The hilarious front line in the tragic war against ridiculous female armor
Tag: assassin
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A reader just informed us that there is indeed a (ridiculosly spiky) pec-window assassin in a mainstream game… But the empowerment of his costume is completely overshadowed by his female counterpart.
I couldn’t resist bingo-ing her. If only her costume was as pointly as her male friend’s, she’d score a full row!
Content warning for sex worker-phobic language bit later (around 11:55) in the video.
Nostalgia Critic’s Spawn movie review took a shot at questioning randomly sexy assassin lady costume, which results in an exchange quite familiar to this blog:
-Anybody who dresses like that is NOT gonna take their job seriously.* -What am I supposed to wear? -Armor, bulletproof vest, a mask to hide your face! -How are people supposed to know that I’m a woman? -It doesn’t matter if you’re a woman. It’s actually better if they don’t know you’re a woman, because then you’d be harder to find!
Bonus points for this particular character being one of antagonists, which feeds squarely into “evil is sexy” cliche.
Especially since all her killer co-workers, including pre-Spawn Al Simmons (who she replaces as the top assassin), dress sensibly.
* We assume Doug meant any job where serious personal injury is a regular risk.
I remember when the Spawn movie flopped, the creator of the franchise, Todd McFarlane, blamed the director for taking too much creative license (which was hilarious in itself McFarlane himself left Marvel due to them not allowing him enough creative license).
Remember how last time we talked about mixed quality of Crowfall designs there was no male druid concept released? Well now the game’s site got an update both the druid lady, and our “favorite” drowBlack Canaryassassin were joined by their male counterparts.
How is that vaguely-foresty supermodel lady supposed to be the same class as the mystical shirtless dude? How do their designs relate to one another once we subtract green hair and decorative skulls? I’m seriously asking that. Beside the aforementioned details, those two have nothing in common.
As for the assassin… character description doesn’t seem to be changed, so there’s no explanation how a male one survived the customary fillicide and reached adulthood, but he looks rather miserable compared to his… sister, I guess?
Given their people’s lore, his expression and that bleeding ear, I’m not comfortable counting him into the “sexy male warrior” category. Moreover, even without the above reservations, his design is not sexualized like the female counterpart is. I don’t see what the purpose of including him was.
Interestingly, now classes archetypes are sorted into humans, demihumans (essentially dwarves and elves) and “other” (more beastly characters). While all humans and 2/3 of demihumans come in two genders, ¼ of other racesclasses archetypes do not have female concept art and are referred to as male. Probably because it’s more difficult to give boobs to a guinea pig, a minotaur and a goat-person.
As before, we’d like to point out that Crowfall is a still-in-beta crowdfunded game and we encourage all of readers interested in development of the project to give the creators feedback regarding double standard in their character design.
I find Katarina perplexing as she seems to be some sort of strange combination of sexy assassin and Red Sonja – with Riot deciding they don’t want to commit to either and instead thinking up all kinds of silly costumes for alternative skins.
It seems extra silly since… well in game she’s not exactly displayed with the same level of drama or detail.