feministgamingmatters:

I’ve been thinking more lately about the narrow standards of
attractiveness that video game characters of all genders are forced to fit
into. This
anon is correct
when they say that “every main male character in every game
is mid 30s white guy with brown hair.”

image

I suppose they
are also correct that
“the typical male characters are also all incredibly
fit and attractive looking as well.” (I think Nathan Drake is reasonably
attractive and since they all look the same I guess that means I think they’re
all reasonably attractive…whelp.) But in all seriousness, they almost all fit a
generic idea of conventional attractiveness, as do most female characters.

That doesn’t mean that it’s the same.

The kind of attractive that these male characters are
expected to be is not the same kind that female characters are expected to be.
This is common across many mediums, not just games, and it’s why things like The Hawkeye Initiative exist, and @bikiniarmorbattledamage has a “sexy
male armor
” tag that looks ridiculous. We expect to see women contorting
themselves and wearing few clothes, and we simply don’t expect the same for
men. It looks strange. But it should look strange on anyone – these women do look ridiculous, you’re just used to
it.

Both male and female characters have a spectrum of possible
representations. In the centre, with overlap, is the generic face, with the
male version presented above. Nathan Drake has his equivalent in Elena Fisher,
who is the same kind of generic attractive. Joel has Tess. Male Shep has Fem
Shep.

But Shep also has Samara (source):

image

And throughout games there are oversexualised female
characters like this. I don’t think that anyone would argue with that, even if
they don’t see it as a problem. There is no equivalent for male characters on
this end of the spectrum. Oversexualised male characters simply don’t occur,
primarily because we have no model for creating them. Decades of media have
honed contorted spines and barely there clothes for women, but the tropes
simply aren’t there for men. Much virtual ink has been spilled about the
sexualisation implied by Overwatch’s Hanzo’s exposed pec, but it neither
invites objectification nor has the same media history behind it as
Widowmaker’s open catsuit.

With mention of Overwatch, we can return to the
aforementioned spectrum. In the generically attractive middle, you have
characters like Hanzo and Symmetra. We see gendered differences here too,
though – both show skin but Symmetra’s is designed to draw the eye to legs and
hips and serves no purpose beyond this, whereas Hanzo’s brings the attention to
the power of his bow arm and significant tattoo.

A quick aside: this power demonstrated by Hanzo and other
generically attractive male characters like the white dudes shown at the top
isn’t “sexualisation for women’s benefit,” it’s supposed to be aspirational for
men, as best demonstrated by this
juxtaposition of Hugh Jackman marketed to men vs. women
.

To return to Overwatch, we can move down the spectrum to
more sexualised characters like Widowmaker, and there is no equivalent
sexualised male characters (mostly since this is impossible, as they would look
ridiculous due to our expectations, like I said). Then we can move towards less
conventionally attractive characters.

Probably the least conventionally attractive female hero is
Zarya, who was created specifically to counter concerns about all the earlier
female heroes looking the same. But she serves to show how limited the options
are for female characters, with people citing to me her “strong jaw” and
“facial scar” as making her completely unattractive. Yet she doesn’t vary that
strongly from the norm, with a standard, youthful face, and even manages to have tropes like the boobplate incorporated into her armour.

Then you have the conventionally unattractive male heroes. Roadhog
is a great character and representation for fat men, but we so rarely see
any female characters who look like that. Because they can only fall
closer to the centre on the spectrum. This is easily demonstrable by comparing
Roadhog to the chubby Mei, who adheres more closely to “acceptable” standards,
being completely covered in thick fabric that obscures her actual size, and
being shown as flat stomached and large breasted in her concept art. Roadhog,
on the other hand, is unapologetically and obviously large and round.

To put it shortly, in Overwatch, the men get to be anything and everything, whereas the women fit into a series of similar archetypes (source).

image

And this isn’t just about Overwatch, it applies across
games. Male characters get vastly wider options, whereas female characters are
stuck in the same rut of conventional attractiveness. And even when male
characters fall into these same standards, which they often do, they are still
more likely to look realistic and not to be outright sexualised. Those are the
main differences.

Despite what some assume, we don’t deny that male characters have their own share of common design tropes (which, paired with characterization cliches, make up their own bingo game), we just ask not to claim they’re equivalent to the issues female characters have

It is really important to not conflate problems of generic male hero design with problems of sexualized heroine design. They come from completely different places and it’s dishonest to treat them as interchangeable. 

As @feministgamingmatters​ says, not only Overwatch (or Blizzard) is at fault, but I’d note it makes a great case study material. As a vastly popular mainstream game with a very big cast, it allows us to make comparisons across the characters and to point out reoccurring patterns

And yes, even with the existence of generically attractive male character, both in this game and media as a whole, male heroes still have more moulds to fill than their female counterparts.

~Ozzie

more on the subject of false equivalence

bikiniarmorbattledamage:

Our own, revised version of this.
That chart always bugged me to no end, so ultimately, we decided to make one that is, in our opinion, accurate to what the descriptions say.

