Savage Worlds is the core ruleset for all of Pinnacle’s current roleplaying games, including Deadlands, 50 Fathoms, Weird Wars: Rome, and more. It has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookeeping for the Game Master so he can quickly and easily create worlds and adventures for any setting, and focus on the players and their actions during frenetic combat.

Frenetic… no wait, I checked, frenetic does not mean combat that involves lots of awkward nip slips and pauses to untangle gear – it’ supposed to mean the opposite of that.

It boggles the mind that studios still think stuff like this somehow signals “for all kinds of players” and “totally legit about the game experience”.

And yet, this particularly example is still better than cover of the the Horror Companion

– wincenworks