‘Suicide Squad’ concept art shows different looks for Harley Quinn

‘Suicide Squad’ concept art shows different looks for Harley Quinn

Could people behind blockbuster adaptations please stop using the whole “it empowers her” talk to explain why they decided to put a female character in a weirdly skimpy outfit? Especially when it’s either unfaithful to the source material or really the part of source material that probably shouldn’t be reproduced.

~Ozzie

Hawley said she got the idea for Harley’s costumes by looking at Instagram accounts of Mexican drug cartels and the attire that rock and roll icons like Debbie Harry, Courtney Love, and Patti Smith wore.

Of course, it’s not really surprising that the final result looks very little like any of those or that various incarnations of Harley Quinn (such as the Arkham games) are not cited as the top reference.  After all.

The real priorities and influences on these designs are pretty obvious, even before David Ayer ranted them out

 – wincenworks

(ht: @prophetofslaughter)

‘Suicide Squad’ concept art shows different looks for Harley Quinn

‘Suicide Squad’ concept art shows different looks for Harley Quinn

dimestoretajic:

mtg-talk:

New legendary creature, plus some other cool stuff. I’m really liking Recruiter of the Guard.

@bikiniarmorbattledamage has to LOVE Wizards… they run the gamut from, well, Adriana to Burning Wish! Endless material from both ends of the spectrum! 😀

Love is… not the descriptor I would assign to Wizards of the Coast, particularly to Magic: The Gathering.  Particularly since their art guide have, for over a decade now, essentially been content with the idea that as long as it’s not blatant softcore pornography and the women are closer to “kicking ass” than being a damsel then it will be fine.

Ultimately the positive examples from Magic tend to fit into one of two categories.  One is that it tends to feed into societal tropes that encourage people to harshly judge women based on their attire, the other is it basically confirms that many artists like portraying women in practical armor and many consumers like paying for images of women in practical armor.

(This, by the way, is something they should be aware of given the history of their franchises.)

All that really holds things back is the plethora of nonsense myths various people are deeply invested in perpetuating.

– wincenworks

dimestoretajic:

mtg-talk:

New legendary creature, plus some other cool stuff. I’m really liking Recruiter of the Guard.

@bikiniarmorbattledamage has to LOVE Wizards… they run the gamut from, well, Adriana to Burning Wish! Endless material from both ends of the spectrum! 😀

Love is… not the descriptor I would assign to Wizards of the Coast, particularly to Magic: The Gathering.  Particularly since their art guide have, for over a decade now, essentially been content with the idea that as long as it’s not blatant softcore pornography and the women are closer to “kicking ass” than being a damsel then it will be fine.

Ultimately the positive examples from Magic tend to fit into one of two categories.  One is that it tends to feed into societal tropes that encourage people to harshly judge women based on their attire, the other is it basically confirms that many artists like portraying women in practical armor and many consumers like paying for images of women in practical armor.

(This, by the way, is something they should be aware of given the history of their franchises.)

All that really holds things back is the plethora of nonsense myths various people are deeply invested in perpetuating.

– wincenworks

ninanofun submitted:

Hey!

I really wanted to do a quick redraw of the two characters from “Aurcus Online” (original post here), first the male one in the obviously empowering outfit and then the female one with more appropriate attire for combat.

What amazes me the most about this is that the male outfit is actually pretty gender neutral and doesn’t look weird on the woman, at all. You’d probably just make the collar a little smaller for a more “feminine” look and choose different boots for a lady with her body shape (like I did), but that’s it. So why on earth would you invest more precious time into developing a different version of this outfit? The “male” one even shows cleavage! Game designers never cease to confuse me.

Wonderful and empowered submission, thank you! Very much in the vein of those experiments @costumecommunityservice did way back.

I am honestly as baffled as you for why so many video game developers design separate costumes for the same character/class depending on gender instead of slightly readjusting one outfit. Somehow doing extra work specifically to alienate half of potential audience is good business practice, because… sex sells

Yet whenever it’s more convenient, a completely opposite rhetoric is used to justify lack of women in a game.
So yeah, depending on which way the creators want to keep gaming cootie-free, female characters either have a separate budget for making them explicitly different (i.e. more sexualized) than male ones or they are too hard to render so there won’t be any. Either way, women = deviation from the norm = extra work.

~Ozzie

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