and a bloody xenomorph, you get this: 

image

Where do you even begin with that? And the high heels – how and why an evolutionary (supposedly) process would create those? WHAT ARE THOSE? Why boobs? Why boney boobplate? Why non – functioning wings? Why in general? It’s a typical female armour, except looking more biologically. 

BUT WAIT. It gets getter – later, in the very epilogue of the game, to defeat and ancient and powerful enemy, Kerrigan has to fuse with a Xel’Naga, the creators of life, incredibly advanced and powerful beings that traverse the multiverse, seeding it with life. They looks like this: 

image

And can you guess what Kerrigan looks like after that? It’s pretty predictable, really: 

image

How do you fuse with an interdimensional prawn god and become no different except made of fire? And of course, more powerful and even less clothing (none at all really). I should add that every man in the game gets to wear really huge powered armour. 

I’ve always found Starcraft kind of amazing in that it started as a space fantasy adaption of Warcraft – with aliens instead of fantasy races. Seventeen years later it’s mostly taken on a life of it’s own, but still is unmistakably a Blizzard production.

The Xel’Naga for instance, look like they’d fit perfectly into Diablo.  I don’t mean a future release or a Diablo 3 DLC – I mean they would have fitted perfectly in the original 1997 game.

image

For all the claims about how Blizzard is improving, or Blizzard is going to improve, etc.  They’re still basically using all the same imagery and values they were before, just with different mechanics and better graphics.

Only… the monsters/aliens are getting bigger and more Lovecraftian.

(image from @marmorealgame)

– wincenworks

So Bayonetta is coming to Super Smash Bros, and And it has been noted that her footwear looks remarkably similar to that of someone we’ve kind of talked about a little on this blog.  We even reblogged a comic about that is disturbingly similar to this whole situation.

Also since the copyright stamp on the announcement video was for 2014, suggesting that her announcement was intended around the time of the Samus shoe controversy but delayed for reasons unknown.

Hilariously the response to announcement of Bayonetta joining Smash from brodudes to this news was to rush out and create fake petition (full of anti-sex worker slurs) and try to blame it on SJWs (while only anti-SJW sites promoted it).  The petition has since come down off Change.org – I guess it’s finally occurred to them how silly other petitions looked.  

Still hasn’t occurred to them yet that we’re okay with people enjoying problematic things or that there’s a time and a place for sexy. Actually a lot of time and places, off battlefields.

That and well, if they’d just gone ahead and included Bayonetta as their sexy Super Smash Bros pinup girl from the start, and not gone through with all the “Samus needs rocket boots to compete with the boys” or “a female designer was involved so no sexism!” (sound familiar?).

– wincenworks

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