Warhammer Total War 2: Dark Elf Sorceress

thenightmarerider submitted (and Ozzie re-bingo’d):

I was watching the Dark Elves trailer for Warhammer Total War 2. I heard a fantastic feminine narration over the the dark elf on the right kicking ass. Then it zooms out and shows that the feminine voice was actually the dark elf on the left.

No bingo, but damn is it ever terrible! I can just think of the many excuses people would have for this as well. “It’s just like the tabletop game!” or “Dark Elves are Sadomasochists!”

Apparently only the female dark elves enjoy receiving and inflicting pain so much that they wear as little as possible? Yet another case where it would be more practical for a spellcaster to be naked.

https://youtu.be/zB6FaGBz0Lo Here’s the video link for the full trailer. It looked so amazing until the Sorceress came and spoiled it all!

It actually does get a bingo when treated with the most recent version of the game card! Let the dancing Vegeta commence!

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Seeing this game’s penchant for big, silly headwear I wouldn’t be surprised if the defense for her armor was that the costume direction is “supposed” to be ridiculous… Amazing though how it always turns out to be the skimpy kind of ridiculous only for women.

~Ozzie

Blood Elves vs. Night Elves… AND BOTH SUCK!

@thenightmarerider submitted: 

Found this on Facebook, and as far as I can tell it’s official art. May as well be, because knowing the history of WoW’s design of female armour, this just fits the bill. Multiple bingos as far as I understand it, simply because OH LIGHT WHY?! And of course, you’d never see a male character caught dead in this stuff, so pretty evident in a bizzare elven fetishisation. 

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But guuuys, Blizzard totally tries to do women better now! 

Because Overwatch does some baby steps in that direction, we should definitely ignore how art like the one above (originally promoting Burning Crusade ten years ago), or this or  this or this still gets officially used to promote World of Warcraft

~Ozzie

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

bikiniarmorbattledamage:

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

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Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks

Given this worrying trend of comic artists who helped create the 90s comic crash announcing they know what’s best for comics, I think it’s worth bringing this back for Throwback Thursday.

Today the 90s comic book is over and you need more than an “X” in your title to get record sales, but artists now have a big advantage: They can share bits of upcoming comics via the Internet the moment they get approval from the company.

That means they can also get immediate and direct feedback from the target audience who are not so concerned about ways to inflate sales figures as getting good comics.  No more getting a summary from someone who got a summary from the guy who got summaries of the fan mail from the interns.

So if, y’know as a purely theoretical thought experiment, you are a cover artist for a major comic company and the audience they’re building for it doesn’t fit the theme, the classy and professional thing to do is respect the audience and the work, like

Rafael Abuquerque did.

The way to confirm that you really care about business, your audience or professionalism is to well ridicule audience concerns or complain that nowdays creators (rather than interns) actually hear from their audiences.

Make good comics. Make good games. Make good stuff.  That way you will enjoy it when you see the audience reaction.

– wincenworks

thenightmarerider:

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

bikiniarmorbattledamage:

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

imageimage

Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks

Given this worrying trend of comic artists who helped create the 90s comic crash announcing they know what’s best for comics, I think it’s worth bringing this back for Throwback Thursday.

Today the 90s comic book is over and you need more than an “X” in your title to get record sales, but artists now have a big advantage: They can share bits of upcoming comics via the Internet the moment they get approval from the company.

That means they can also get immediate and direct feedback from the target audience who are not so concerned about ways to inflate sales figures as getting good comics.  No more getting a summary from someone who got a summary from the guy who got summaries of the fan mail from the interns.

So if, y’know as a purely theoretical thought experiment, you are a cover artist for a major comic company and the audience they’re building for it doesn’t fit the theme, the classy and professional thing to do is respect the audience and the work, like

Rafael Abuquerque did.

The way to confirm that you really care about business, your audience or professionalism is to well ridicule audience concerns or complain that nowdays creators (rather than interns) actually hear from their audiences.

Make good comics. Make good games. Make good stuff.  That way you will enjoy it when you see the audience reaction.

– wincenworks

Female Armour Bingo: Tyrande Whisperwind

thenightmarerider:

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Filled out the female armour bingo card myself for a case that particularly annoys me. Because you know what the worst part of the depiction of Tyrande Whisperwind is here? In the novel, she isn’t dressed anything like this! Seriously, nowhere in the novel does it describe her wearing a battle Bikini. Usually, to the best of my memory, she usually has more practical priest robes. She is a badass in this novel; A very well developed character who is kind, caring, thoughtful, honest, humble and can burning leigon ass when she needs to. She inspires me to write better female characters myself.

And how is she represented on the front cover of the War of the Aincients novel? Sex appeal with battle bikinis. This doesn’t do her justice in my opinion. Tyrande is a much better character than that!

Oh, the delights of using bikini armor as a tool of false advertising… Takes “Don’t judge book by its cover” to a whole new level!

Also gotta love the irony that it’s A NOVEL, a thing that people are supposed to buy for the WRITTEN STORY inside, not for the fap-tastic cover that tells them absolutely nothing about what to expect.

~Ozzie

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

imageimage

Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks