E3 Roundup

So, another E3 has come and gone and there’s been time for examination, follow up by developers, etc.  As you may have guessed, there’s a lot going on and a lot to unpack. 

For a general overview of gender and the theme of games, I recommend checking out the breakdown of this year’s E3 by @femfreq.  The general gist, there’s a lot more gender incorporation than last year, but still more than three times with male protagonists as female.

For the representation of the female characters in the violent games, well as you’d expect there’s wild variation but way too much of it is still in the bikini armor or other worrying trope zone.

In the interests of not ruining your feed, the positive examples will be on the front post and the rest below the cut.

– wincenworks

I also highly recommend checking out Tauriq Moosa’s article at @ineeddiversegames​:

The Violent Banality of E3 & the Need for Better

Positive Examples

Anthem by Bioware

While some of the civilian costumes seem a little worrying, however the core gameplay uses slick gender neutral armors that are engineered for efficiency. (Gameplay trailer) (Official Site)

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Star Wars: Battlefront 2 by EA DICE

Due to the history of the property and the nature of the game, there’s better odds of generally getting to play an adorkable robot with a gun than a woman in the multi-player. However, seeing Iden Versio as the single player lead was a very pleasant and welcome surprise.  Also the multiplayer will allow opportunities to play as Rey.
(Gameplay Trailer) (Official Site)

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Dishonored: Death of the Outsider by Arkane Studios

Badass black lady assassin with a mechanical eye, mechanical arm and excellent suit! And Harvey Smith talking with @femfreq​ about how criticism helped Dishonored come so far.
(Gameplay trailer) (Official site)

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Absolver by Sloclap

Unsurprisingly Absolver still looks amazing both with character design and the concept of being a fighting game where players benefit most from mutual respect and 
(Gameplay video) (Official Site)

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Overland by Finji

Charming art style that provides great personality to the characters and treats the female characters with equal dignity.
(Overland @ E3 2017 on Cliqist) (Official Site)

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Ni no Kuni 2 by Studio Gibli

Adorable production from Gibli Studios that demonstrates how much personality, actual creativity and expression you can fit into a production when you don’t handcuff yourself to tired tropes born of old myths.
(Developer interview and gameplay video) (Official Site)

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Metroid: Samus Returns by Nintendo

A tentative status as a positive example. Samus’ armor is significantly more form fitting than it was in the original Metroid 2 – but it’s great to see her back in a game that’s about her kicking ass in her power armor, with a bunch of enhancements to the gameplay experience.
(Game Reveal Video) (Official Site)

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Not bad, but not great

Far Cry 5 by Ubisoft

Announced it will use a character creator, but traditionally Far Cry games have shown you precious little of your player character since they take place entirely through first person perspective.  But, it’s definitely worth mentioning Grace Armstrong, a woman of color who will aid you as a well clad sniper.

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Monster Hunter by Capcom

The new game was announced but there’s not enough info to know how many of their costumes will be great and how many will be terrible. Particularly since they only showed gameplay with a male character.


Games that depicted amazing action with no female protagonists:

  • God of War: Be A Warrior
  • Spider-man
  • Assassin’s Creed: Origins,

Unfortunate Surprises

Beyond Good and Evil 2 by Ubisoft

The original Beyond Good and Evil starred Jade, a heroic, well dressed woman of color with a pig as her sidekick. The trailer for the sequel has no Jade, but rather a trend of women as the decorative sidekick to animals who seem to parody cultures.  And well, this happens in it.

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It’s kind of a shame since the game is amazing at depicting black hair.


Uncharted 4: The Lost Legacy

I was really hoping to be able to include this one as a positive example, but honestly it’s hard to given that the extended gameplay trailer features a nonsensical twist that results in a minute and a half sequence of an Indian man glorifying human sacrifice while, in the background, a pair of generic guards beat on Nadine and hold her down like she’s a generic civilian in the background.  No gif because I very, very sincerely hope none of our followers want to watch a black woman beaten and humiliated for cheap dramatic effect.

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The pants and t-shits combinations of the protagonists are uninspired at best and seem to be trying to hedge in on sex appeal.  Overall though, I’m not in any way convinced this is going to give either character the same opportunities that Nate and Sully got in every previous Uncharted game.


Vampyr by Dontnod

The trailer looks so good for the first three minutes, Victorian vampires without any detours into the male gaze or manipulation of the setting to get more skin in… then this shows up on the screen:

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No female combatants in the gameplay displayed. Given the female character that does appear and Dontnod’s history, I can only assume this was a concession to the publisher.


Predictable Usual Suspects

Bloodstained: Ritual of Night by Koji Igarashi

Seems to be drifting away from being a gender-flipped love letter to the Castlevania and looking more and more like a cheap game hacked together with generic store-bought assets and all the creative focus on sexy outfits and sexy scenarios for the female characters.

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Agents of Mayhem by Violition

The standard issue fair of the guys get big coats, body armor, etc and the female playable characters get weird harnesses to frame their boobs.  Combine that with your demo target is a male performer who incorporates his sex appeal and this is pretty generic nonsense in denial.

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Call of Duty: WWII by Sledgehammer Games

You may be surprised at this mention since there is quite a bit of buzz about how the Multiplayer will allow character customization that incorporates race and gender etc.  Well that’s because the only way we know about this is 2nd hand reports from people who got to trial it and a tweet.

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Blade Strangers by Studio Saizensen

Blade Strangers was already featured on BABD as perhaps the worst game, though perhaps we should have proposed an alternative title: “Did ANYONE ask for this?”  Sadly it appears we were optimistic in this assessment.


Senran Kagura: Peach Beach Splash by Tamsoft

Okay so a game about young girls in bikinis running around shooting each other with water guns is kind of questionable to begin with, but when one of the bosses is defeated by blasting bubbles off her nude body and the trailer highlights a “soak their white bikini” mini-game you’ve gone past “I can’t believe it’s not porn” and into “disturbing and creepy” territory.

bikiniarmorbattledamage:

While we addressed that this amazing article’s header image references the removal of Tracer’s “look at my butt” pose from OverwatchI wanted to illustrate how it applies to any censorship vs creative freedom “controversy”, not just Overwatch.

Here are some older “vile acts of censorship” in video games which we covered on BABD that match Point & Click’s satirical text just as much:

Similarly, the older article that features a pic of R. Mika, could apply to the Overwatch butt case as well.

Hope this sufficiently summarizes how predictable and repetitive the sexualization defense rhetoric really is.

~Ozzie

Time to bring this back, since there is currently a new ruckus in the gaming world that isn’t related to bikini armor (at least yet).

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Yes, after four games of white* guys going over to take over exotic locations, and one game that sort of did that in prehistory, Far Cry has created upset by going in a new direction. (tweet)  Certain people are really, really unhappy about this.

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– wincenworks

Edit: * It has been pointed out by Will113 that the protagonist of Far Cry 4 was in fact Asian, though this is easily overlooked since you rarely see more than his hands and his voice actor was American.

@olessan submitted:

Hi! (o‿o)ノ I was wondering if I could get your thoughts on the designs of Sayla, Jayma and Batari from Far Cry Primal (set in Europe around 10,000BCE); Sayla (a gatherer) and Jayma (a hunter) are allies of the protag Takkar while Batari leads the Izila, one of the opposing tribes (Jayma has a high-res cosplay reference along with several other members of the cast).
Some of the other cast members: Tensay, Karoosh, Wogah

Far Cry Primal was about what I’ve come to expect from mainstream media producing a game set in the pre-Neolithic eras (basically the end of the hunter/gather dynamic’s dominance) – that is to say it was fairly well researched technically but came with a hefty dose of problematic politics at many levels.

Obviously since fur and plant fibre are biodegradable and it is literally a matter of several millennia – we don’t have much evidence of what kind of clothes people from this era wore.  In fact most of the debate over when the earliest clothes were made focuses on the species lice that were in them and the presence or absence of sewing tools.

So that said, the structure of the outfits for Sayla and Jayma are pretty good in that they have a practical purpose and don’t seem to make use of any sophisticated sewing techniques.  There’s also really no inherent problem with people in this era running around nude or near nude… the problem is how all these elements were fitted together.

There is, of course, the obvious issue with them once again dipping into the “evil is sexy” trope with the character who goes topless and is heavily decorated being the one who wants to conquer and burn all those from outside their tribe.

Combined with the other outfits and the overall story and characterization: the general modern day politics and problematic tropes start to become visible.

  • “Good” women keep their decoration modest and subdued, “evil” women decorate themselves and flaunt their sexuality.
  • Men can have a open vest or pants with a crotch (even though those wouldn’t be around for another six or seven thousand years) women get leg wraps to draw attention to their thighs.
  • The primary male antagonist is a mighty warrior who armors himself (as best he can) and gets a noble end, the female protagonist is a manipulator who decorates herself and gets a pretty terrible end. 

And of course, the eccentric shaman character is the one with the darkest skin tones and more African features. Oh dear.

And honestly, there was no reason for Batari to be a rarity for decorating herself, because while people of the era didn’t have jewellers or makeup companies they had access to flowers, ochres, and all manner of other things they could apply to themselves and their clothing as they pleased.

There was a lot of potential here and the art team certainly did the technical research, just it seems other priorities got involved.

– wincenworks