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whereismywizardhat submitted:

As excited as I am for Seven and KOS MOS teaming up in the upcoming Project X Zone 2… it really does show precisely how little Monolift Soft’s design has changed since the bad old days.

Oh KOS-MOS, the robot lady with built-in clothe-tearing mechanism, so she can shoot lasers from her chest… Still worth that special gif:

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Guess it’s logical she’d only team up with someone who has at least a severe boobplate going on.

What’s particularly painful is the contrasting second part of the trailer, where the next teamup, Chrom and Lucina from Fire Emblem, sport equally practical costumes,

~Ozzie

paladincomplex submitted:

Since metal gear’s all up in the news these days, did you see the Metal Gear Online release trailer? Customizable female avatars and women soldiers dressed like actual soldiers! I am so hype!

I would really love to know what’s going on at Konami these days. Okay I know everyone with an interest in games would like to know that, but Metal Gear Solid 5: Phantom Pain is being particularly baffling from a represent of women point of view.

Because they have pretty much flawless representation in this video… but then they have this….*

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– wincenworks

* Mandatory disclaimer for all the MGS fans frantically rushing to tell me things that don’t actually matter:

  • I know exactly who the Boss is and I know she usually wore her outfits closed, and that her scar was a lot more visible in MGS3.
  • I know exact who EVA is and I also know that they could have picked other female characters who had distinctive looks.  Meryl Silverburg or Olga Gurlukovich for example.
  • Absolutely nothing about this promo is about keeping in character – the Big Boss is not a James Bond fan and certainly would never decorate his pony like that.
  • Would it help if I said I breathe through my skin?

More on Metal Gear Solid

Caly submitted:

So this is a cinematic trailer for a card game called WAR 1937 that is coming out. It’s so ridiculous and silly that I can’t help but laugh and cry at the same time. How are developers still getting away with making this kind of stuff?

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What did I just watch? O_o

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Someone… anyone?

~Ozzie

Wait, did someone watch Kill la Kill and think that the concept would work better if it was rendered in high definition and without the sense of goofy self awareness?

– wincenworks

(Also we’ve been informed by a number of followers that the “setting” for this game is the Nanking Massacre, an actual horrific real life event – the tastelessness just keeps on compounding)

sursumursa:

Let’s talk about Quiet, and attempt to answer the question:

Can you slut-shame a fictional character?

And in case anyone reading our blog still doubts whether or not Quiet (or any other woman in fiction) can be slut-shamed for her choice of attire or behavior, here’s Sursum Ursa’s concise video explanation.

Spoilers: the answer is no.

~Ozzie

As a side note, since we’re on the topic of Quiet and sexualzing characters, I feel this is an appropriate point to touch on something related:

If your argument is the men are sexualized too, but you have to comb through all the individual games to try to get together enough material to try (unsucessfully I might add) to match how much Quiet is sexualized in ONE game – you’re not going to be very convincing.

There is a massive difference between depicting a character who is many different things throughout their arc (tough, vulnerable, protected, naked, etc) and happens to be sexy at some points and creating a character who is primarily and overwhelmingly sexy all throughout their arc and happens to get to be some other things during it.

One is creating a character who’s like a person so the audience can relate to them, the other is creating a sex object and calling them a character.

It’s kind of important.

– wincenworks

more about character agency on BABD

Brought to our attention by superheroineworld (thank you so much for linking it in a reblog!)

This video sums up pretty damn well why any sort of “makes sense in context” justification for absurd and creepy things in fiction (like, say, bikini armors) is invalid by default.

Quotes worth highlighting:

Writers routinely alter the rules to suit their interests and the needs of their story. So, in the world outside of the diegesis, in our world, only the implications and impact of that fiction actually matter.

It’s basically a circular argument to expect that the fictional rules created specifically for the narrative will shield the narrative from being criticized on the meta level.

Criticism of a creative work is, ultimately, criticism of the decisions that people made when they were putting it together.

Which is also why “you’re slut-shaming that character" is a fail at responding to criticism. Characters are fictional constructs with no agency and the “choices” they make can be blamed solely on their creators.

You guys might have noticed, but around half of the Female Armor Rhetoric Bingo is made from Thermian arguments. That’s how popular this circular logic is among skimpy armor defenders. And I’m glad we now have this video to explain why it doesn’t work.

~Ozzie

more about rhetoric on BABD