Another Wonder Woman, Why Not

Ozzie made a great Wonder Woman redesign waaaay back, but I wanted to try my hand at something more akin to the movie design. I enjoyed the Wonder Woman movie a lot, but that outfit of hers was such an eyesore. Also had to deal with constant second-hand cringe at imagining what it was like wearing it.

Sooo…. I ended up changing almost everything, obviously. I didn’t really have a specific theme or time period I was taking inspiration from; I just knew I wanted to give her a nice breastplate, and then worked around it for everything else. I gave her chainmail in a similar shape to her uhh… skirt? And then the gambeson makes a comback for the leggies.

Since the design is pretty clear and simple, let’s instead show my first attempt at a redesign, where I was trying to make the skirt work… somehow.

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After coming back to this later, I realized that I was just doing the redesign equivalent of this gif:

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Sooooo I got rid of that tabbard and redid it all.

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I also changed her face. I gave her thicker, more natural (but still fun) eyebrows, and a stronger nose. I also cut back on her makeup, and changed her expression to look more determined, rather than “awkwardly chuckling at someone’s joke on a first meeting.”

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Overall, I think I gave it a good try. I feel like it’s missing something in some spots, but I can’t think of anything else to add besides like… some colored ribbon in her chainmail, but I don’t think that’s characteristic for her. 

Would still have preferred my design over the original for the movie.

-Icy

So, recently League of Legends decided to release this origin story for Lux, which has really helped showcase how terrible her design is in comparison to that of… well the rest of her culture.  Right off the cover makes it look like she’s the princess to be rescued, not the heroine to reach her potential. 

The best thing that can be said about this comic is that they’re depicting her within the society she supposedly came from: it’s now well illustrated how tacky and impeding that shitty boobplate would be.

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If it wasn’t for the title, you’d assume this was actually a story where Garen was the hero for baby sitting a generic damsel in distress… Which is kind of horrifying when you realize Lux has been in the game for eight years, and somehow fixing her design or evolving her default into something better has never occurred to the folks in charge. 

– wincenworks 

The design process for this definitely not sexualized, because not skimpy (?) “armor”: 

  1. Draw a naked chick, make sure her (obviously nipple-less) breasts have an amazingly implausible shape.
  2. Add the tiniest hint of texture (and little to no volume) on parts that you think might need to pass as armored (hence the boobplate).
  3. Loincloth/buttflap for modesty.
  4. Literally everything else: fill in with non-flesh colors!
  5. Profit?????

~Ozzie 

Queen Concept Art, by Ástor Alexander

A fun concept for a queen’s variety in wardrobe, horns included! Besides the idea of designing headwear around the horns, I just love the designs themselves. This is also a good opportunity to reiterate that here at BABD, we’re not against lady characters wearing dresses, or even revealing clothes, for the right occasion. The Queen has a dress to wear to fancy events, but she also has a cool suit of armor to wear when she’s among her knights, as well as a more casual riding outfit. It’s when a fictional lady wears a ballgown or swimsuit to the battlefield that we have words.

Anyway, check out the artist’s gallery for some pretty cool concepts and illustrations.

-Icy

De-failing League of Angels Part 2: The Angel of my Personal Hell

You’d think I would have learned my lesson, regarding picking The Worst Things for redesigns, but not before I had to fix this!! I didn’t even have alcohol to keep me company while I worked on it.

I’ll start by briefly noting that every redesigned element, besides the face, took up to 4 tries to figure out, just in terms of shapes alone! I wanted to keep certain elements from the original, such as that belt motif, so I spent a lot of time just trying to figure out what the hell I could do with them. At least one ended up in a weird place.

I will also say that while working on this piece, I decided that this character feels more like an agender rather than a woman angel, so they’re agender now. On that note, let’s begin with what I loved working on the most: the face. I made the eyebrows and nose more interesting, made the makeup more gender-neutral, and changed the palette. Definitely one of my favorite and least painful edits.

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After doing that… I just changed everything else about the design! Oh, except I did keep the foorwear and the arms. The under-boobs belt became a breastplate, with the crotch armor (?) belt thing incorporated into it. The cloth thingie hanging off the crotch armor (?) got moved up to probably be part of some shirt under the breastplate.

Everything besides that is me exercising my painting and suffering skills, so y’all better appreciate it. I decided to go with some gambeson for the legs, instead of our regular poofy pants, because the cloth thingie was conflicting with the poof. I added black pants and a similar undershirt visible in the armpit to tie the design to the background a bit. Also, I needed another color besides light grey, sky blue, and white. The original palette is pretty limited when you’re not distracted by the tiddy.

