@universe63 submitted:  (1) (2)

Some gems from http://www.howireally.com

I particularly like the second one notes that the world is ending outside and she hasn’t even finished gluing.  Because really, a lot of the costumes we see would require a lot of carefully applied gluing, followed by very little moving, to stand a chance of staying on.

– wincenworks

Glass cannon definition taken from here.

Writing, preliminaries and backgrounds by @wincenworks 
Linework and foreground colours by @icykitty, who is currently accepting commissions.

Following on from our discussion of visual design – it’s important to remember that there’s always a lot of options and usually you’ll want to explore what options work best for you initial concept and experiment from there.

If you can’t remember seeing any designs that translate well, look for new interpretations that emphasize the priorities you want to focus on.

Glass cannons, as an example, are really defined by how they compare to the “standard” units around them.  

From there, it’s up to you to decide how you showcase their relative power and vulnerability.  Generally speaking it’s pretty easy to tell when designers went with… other priorities.

image

And, of course, there’s always the option for non-sexual nudity that conveys savagery instead of availability.

– wincenworks

Sexy is not bad. Stripping is not bad. Wearing sexy boots is not bad. You know what is bad? Pandering is. Being a lazy designer at the cost of catching a wider audience is.
A bounty hunter who runs over rugged terrain does not need stripper boots, she needs something with treads and function that can *gasp* still be sexy. I can picture a hybrid boot design that is feminine but rugged, functional but badass.
You know what conveys things like “boosters” and “power” and “high jump”? Springs, coils, energy cells, treads, jets… you don’t have to be literal but you also might want to show, not tell, what a prop does.

High-Jump Stripper Boots! by stephlaberis

Very important quote from this article regarding Samus’s high heels, but it applies to character and costume design in general.

~Ozzie

(via bikiniarmorbattledamage)

Worth bringing back that there’s nothing wrong with sexy in itself, but there’s a time and a place for everything.  When you’re trying to convey epic action and epic danger is not the time for epic sexy time clothes.

– wincenworks

Sexy is not bad. Stripping is not bad. Wearing sexy boots is not bad. You know what is bad? Pandering is. Being a lazy designer at the cost of catching a wider audience is.
A bounty hunter who runs over rugged terrain does not need stripper boots, she needs something with treads and function that can *gasp* still be sexy. I can picture a hybrid boot design that is feminine but rugged, functional but badass.
You know what conveys things like “boosters” and “power” and “high jump”? Springs, coils, energy cells, treads, jets… you don’t have to be literal but you also might want to show, not tell, what a prop does.

High-Jump Stripper Boots! by stephlaberis

Very important quote from this article regarding Samus’s high heels, but it applies to character and costume design in general.

~Ozzie

(via bikiniarmorbattledamage)

Worth bringing back that there’s nothing wrong with sexy in itself, but there’s a time and a place for everything.  When you’re trying to convey epic action and epic danger is not the time for epic sexy time clothes.

– wincenworks

I was, maybe ten, when I first say this episode and even then this bit struck me as really weird and ridiculous in a non-funny way.

Now it just strikes me as a creepy attempt to justify Teela’s ridiculous and hypersexualized outfit (in a show for children). More so since I suspect this made an impression on many of the designers of today.

– wincenworks