This is a pretty good great mix of fantasy and practicality. The high heels being about the upper limit of what you could try to explain with the “they’re for riding!”
I’ve been playing some Elsword recently, and I decided that I couldn’t leave this un-bingoed. The elf is Rena in Night Watcher form, one of her advanced class options. No bingo, but pretty close.
I feel like her hair, the cape, and that weird belt-overskirt thing must get in the way a lot.
It’s amazing how a design this busy can be also that lazy and generic. So many details and needless accessories, yet not a single drop of genuine creativity was poured into that costume.
Just a “Draw a naked animu elf girl with marbles on her chest, paint the mandatory and optional areas from this chart green, add as many belts, feathers and flowy fabric to trip over as possible. Don’t forget to make her hold her weapon entirely wrong.” approach. And that’s a high-end “armor” in this game? Creative freedom, everyone!
I’ve been playing some Elsword recently, and I decided that I couldn’t leave this un-bingoed. The elf is Rena in Night Watcher form, one of her advanced class options. No bingo, but pretty close.
I feel like her hair, the cape, and that weird belt-overskirt thing must get in the way a lot.
It’s amazing how a design this busy can be also that lazy and generic. So many details and needless accessories, yet not a single drop of genuine creativity was poured into that costume.
Just a “Draw a naked animu elf girl with marbles on her chest, paint the mandatory and optional areas from this chart green, add as many belts, feathers and flowy fabric to trip over as possible. Don’t forget to make her hold her weapon entirely wrong.” approach. And that’s a high-end “armor” in this game? Creative freedom, everyone!
~Ozzie
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Remember how last time we talked about mixed quality of Crowfall designs there was no male druid concept released? Well now the game’s site got an update both the druid lady, and our “favorite” drowBlack Canaryassassin were joined by their male counterparts.
How is that vaguely-foresty supermodel lady supposed to be the same class as the mystical shirtless dude? How do their designs relate to one another once we subtract green hair and decorative skulls? I’m seriously asking that. Beside the aforementioned details, those two have nothing in common.
As for the assassin… character description doesn’t seem to be changed, so there’s no explanation how a male one survived the customary fillicide and reached adulthood, but he looks rather miserable compared to his… sister, I guess?
Given their people’s lore, his expression and that bleeding ear, I’m not comfortable counting him into the “sexy male warrior” category. Moreover, even without the above reservations, his design is not sexualized like the female counterpart is. I don’t see what the purpose of including him was.
Interestingly, now classes archetypes are sorted into humans, demihumans (essentially dwarves and elves) and “other” (more beastly characters). While all humans and 2/3 of demihumans come in two genders, ¼ of other racesclasses archetypes do not have female concept art and are referred to as male. Probably because it’s more difficult to give boobs to a guinea pig, a minotaur and a goat-person.
As before, we’d like to point out that Crowfall is a still-in-beta crowdfunded game and we encourage all of readers interested in development of the project to give the creators feedback regarding double standard in their character design.