Okay, so we’ve received approximately… more requests than I can bother to count to comment on Blizzard finally announcing Brigitte Lindholm as a playable character and releasing her on the test server.

Now, initially I put off commenting on this because she had only one skin and the minimum features to allow people to play her on the test server.  This felt suspicious to me, because put simply: The default skin is, in isolation, good:

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There are minor issues, such as her hair, waist and the weird hip cape designed to remind us she has a (presumably sexy) butt.

However, once the Legendary skins came out, the conversation became more complicated (expect more posts in the near future) because well, the come in two themes (knight and mechanic) and… let’s just look at them:

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Yes, it seems that while someone at the Overwatch art team managed to get her primary look to be pretty good, the powers that be decided her Legendary Skins (ie the prestigious ones) need to have the standard sexualized nonsense.

On top of that, despite that visually she is a distaff Reinhardt (who still does not have a sculpted codpiece) and her video announcing she is not content to be a support character and wants to tank… she is Support:

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Reminder: She maintains all Reinhardt’s gear… so there’s no in game explanation why her shield is roughly one third the strength.

Also, while there is some joking about her being a copy of a Paladins character (that would be the ultimate irony), I can’t help but think I’ve seen this shield and flail combination somewhere in a Blizzard game before…

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Overwatch, supposed to be Blizzard doing women characters better.

– wincenworks

It’s really refreshing to see this kind of headline and have it be about the colour the scheme of the outfit:

This may also be the only case of “not what you expected” where “the story will explain it” is likely to make sense.

So, I suppose your’e all wondering how this superhero movie seems to be achieving such awesomeness while others stumble and fall into pitfalls such as bikini armor and compulsive upskirt shots.

One clue might be found in IMDB:

Yes, it turns out sometimes the secret it is putting women who care about the issues (and have insight due to lived experiences) in positions where they can actually make decisions rather than be used as a figurehead for feminist cookie for men who clearly don’t care.

Who knew?

– wincenworks

Headline from E! News | Tweet from MCU News & Tweets

So, Divinity: Original Sin 2 started off looking kind of promising.  Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.

So on 1 October 2015, their Kickstarter finished successfully.

On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:

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On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:

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Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:

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Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.

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Alas, it seems to commitment knows no bounds:

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Can’t imagine why they have so few female players…

– wincenworks

Designing Body Swap | Yacht Club Games

Designing Body Swap | Yacht Club Games

Okay, so we had a few people ask for opinions on Yacht Clubs Games adding the Body Swap Mode to Shovel Knight.  I want to preface this by saying I completely believe that they have good intentions and have done some very progressive things (like letting you set your pronouns independent of sprites) but that it also has some issues.

The first is that adding a body swap mode to a game that’s been out nearly three years and still uses very distinctly gendered language and tropes on its store page… is well… a gif is worth a thousand words.

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The second is that while they’ve attempted to be equitable with the first rule provided: “Body swaps should be exactly as gendered as the original character.” this doesn’t factor in that largely their designs are default (male) and deviation (female). You know, The Smurfette Principle

Lastly, and linking back to the first point, it’s important to remember that body swap options like this have a very strong tendency to promote an idea of false equality by creating a situation where gender is irrelevant.  In real life, people’s gender is often very, very relevant to how the world interacts with them, their internal motivations and their general experience.

(That’s not to say there’s not a purpose to gender options or characters that exist outside of gender, but rather that one cannot just assume gender doesn’t matter – especially after heavily investing in gender roles)

Further elaboration is below the cut, and I would also like to remind everyone that @dogbomber ‘s “Let’s draw Lady Knights” randomizer is still a thing and still amazing.

– wincenworks

To use one of their own examples, compare King Knight and Queen Knight.

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Now, honestly I think the design in the sketch without the ridiculous boobplate effect was better but if Queen Knight looks like this, then King Knight should really look like Henry VIII combining his party and jousting attire:

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The idea that “boobs decide if female” thing seems to be a trend with a lot of their swap designs, to the point of absurdity with some designs:

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And when they don’t opt for boobs as the signal, it sadly seems to fall down to the idea that a male character has slightly more impressive armor (the most obvious example being The Enchantress) and aggressive stance than a female character.

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As I said, I believe that the intention is there it doesn’t seem to have led to the actual examination of issues like “why are we sexualizing armors in the first place?” and “are we making the female characters seem out of place or a deviation?” 

That can be challenging questions to ask, particularly if you’ve already got a dozen or so designs you really already love – but not asking them tends to result in re-enforcing the same old messages just in different ways.   

It also can create a weird situation where the game tells you there is gender equality by gameplay options, but the rest of the game tells you that all the same old sexism is still there, waiting for you.  

– wincenworks