bikiniarmorbattledamage:

Brought to our attention by superheroineworld (thank you so much for linking it in a reblog!)

This video sums up pretty damn well why any sort of “makes sense in context” justification for absurd and creepy things in fiction (like, say, bikini armors) is invalid by default.

Quotes worth highlighting:

Writers routinely alter the rules to suit their interests and the needs of their story. So, in the world outside of the diegesis, in our world, only the implications and impact of that fiction actually matter.

It’s basically a circular argument to expect that the fictional rules created specifically for the narrative will shield the narrative from being criticized on the meta level.

Criticism of a creative work is, ultimately, criticism of the decisions that people made when they were putting it together.

Which is also why “you’re slut-shaming that character" is a fail at responding to criticism. Characters are fictional constructs with no agency and the “choices” they make can be blamed solely on their creators.

You guys might have noticed, but around half of the Female Armor Rhetoric Bingo is made from Thermian arguments. That’s how popular this circular logic is among skimpy armor defenders. And I’m glad we now have this video to explain why it doesn’t work.

~Ozzie

more about rhetoric on BABD

Most people understand that stories are constructed with plot outcomes in mind and thus parts of the story (such as characters) are adapted accordingly.  The love interest will always be attractive regardless of background, and the protagonist will always be set off on the adventure regardless of how many other potential candidates are about.

So it stands to reason that it should not be expected that if we’re told a female character just happens to have a plot critical reason for dressing in a ridiculous outfit, it’s pretty likely the plot was adapted to justify the costume and not vice versa.

Doubly so if the same plot elements are applied to men in a manner that fails to qualify them for being recognized as truly empowered.

– wincenworks

There’s more to a knight’s life than just fighting… romance, for instance. Rose of Winter, a cute fantasy visual novel about Rosemary – a knight with a mission to protect and guide one of four handsome princes through snowy mountain pass, is on Steam Greenlight now!
Please vote for it; we’d be happy to add it to our Curator list.

I personally have a lot of faith in this project’s quality, since its writer and creative director is Magnolia Porter (@magnoliapearl​), author of an awesome webcomic, Monster Pulse (she also did some additional designs for Undertale!). Other talented artists involved are Aatmaja Pandya (@aatmajapandya) and Victoria Grace Elliot (@googtown).

It deserves all the support!

~Ozzie

@parrotbeak submitted:

Came across this. It’s a game by the names of The Witches and Eternal Light, cancelled in 2011 when the company behind it (Revistronic; normally into racing and adventure games) went out of business. I’m almost impressed the empowerment doesn’t include high heels.

Apparently they somehow managed to spend six years working on this (only stopping because the studio shut down) without ever asking themselves what were they doing.

Half the time they seem to understand that these outfits are designed purely for sexy times and a major liability in combat – hence why the women look terrified in so many shots.

The other half the time they seem to think that so long as it looks like they get some badass moments then it’ll all work out.   Not because of character development or a surprise to the audience, but just because well they need something for gameplay right?

It’s really quite amazing how trivial these games seem to think details like “what’s the core experience” or “what are the defining traits of the main character?” are when they just write “boobs” as every answer.

– wincenworks 

What’s up with the constant porn-like panting?

If that’s supposed to be all in-game footage*, does it mean the player has to hear the heavy breathing all throughout game? Or maybe they wanted that trailer to look like something entirely different from an action game, hm… Honest advertising, everyone!

~Ozzie

*Do cinematics even count as “in-game footage”? Around 85% of that trailer was cinematic, as opposed to actual gameplay.

more videos on BABD | more about marketing

femfreq:

Why are almost all the female characters in games slender and young? We dig deeper into gaming’s problem with body diversity in our brand new Tropes!

You can find a complete transcript of the episode on our website.

While body shape is not technically the focus of this blog, it is a heavily related issue simply because it basically all fits into idea that female characters are only worthwhile if they are conventionally attractive, heavily sexualized and avoid challenging too many perceptions.

For all the talk about how much people like a female character for being badass, there’s a tendency to only support it if it doesn’t clash with other ideals like conventional beauty or sexualization.

This has created an odd situation where many people are more comfortable with a woman built like a fashion model wearing an outfit made of dental floss as being a badass than they are with, well a badass like this:

image

Which is not only ridiculously limiting from a creative perspective, but also re-enforces the idea that all women should look like these ridiculous fantasies (that look like at best, very few real women, and at worst no real women).

– wincenworks

We touched upon this issue before, especially when talking about Overwatch (particularly this post), but Anita puts the problem of double standards of beauty in character design most comprehensively in this video. 

Lots of illustrative examples really drive the point home: There is a noticeable lack of visual diversity among female game characters (and, by extension, in other popular media), while male ones get a variety of appearances.
This limits not only the designer’s creativity, but the female audience’s sense of inclusion.

~Ozzie

more about: character design | double standards | suspicious dimorphism

hbomberguy:

New video!

As always with HBomb’s videos, he lays down a pretty in-depth breakdown of the topic at hand, in this case – the supposed male objectification of video game protagonists and general issue of gendered false equivalence in game design.

~Ozzie

see also: our thoughts regarding how empowered AND problematic Bayonetta is at the same time | thoughts on how sexualized Kratos really is | what do women find sexy in men? | why “but she’s a badass” doesn’t help