The video as a whole is a really great introduction to character posing in animation and why Tracer’s “lookatmubutt” pose needed to be replaced. But the last bit is the most important part for BABD, as Dan brings up how sexualization tends to compromise everything else that is established about a female character instead of being properly used as a character-building tool. Not surprisingly, two heroines we talked about a lot on BABD are brought up as examples.

Regarding Tracer’s pose redo, while I agree the new one is technically more in-character and dynamic, I still think Blizzard did a half-hearted fix job by choosing posing that’s still gratuitously sexualized for the “improved” look.

And for the record, Tracer’s design devoting way too much attention to her butt(crackhas been a problem since Overwatch’s beginnings. If Blizzard has genuine interest in objectifying her less, they could start with making her pants not ride up her colon. 

~Ozzie

h/t: @greybeck


Since Overwatch’s release date is pending, I’ve been seeing a lot of people getting excited about it’s diversity (particularly in comparison to it’s primary rival) and Tracer as a character – and I’ve noticed something.

Pretty much every favorite Tracer moment tends to frame her from the shoulders up for two reasons.  The first is that her facial expressions are magic (hopefully Disney is taking notes) and secondly because most of the top half of her costume seems designed with her personality and role in mind.

The rest of it seems designed with the intent to make sure that there’s no confusion here, the plucky, fun female character is also definitely slim and ha great legs and butt. 

Clearly her appeal is enough they really didn’t need to do that.

– wincenworks

Relevant part starting at 13:52 

The video as a whole is a really great introduction to character posing in animation and why Tracer’s “lookatmubutt” pose needed to be replaced. But the last bit is the most important part for BABD, as Dan brings up how sexualization tends to compromise everything else that is established about a female character instead of being properly used as a character-building tool. Not surprisingly, two heroines we talked about a lot on BABD are brought up as examples.

Regarding Tracer’s pose redo, while I agree the new one is technically more in-character and dynamic, I still think Blizzard did a half-hearted fix job by choosing posing that’s still gratuitously sexualized for the “improved” look.

And for the record, Tracer’s design devoting way too much attention to her butt(crackhas been a problem since Overwatch’s beginnings. If Blizzard has genuine interest in objectifying her less, they could start with making her pants not ride up her colon. 

~Ozzie

h/t: @greybeck


Since Overwatch’s release date is pending, I’ve been seeing a lot of people getting excited about it’s diversity (particularly in comparison to it’s primary rival) and Tracer as a character – and I’ve noticed something.

Pretty much every favorite Tracer moment tends to frame her from the shoulders up for two reasons.  The first is that her facial expressions are magic (hopefully Disney is taking notes) and secondly because most of the top half of her costume seems designed with her personality and role in mind.

The rest of it seems designed with the intent to make sure that there’s no confusion here, the plucky, fun female character is also definitely slim and ha great legs and butt. 

Clearly her appeal is enough they really didn’t need to do that.

– wincenworks

@nuttynutifications submitted:

Extra Credits’ latest video is about how the player character’s appearance might affect how the player plays the said character, based on a RL experiment on how people’s mental capacities are affected by whether or not the test subjects were wearing lab coats when solving problems.

While tangential to the bikini armor thing, this video immediately provoked me to think: giving the player character an outfit that doesn’t look entirely ridiculous or immersion-breaking might actually boost the player’s performance. And now, we know that there are many, many people who find bikini armor ridiculous and immersion-breaking.

I feel it’s particularly worth noting since (intentionally or not) Extra Credits starts discussing the importance of how tropes cement our vision of a character – thus it should be obvious that if you want people to believe your character is complex and deep… best not to dress her up like a 70s pulp fantasy pinup.

Especially if you want your story to be great storytelling or represent a deep, immersive experience for the player.

– wincenworks

We’ve had a few people drop us mentions of this video from Sword of Chaos, but were never able to find it – turns out it’s unlisted but now thanks to @clreemurr we have the video and can compare it directly to the original to confirm that the outfits are so ridiculous they look more believable as porn.

You can see the “spicy” version is shorter because they edited out all the shots where it’d be blatantly obvious they’re pixelating boob armor instead of boobs.

Now I wanted to make a joke claiming that they stole this idea from from me, but given that we know they already that they stole fan art of other companies’ characters for their promotions, I’m not entirely sure it’d be a joke.  

I mean is there any way this (apparently well funded) production can get any more ridiculous…

This is why we can’t have nice things.

– wincenworks

@texts-from-disney submitted:

I was pleasantly surprised, while watching television, to see this advert featuring a woman in full armour – winning the fight, to judge by the end, as well. She might want to tuck in that braid, but the armour is beautiful.

I think it says a lot about our society when a travel service understands the purpose and appeal of armor better than most comics, movies and games that focus heavily on combat do.

The hair seems safely tucked away while in the helmet though (and might explain why her coif seems to be behind her rather than around her head).

– wincenworks