If you wondered why Kratos is the “heroically idealized” example, not “sexualized”, here’s a handy list of posts explaining why muscly bare-chested men are not as objectifed as women in armor bikinis:

Generally, popular media is free to approach male warrior types from whatever perspective they find interesting, but with female characters the priority is showcasing their (conventional) femininity/attractiveness/sexiness. There’s little to no happy medium between the (rare) realistically designed warrior women and ridiculously… stylized ones, cause the only “stylized” thing about female character design seem to be their boobs, butts and amount of skin showing.

Even supposed satire can not get this right: George Kamitani, of Dragon’s Crown fame, insisted that he was aiming for parody/commentary with exaggeration in Amazon and Sorceress designs, but it ended up just being more or less a reproduction of the state of the video games industry.

~Ozzie

I think it’s worth noting that finding a direct comparison to Kratos is more or less impossible because popular media is so adverse to muscular women (and female nipples).

The two major candidates for the Heroically Idealized were Thorn (shown above) and (prologue) Female Mage Hawke from Dragon Age 2 – because popular media is only really comfortable with badass women fighting from a distance. That or, like Bayonetta, for every ounce of badassery, they have to have about half a pound of sexy so they don’t intimidate the assumed straight male audience.

The most dramatic example: Samus Aran is supposed to be 6’2" and 200 pounds of pure ass kicking, but she’s depicted as fitting the conventional standard of “thin and pretty”.   This meant that the designers of Super Smash Bros felt that without her armor, she’d need special jet boots to compete with the other fighters (many of whom are not warriors).

– wincenworks

Sources for the characters used in the chart:
Lord of the Rings Online | God of War | Mevius: Final Fantasy
Lord of the Rings Online | Battleborn | Knight’s Fable

Throwback time!

Today bringing back this convenient chart and master post on what constitutes false equivalence between female and male warrior characters. 

Here’s a reminder that it’s very hard to find an honest to God (non-porn or non-parody) male design which would be made first and foremost with sexual availability in mind

Sexualized design does not mean “someone somewhere finds this sexually appealing”. It means the designer (and/or their employer) deliberately goes out of their way to flaunt everything the presumed audience wants to ogle.

A few newer links to the list:

~Ozzie

So, after getting many reader suggestions and taking time to process the info, we took a closer look at what people behind the upcoming Wonder Woman movie have to say about the ridiculously mediocre Amazon boob armors which the film is going to feature… And wow, was it a ride of predictable rhetoric and obliviousness to blatant double standard. I sincerely hoped the whole bingo card wouldn’t be necessary, yet here we are.

Indeed, Patty Jenkins, the director, also played the “men are sexualized too” card:

I, as a woman, want Wonder Woman to be hot as hell, fight badass, and look great at the same time – the same way men want Superman to have huge pecs and an impractically big body. That makes them feel like the hero they want to be. And my hero, in my head, has really long legs.

Because that: 

image

Has TOTALLY the same costuming priorities as this: 

image

With lines like that, maybe Jenkins and the costume designer, Lindy Hemming, aim to be the Mari Shimazakis of Hollywood… Except Diana of Themyscira is not Bayonetta, so “she’s supposed to be very sexy and I as a lady find it empowering” excuses do not really work, even in

the

context of character agency. Because Wonder Woman is so much more than “looking like a supermodel while kicking ass”.

As a reblogger, @meishuu pointed out, that Oglaf strip was pretty much what the director said.

image

I want to be optimistic and am gonna assume that the crew is contractually obligated to endorse every choice made about the movie, no matter how ridiculous it is when you think about it for more than a second.

~Ozzie

more Female Armor Rhetoric Bingo on BABD

doctorsanity:

I think the biggest thing gamers fail to recognize when discussing sexism in video games is presentation. This is the biggest reason why I can never see characters like Zangief even be remotely equivalent to female characters. Disregarding every other difference that sets them apart, when was the last time you saw the camera creepily do a pan across Zangief sensually massaging his breasts and ending on his stuck out ass? His walk cycle isn’t him wildly shaking his hips. None of his animations flaunt his body in the sense that you’re supposed to be attracted to him. And to top it all off I know that, if this actually happened, it would be done as a joke.

image

Thank you for this post! It’s a nice concise explanation

on why male power fantasy is not the same as female sexualization.

It’s tedious at this point when we see someone claim that characters like Conan/Kratos/Zangief are equally “empowered” as their boob-flaunting female peers (because bare chests?). Hope this helps.

~Ozzie

more about false equivalence on BABD

doctorsanity:

I think the biggest thing gamers fail to recognize when discussing sexism in video games is presentation. This is the biggest reason why I can never see characters like Zangief even be remotely equivalent to female characters. Disregarding every other difference that sets them apart, when was the last time you saw the camera creepily do a pan across Zangief sensually massaging his breasts and ending on his stuck out ass? His walk cycle isn’t him wildly shaking his hips. None of his animations flaunt his body in the sense that you’re supposed to be attracted to him. And to top it all off I know that, if this actually happened, it would be done as a joke.

image

Thank you for this post! It’s a nice concise explanation

on why male power fantasy is not the same as female sexualization.

It’s tedious at this point when we see someone claim that characters like Conan/Kratos/Zangief are equally “empowered” as their boob-flaunting female peers (because bare chests?). Hope this helps.

~Ozzie

more about false equivalence on BABD