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My rendering skills are obviously not as good as the artist for the original, but I tried (Oh my God, did I try). And I do believe that at least in the design aspect, my reworking is an improvement.

Bonus closeup of the breastplate because it sucked to work on.

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-Icy

armoredwomen:

Photography: @manufakturwest

Model: @stjarna_silfur

Make Up: @trixibeck

Armor: mytholon

A battle-hardened woman in dark-colored armor and messy hair? Yes, please.

-Icy

falconlord5:

Would you mind going into further detail on the convex shape of breastplates versus the concave shape of the ‘boob plate’? Please and thank you.

whiteraven13:

its-spelled-maille:

burning-skull:

its-spelled-maille:

Certainly. 

It’s all about what your armor does with kinetic energy. As you may know if you’ve ever played croquet, kinetic energy can transfer through one solid object into another solid object. 

In the case of a weapon hitting a breastplate, the red ball is your armor and the green ball is your body, and what you don’t want is a whole hammer worth of kinetic energy transferring through the armor into your body. A good way to prevent this is by making your breastplate convex instead of concave, so that the force can more easily glance off. 

Take these two shapes for instance, and humor me in another metaphor. Say you left these two objects out in the rain for a day. What would you come back to? The concave one would have collected almost 100% of the rain that fell on it, while the convex one would still be a little wet but most of the rain would have slid off of its surface onto the ground. Now imagine that the rain is actually a battleaxe or something else heavy-ended. Do you want your armor to collect all the kinetic energy and transfer it to you, or do you want your armor to make sure that most of the kinetic energy slides off, like the rainwater sliding off onto the ground?

A good breastplate will cause blows to slide off to the sides because it is convex, as shown in this breastplate from Witcher 3 that I drew on to emphasize its shape.

Now, compare that to one of the boobplates from Skyrim, which I also drew on to emphasize its shape. 

Now, each individual boob is a convex shape, which means that weapons will slide off them, but unlike the big rounded shape of the Witcher 3 breastplate I showed, which makes the weapons and the kinetic energy they bring with them slide off into empty space at Geralt’s sides, the individual boobs of the boobplate create a little valley in the middle of the chest where the weapons will end up. So the boobs on a boobplate deflect blows off the armor…right back into the armor. 

Here’s another graphic to help further visualize the problem, wherein the blue arrows represent the incoming weapon and all the kinetic energy it brings with it: 

– mod Sallet

tits armor is historical

What you’ve got there is a “heroic cuirass” or “muscle cuirass”, the kind worm by military commanders who wouldn’t normally see combat on the front line. It’s just for show, not meant to be a significant means of protection.

– mod Sallet

@bikiniarmorbattledamage

I’d like to add that not only is there no evidence of the heroic cuirass ever actually being used in battle – but they are an artifact from an era when the mightiest weapon one might by expect to be struck with was a heavy spear with a bronze tip, being wielded one handed. (That’s why it’s got that green discoloration, it’s literally from the Bronze Age, ie before they had iron or steel).

Once steel and stirrups were introduced, the impact that one could experience on the battlefield rose dramatically, because the amount of force a guy on a horse with a steel tipped lance could inflict was dramatically greater than a soldier with a spear in one hand and a shield in the other could ever even hope to inflict on their best day.

So steel armor, became the standard to protect against the guys on the horseback and so soldiers had to start carrying weapons that could hurt people in steel armor (maces, war picks, polearms, etc).  

Hence the convex shape and design elements to prevent blows being deflected into bad places became a bigger and bigger focus.

It’s almost like weapons and armor have evolved over time because ancient civilizations didn’t have access to all the knowledge and science we do today…

– wincenworks

grendelthetroll submitted Elven Noble, by Brian Chan

An excellent positive example of fantasy armor that is both lavish and regal, yet functional, battle hardened and just positively badass. Bonus points for the artist giving her a great looking battle scar.

The turnaround above gives a good view of the armor overall, but I highly recommend visiting the ArtStation page linked above to get a more in depth look. The artist has put so much beautiful and astonishing detail, it boggles the mind.

It’s almost criminal that this hasn’t gotten more attention; I would love to see this in a game.

This is a bit too over-designed for my taste, but I definitely agree that this is a design more likely to be given to a man character.

And her scar is pretty nice! Definitely check this piece out on Artstation for detail shows and workflow breakdowns, if you’re into that kind of thing.

-Icy