I’ll be real with you here. This isn’t really an armor fix. There was nothing to work with here. This is a full on redesign. I based her more on the depictions of the historical person because she looked badass.
I really love what you did with this non-costume, @enecola! Kept the only even remotely interesting part, the poofy sleeves, and put her in an actual dress, while using the original… thing’s… color scheme. Was a simple frock really too hard of an idea for the creeps behind Fate franchise?
Literally the only thing even vaguely non-creepy about the original design is how she gains more (still very sexualized) clothes with level-ups, instead of losing them.
Though, from where she started, there was room only for (strictly technical) progress, I suppose.
It wasn’t a very inspired stream for me, so I basically worked from a Zenescope artist’s default mindset. The difference is, my priority wasn’t “MOAR BEWB”.
Most major edit was sharperning her facial features, so that she looks like an old lady we expect Baba Yaga to be. She doesn’t need to be “sexy” to disguise her dangerous nature – looking like a grandma already did that! Also gave her greying eyebrows and got rid of those random golden rectangles (warpaint?) on her cheeks which, because of outlines, looked like adhesive bandages and added nothing to the design.
I’m not as happy with her new, older face as I am with Arhian, but anything’s preferable to Generic Hot Lady Face #9575.
Another obvious fix was turning this bodypaintboobplate into something resembling a breastplate. Not my best edit, and I left the center of the chest kinda barren, but I did extend her pseudo-gorget to somewhat normal size for this armor piece. Now she can’t die of stabbing in the cleavage!
The lesser edits, after those, were thickening of her noodly arms and putting a red dress under her plate armor pieces. Not exactly realistic or practical padding, but still preferable to gratuitous skin display.
Definitely among my worse redesigns, but I hope you like it in comparison to the original anyway!
Not my most inspired of redesigns, though I concluded that it’s a win as long as I make it wearable. Maybe with more time to think it through I’d give her a different colored second pant leg, but she had to do with just symmetrical jeans this time.
As usual, one of the most important things to do was getting rid of this absurd cleavage that clings to her boobs. I shamelessly copypasted her metal (?) back piece and adjusted it slightly to now be a matching front collar. then just painted over the excessive fleshy parts. Copypasting pant leg also required adjusting the hem of her top, so I gave it a slightly different shape, with white trim to make it stand out better. Also, spikes on her gloves aren’t as ridiculously spiky anymore.
The part I’m actually pretty satisfied with are the shoes, which I managed to turn into a lot flatter heels, without making the design completely unfamiliar. Also got rid of completely pointless (ha!) spikes at the sides. Now that’s wearable and can fit a human foot inside without liquefying it.
I admit, overall that’s far from my best, but with TERA you can’t go any more wrong than the original.
Not an impressive bingo score, but she gets a sideboob count and half a point for those feeble tights as “no pants”. Sparing her from “high heels” count, as the shoes look relatively reasonable, comfortable even.
Seems to be drifting away from being a gender-flipped love letter to the Castlevania and looking more and more like a cheap game hacked together with generic store-bought assets and all the creative focus on sexy outfits and sexy scenarios for the female characters.
Apparently we were not alone in concerns about the appearance of this game, because Igarashi was so upset by the feedback on social media that he promised to prove people wrong:
So um… clearly this didn’t include fixing anything about the costume or general design. One interesting factor is the game now has items that change Miriam’s appearance, which implies that thing on her head is a headband, not horns…
Unfortunately the one item that doesn’t seem to change, is that hideous, unflattering dress which is sadly, far from the worst outfit on a female character in the game.
That um… those aren’t real clothes… nobody wear that. Shame that during the entire development process they couldn’t consult with someone who actually wears dresses and other feminine items – particularly if this is going to be the first boss in the game…
The outfit, though, I think, justified doing a bingo. It’s basically a one big “don’t” in dos and don’ts of costume design.
She’s clearly a magic user, though, why would she need clothes that make any sort of sense or keep her warm? Maximal skin exposure, with complete disregard for functionality and physics, is all that matters!
One of these things is not like the other~
Definitely not a high-scoring design, but it’s still baffling enough that I wanted to showcase it. This is Clery the cleric high priestess from a recently-released JRPG named Azure Saga: Pathfinder (as the logo says).
We seem to have feathers as a motif, but it’s like it got forgotten halfway through. There’s no consistent shapes aside from the (apparently) holy symbol, except then there is a different symbol on her shoulder. And the “how does it attach” square is marked specifically for that pauldron being hot-glued to her skin, presumably. (In her in-game sprite, her sleeve is attached to it and it looks better, even though it still wouldn’t be useful as armor without further support.)
At least she’s not wearing heels, but her boots look like the last thing to be designed, when they had no ideas left.
On a positive note, this might make good livestream material, along with one of the other lady characters in this game: