Okay, so predictably Blizzard has used Blizzcon to announce a new Overwatch character, and now Talon (the bad guys) have a support healer – and surprisingly despite them clearly having recycled a lot of Mercy’s look (with more than little bit of Zarya and a lot of David Bowie… I mean a LOT), they’ve managed to avoid the Evil is Sexy trope this time.

Honestly this design is pretty good but I get the feeling that the boobplate is literally a case of “if no boob, how woman!?” given how refreshingly androgynous Moria looks in most of her origin story and lineup pic

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It’s also pretty cool how she fills a big hole in Overwatch lore and meets the outspoken player demand for an evil/amoral healer.

Of course Blizzard took Blizzcon as the opportunity for demonstrating how they’re doing representation of women better in their games and media.

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They also, a few hours earlier, released what is essentially Reinhardt’s origin story, which features exactly one female character:

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An unnamed* redhead with a Disney face who is there to tell him that he doesn’t need to be hero so he can tell her that he totally does. 

This is why it’s difficult to believe that, while many of their staff may be trying hard, Jeff Kaplan and Blizzard as an entity care about representation beyond marketing sound bytes and feminist cookies.

– wincenworks 

Oh, what could have been.

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I wish they would have pushed the medical tubing further, instead of just giving her a little tube backpack. Like maybe extending the tubing down her right arm to emphasize that she deals damage with it. Overall, the design is just very…. Safe. And also not angular enough. Look at the origin story screenshot above; angles!

I’m just kind of disappointed, honestly. One more thin, young-looking white woman, and her black/purple color scheme is giving me Morgana flashbacks.

Also, her powers are very reminiscent of Hel from SMITE and Seris from Paladins. We’ve almost achieved the originality singularity!

-Icy 

I see this as a consistent problem with many female character additions to Overwatch… Individually, they’re pretty interesting designs (though it’s guaranteed that they looked better, less “safe”, in concept art), but when put together in a group, they turn into this boring blob of young-looking, thin, mostly pale ladies with a token unique feature here and there. 

As I said before, I’d take so much less issue with D.Va (cause her pretty girl design is consistent with her teenage idol persona) if she didn’t follow after introduction of Mercy, Tracer, Widowmaker etc, who all have fatal flaws dictated by “sex sells” in their designs. 

~Ozzie 

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*We understand that Brigitte has a name (thanks for all the readers for informing us of it); however that actually confirms our criticism regarding the supposed need for “doing the research”the animated short can’t even bother to put her name into dialogue. The audience has to read some auxiliary non-game material beforehand to know who she’s supposed to be.

Overwatch Halloween adjusted

nibelung2 submitted: 

The reddit user Chattywindow looked at the skins Blizzard gave to McCree (Van Helsing) and Symmetra (naked dragon lady), and made footage of both of them cosplaying each other. I present you Van Helsym and Incubus McCree.

And so the trend of fans swapping gendered Ovewatch character skins continues, this time with the official Halloween 2017 costumes. Nipple rings on Incubus McCree are such a nice touch! And Van Helsym is finally a look Symmetra deserves.

It really is sad how easily modders prove to Blizzard that women do look awesome in non-sexualized outfits, yet official skins barely ever apply to that. 

If fans can do women better in their spare time, Blizzard definitely can do that with their abundant resources. They just don’t want to.

~Ozzie

Is the only way for Symmetra to get real pants going to be through fanart?

-Icy 

edit: The creator of those edits, @otherwindow, put them on Tumblr as well: Incubus McCree | Van Helsym

h/t: @pinguminati

Overwatch Halloween 2017

Good news, this time new* Overwatch Halloween skins aren’t lazily whitewashed undead! Hell, Blizzard actually reached out for some GOOD ideas that our contestants had last year and made Pirate Ana and Jiangshi Mei

Why is Symmetra sexualized even as a dragon, though? That skin really could do without reptilian boobs. They even made her dragon feet super strange-looking, because she always needs to be in high heels

Also, why none of the characters released since last year get a spooky costume? It’s not like Orisa, Doomfist and Sombra are any less likely to celebrate Halloween than any other OW hero coming from a culture that doesn’t care about this holiday.
And, most of all, where are the sexy male Overwatch costumes? Do we always have to rely on fan-made content to provide that?

~Ozzie

*Unfortunately, as per usual, old skins are available again.


As a child of the 80s I am somewhat confused about why Zarya’s “Totally 80s” outfit is horror themed… I mean… they weren’t that bad.  The fashion was that bad, but I don’t see how it counts as horror.

Also, Blizzard seems to really want to double down on new skins for Symmetra that maximize the panty flash… even if she’s a dragon monster.

– wincenworks

Robots, Gender Roles, and You.

cataphoriccatastrophe:

myriadofnocturnes:

Howdy folks, Myriad of Nocturnes here. I’m thinking of starting a series of posts where I bitch about shit that really grinds my proverbial gears. So, being the bonafide robot lover that I am, I thought I’d start us off with something that really just seems lazy to me. 

Robots, Gender Roles, and You. 

Credential wise, I’m a Transformers fan, Gundam fan, and fan of pretty much every robot focused franchise you could care to name. I love pretty much every sort of robot design, but there is one in particular that really annoys me. 

You’ve all seen the content, i’m sure. A big, hulking inhuman (but masculine coded) robot with all sorts of deadly implements of war, death, and what have you….who shares a setting with a robot with ‘feminine’ coding who looks like a shrink wrapped supermodel. 

It’s cowardly, if you ask me. People feel the need to assign some sort of humanity to their robot, rather than allowing it to be a robot. Why does your robot have to conform to hetero-normative gender roles? Why are all of your lady robots running around looking like human women with fancy helmets? Why does a robot have to act in a manner consistent with the way people act? 

Ya’ll often share posts about making monster girls more monstrous. I just passed one today that called for people to give their orc women fangs, tusks, scars, and muscles. 

I say let your robots of any gender coding have multiple arms, inhuman features, and alien thought processes. Be creative! Let your robot be any gender it desires. If you want your robot to be feminine in some manner, let it, but don’t show us that it’s feminine by giving it big anime titties. 

That’s just lazy.

@bikiniarmorbattledamage Seems relevant even though you usually don’t do robots.

We talk a lot about suspicious dimorphism among design of living creatures, but when this trope regards robots, it’s a special case. There’s no “they’re just naturally like that” Thermian argument to juggle. Instead, there might be the “Don’t blame us for how that fictional robot looks, blame its equally fictional creator!” variation of the agency argument.

@femfreq has an old episode regarding the inherent sociological problem with sexualizing female-coded robots: 

The video focuses exclusively on gynoids in advertising, so doesn’t really touch on the even bigger problem in various science fiction and similar media.

Popular media tends to assume a robot, an artificial (not always sentient) being should either be coded male or assumed male in absence of gender signifiers. A female-coded robot is generally requires a “good” justification to look like a lady – usually some combination of being seen as subservient, providing fanservice or the Smurfette Principle. 
Thus making them look feminine is a bigger priority than taking advantage of the fact that robots can look like whatever – that privilege is reserved to machines which are male by default.

That leads me to quite a bold conclusion that Orisa is by far the best female playable character design in Overwatch – bearing very little gender signifiers (particularly compared to all the human women in the game) and having silhouette that is both very bulky and not entirely humanoid.

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Now only if Blizzard applied the same priorities of defying the Law of Disparate Stylization to humans as they did to Omnics…

~Ozzie

bikiniarmorbattledamage:

privatesuintor:

banshees:

ana amari’s tea time emote

Ohmygoshohmigoshohmigosh!!!!!

A female character well over 50 that is NOT SEXUALISED AND STILL BEATS ASS!

I’m excited ^^

Oye, @bikiniarmorbattledamage, a positive example among the widowmakers and tracers in that game ^^

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It’s very exciting to see Blizzard has started work on making the game that they said they wanted to make shortly after announcing Overwatch!

Ana Amari certainly looks amazing and greatly boosts representation for badass mothers and older women of color though I notice something.

Of her eleven skins: Five show Ana as her glorious mature-aged self, four show her with her face completely covered and two show her as young.  In fact there are zero Legendary skins where you can see Ana’s beautiful older face.

And the skins with her as a young woman don’t really do anything surprising with her, it’s not like Genji’s showing him as pre-cybernetic, it’s just… well:

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So while it’s fantastic that Blizzard has started to realize that women in their sixties are dramatically under represented in action games – it’s kind of a shame that they couldn’t commit to it the whole way.

– wincenworks

Ana is a very welcome addition to Overwatch’s cast (heavens know we’re in a desperate need for older women in media, especially games), though I can’t help but notice how, not unlike Zayra, she’s a very safe approach to diversity. While being 60, she’s at the “conventionally attractive lady with grey hair and a couple facial lines” side of old person design.

Also, the fact that Ana’s clothes look very realistic for a sniper make Widowmaker’s hypersexualization stand out even more. With changes Blizzard made so far, they’ve proven a couple of times how they can edit and add things to the game as they please, but are afraid to change all that much

~Ozzie

So, just over a year ago we reached perhaps peak hopefulness with Blizzard and their “doing women characters better” game: Overwatch

Now the Summer Games special has come around again and let’s see what they’ve learned about their audience and what they want to see, and there’s a lot of potential, I mean in the new skins along, three empowered men (1, 2, 3):

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Or is it with the new skin for the brown woman who got a new skin, Sombra (x):

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Of course not, their promo strategy’s opening * is peak predictability:

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Yes, apparently Widowmaker needed a shirt with no chest so she could show off her combat bikini and had to also have a garter:

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It makes me suspicious that I know who may have overseen the design

Meanwhile Ana has two novelty skins at this point… exactly zero of them make it clear that she is an older woman.

– wincenworks

* Yes I am aware they followed with promoting Junkrat’s skin, in the most boring and unempowering way humanly possible.