A fascinating insight into the design process and choices considered by Bitcomposer Games when it comes to female characters:

  • Underboob or overboob?
  • Knee high boots or thigh highs?
  • Boob window or just fully open low cut v-neck?
  • Wonderbra, regular bra, demi-cup bra or no bra?
  • Leaning forward so we can see down her top, or arching her back weirdly to pull in her stomach?

So much depth!

Of cleavage.

– wincenworks

nickelbackmidisonline:

image

hello, welcome to MMORPG!

ah, i see you want to play as a MANTIS!

are you a BOY MANTIS

image

or a GIRL MANTIS?

image

If only this kind of behaviour was limited to MMORPGs…

– wincenworks

I absolutely ADORE how the first image uses crappy photoshopping to accurately convey the absurdity of how… um… eclectic the MMORPG visuals and ideas tend to be.

~Ozzie

Sexy is not bad. Stripping is not bad. Wearing sexy boots is not bad. You know what is bad? Pandering is. Being a lazy designer at the cost of catching a wider audience is.
A bounty hunter who runs over rugged terrain does not need stripper boots, she needs something with treads and function that can *gasp* still be sexy. I can picture a hybrid boot design that is feminine but rugged, functional but badass.
You know what conveys things like “boosters” and “power” and “high jump”? Springs, coils, energy cells, treads, jets… you don’t have to be literal but you also might want to show, not tell, what a prop does.

High-Jump Stripper Boots! by stephlaberis

Very important quote from this article regarding Samus’s high heels, but it applies to character and costume design in general.

~Ozzie