doctorsanity:

I think the biggest thing gamers fail to recognize when discussing sexism in video games is presentation. This is the biggest reason why I can never see characters like Zangief even be remotely equivalent to female characters. Disregarding every other difference that sets them apart, when was the last time you saw the camera creepily do a pan across Zangief sensually massaging his breasts and ending on his stuck out ass? His walk cycle isn’t him wildly shaking his hips. None of his animations flaunt his body in the sense that you’re supposed to be attracted to him. And to top it all off I know that, if this actually happened, it would be done as a joke.

image

Thank you for this post! It’s a nice concise explanation

on why male power fantasy is not the same as female sexualization.

It’s tedious at this point when we see someone claim that characters like Conan/Kratos/Zangief are equally “empowered” as their boob-flaunting female peers (because bare chests?). Hope this helps.

~Ozzie

more about false equivalence on BABD

doctorsanity:

I think the biggest thing gamers fail to recognize when discussing sexism in video games is presentation. This is the biggest reason why I can never see characters like Zangief even be remotely equivalent to female characters. Disregarding every other difference that sets them apart, when was the last time you saw the camera creepily do a pan across Zangief sensually massaging his breasts and ending on his stuck out ass? His walk cycle isn’t him wildly shaking his hips. None of his animations flaunt his body in the sense that you’re supposed to be attracted to him. And to top it all off I know that, if this actually happened, it would be done as a joke.

image

Thank you for this post! It’s a nice concise explanation

on why male power fantasy is not the same as female sexualization.

It’s tedious at this point when we see someone claim that characters like Conan/Kratos/Zangief are equally “empowered” as their boob-flaunting female peers (because bare chests?). Hope this helps.

~Ozzie

more about false equivalence on BABD

bikiniarmorbattledamage:

eschergirls:

costumecommunityservice:

Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.

So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.

Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things.  The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂

Reblogging again for anybody this might be useful for.

A little bit off-topic, but still relevant in many cases this blog discusses.

If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.

If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!

Reblogging again for the revised version. Old post deleted already.

Speaking of ligerie, corsets and the way they interact with boobs and laws of physics, here’s a throwback relevant to the topic.

Sadly, all this basic info and reference seems to elude many artists, which often results in things like that:

image

[x] [x]

[x]

[x] [x] [x]

[x] [x] [x]

[x] [x] [x]

To put it simply, @boobsdontworkthatway!

~Ozzie

Also related: @yanavaseva‘s guide to ridiculous boob armor tropes

bikiniarmorbattledamage:

eschergirls:

costumecommunityservice:

Hello, dear friends. It certainly has been a while. I haven’t had a lot of time lately to be angry about costume things. But today, I found the time to get very mad about how terribly misunderstood boobs are, and how misrepresented the relationship between boobs and the people who have them is, especially by people who would design characters with boobs for video games.

So here is my attempt at explaining a few facets of the relationship between a person, their boobs, and clothes. Because like with any external, protruding organ (AHEM), barring some rare circumstances and exceptions (like red carpet events), you’d rather not spend the day constantly aware of its presence.

Okay here’s the revised version of the post about breasts and creating costumes that would be practical for a person with breasts doing rigorous video game actiony things.  The OP changed some stuff to make clearer what they meant (there were some misconceptions, including that they were saying the breast shapes of the 3 images below were unrealistic when they were talking about the impracticality of the outfits for sustained physical activity) and I removed the old post on their request. 🙂

Reblogging again for anybody this might be useful for.

A little bit off-topic, but still relevant in many cases this blog discusses.

If we add ignorance of how boobs work to ignorance of how clothes made of metal work, the result very often is boobplate, very often with added ‘benefit’ of being unprobably skin-tight.

If this tutorial have been up earlier I would have linked it in my requested critique. What a handy guide!

Reblogging again for the revised version. Old post deleted already.

Speaking of ligerie, corsets and the way they interact with boobs and laws of physics, here’s a throwback relevant to the topic.

Sadly, all this basic info and reference seems to elude many artists, which often results in things like that:

image

[x] [x]

[x]

[x] [x] [x]

[x] [x] [x]

[x] [x] [x]

To put it simply, @boobsdontworkthatway!

~Ozzie

Also related: @yanavaseva‘s guide to ridiculous boob armor tropes

mapleflavoreddice:

“He knows how to design female armour because he spent years studying corsetry and lingerie.”

Me:

The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:

  • Boobs are not excluded from physics, especially gravity
  • Lingerie is not generally held on by superglue
  • Women need to breathe and need internal organs
  • Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas

So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.

image

– wincenworks

mapleflavoreddice:

“He knows how to design female armour because he spent years studying corsetry and lingerie.”

Me:

The scariest part of this is that so many of these concept artists who seem to “study” corsetry lingerie tend to overlook some basic details about the universal design principles:

  • Boobs are not excluded from physics, especially gravity
  • Lingerie is not generally held on by superglue
  • Women need to breathe and need internal organs
  • Different materials have different qualities, you can’t swap out silk or soft leather for steel in… sensitive areas

So yeah… horrifying as it is, studying corsetry and lingerie would actually be a step forward in many cases.

image

– wincenworks

Meg Foster’s costume weighed a reported 45 lbs., and the actress sustained bruises to her groin from the breastplate she wears throughout the film. Constructed of fiberglass, Foster has said the breastplate restricted her movements a great deal, which is why Evil-Lyn is never show sitting during the film. Foster as also said that the discomfort from the costume helped inform her performance, as the weight and design of the costume forced her to puff out her chest during every take, thus generating the character’s slinky posture.

But people assure us that designs like this are totally practical for real armor… 

– wincenworks

(h/t: @cubefrau – nsfw)

just because it covers the tiddy doesn’t make it practical

Some Git

A good rule of thumb for armor design, if you asked me.

~Ozzie

just because it covers the tiddy doesn’t make it practical

Some Git

A good rule of thumb for armor design, if you asked me.

~Ozzie