A fascinating insight into the design process and choices considered by Bitcomposer Games when it comes to female characters:
- Underboob or overboob?
- Knee high boots or thigh highs?
- Boob window or just fully open low cut v-neck?
- Wonderbra, regular bra, demi-cup bra or no bra?
- Leaning forward so we can see down her top, or arching her back weirdly to pull in her stomach?
So much depth!
Today’s throwback: Ever heard of using a lot of words to say nothing? This is using a lot of artwork to show nothing (except skin).