So, Darksiders III is coming out in November and of course we’re getting the promo videos and Fury looks… well the kindest thing that can be said is that she looks better than the comic indicated she would.

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Naturally this has led to a certain demographic deciding that her appearance is… unsatisfactory and they last year they needed to declare their discontent and declare it representative of “gamers” and alleges that the design above makes her “armored up to the point of being unfeminine and almost no more clearly recognizable as woman.” (actual quote, after having a year to edit it)

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I mean…

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– wincenworks 

When I first watched that trailer, what struck me most is how SERIOUSLY it takes itself, while having a heroine who looks just. that. silly. 

And gamer dudebros apparently think that THIS is “SJW pandering”, REALLY? Being encased in skin-tight metal, including a boobplate so ridiculous and badly designed it doesn’t even warrant breast support of a basic bra? 

So now, in salty dudebro terms, both this and this is a “politically correct” armor “too unfeminine and no longer recognizable as a woman”: 

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~Ozzie

“Sex sells. Deal with It.”

“Sex sells. Deal with It.”

bikiniarmorbattledamage:

castleintheairwaves:

This is a great article that does a good job of explaining exactly why arguments excusing ”sexy armor” are invalid and altogether ridiculous.

This awesome article not only thoroughly explains why there’s no way to logically justify sexualization of female characters in video games, but also highlights the struggles that women in the industry go through:

The thing is, in this industry, you don’t want to be “that girl.” The world has communicated very thoroughly, with Anita Sarkeesian’s death threats, with so many comments on Kotaku, and with comments in the hallways of the workplace and the podiums of conventions, that being “that girl” is bad. Real bad. Potentially end of career bad.

But it’s not just dangerous for potential ramifications on career trajectory. There’s also a social component of how “that girl” is insufferable, annoying, and should be punishable by shaming. 

Many female game designers, anonymously and publicly alike, confess how they have to deal with sexist standards of the industry, just so they can keep their jobs. It’s a legit problem that men, especially the ones chanting “sex sells!” or “it’s intended for male gamers!”, are either blissfully unaware of or willfully ignorant (my bets are on the latter option, though).

Please guys, read the whole thing.

~Ozzie

People are often quick to dismiss arguments against the conventional wisdom that “sex sells” as “politically correct” idealism.  But one of the most compelling argument against the slogan comes from the other side of the political spectrum.

David Ogilvy was one of, if not The great iconic Ad Men of the 1960’s.  Unsurprisingly he was deeply invested in the idea of gender roles and claimed “I am less offended by obscenity than by tasteless typography, banal photographs, clumsy copy, and cheap jingles”.  He also (literally) wrote the book on how to create effective advertising and measure the effectiveness of your advertising. 

He was, amazingly, admantly against introducing sex to sell any product that wasn’t inherently sexual in itself for one simple reason:

All his research and experience in advertising told him it would not work.

What did Ogilvy very sincerely believed was the first step in creating effective advertising an massive sales? To create a high quality product.

That way all that was required was to sincerely show the customers why it was a great product and the rest would take care of itself.

So when developers distort their products (comics, books, movies, video games, etc) by cramming sexualised imagery into them with the mentality of “sex sells” so “more sex will sell even more” they are actually sabotaging their product’s reception, reputation, sales and it’s marketing campaigns.

At least according to an old white man from the 1960s who always assumed women should be house wives… and also happened to be one of the greatest thinkers in advertising.

-wincenworks

This week’s throwback – an article analyzing the very dubious idea of “sex selling” everything, including decidedly non-erotic properties, in video games. 

Bringing it back particularly because it mentions how it is a professional suicide

for women in the industry to call out sexism in game design and narrative.
And, in light Jessica Price’s of ArenaNet firing, we learned how even talking back to a male gamer community member can lead to the same. 

Sadly, we still operate firmly in the reality where “sex” (or rather: erosion of female self-esteem) is considered a marketing booster and women speaking out for themselves in any way get shoved aside, so we don’t have to have the uncomfortable conversation that maybe they have a point.

~Ozzie

Couldn’t help but make this joke out of the accompanying image from the Jessica Price article linked above.

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Don’t know if the writer did it on purpose or not, but thanks!

-Icy

Poison Ivy’s Design Team has Clearly Never Touched a Plant

We’re going back in time a little with this one, as I was working on this at the same time that Ozzie was doing her Starfire redraw. With this one, I was mainly focusing on giving her an actually plausible costume for the Gritty and Realistic “aesthetic” (insert a few more quotes around that word) of Injustice 2. Wearing plants against bare skin sounds like a bad idea to me, so I instead decided to give her a sports bra and shorts, and a leaf dress on top. After all, Black Canary and Harley Quinn (and Catwoman, sorta) get to wear Real People clothes. Why does Ivy have to (ironically) get the rash?

I also wasn’t really a fan of the almost militaristic “plants should rule the world” motivation she has the game, so I decided to just make her into an overenthusiastic plant lover. Although her vine…. things, have bigger teeth, she’s got a bracelet and flowers on her sensible non-high-heel shoes, as well as moss on her legs so that the green is not restricted to only the top half of the design.

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Her makeup was predictably hideous, so I reduced it and gave her a more defined face shape, though I should have given her deeper eye sockets. I decided to give her lip gloss instead of the cliche red lipstick, because I was thinking that if I was going to a fight, what kind of don’t-have-to-worry-about makeup would I put on in 5 minutes? Mascara and gloss were the ones.

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I think with more time, I probably could have worked the design to be more interesting, with vines and flowers everywhere. As it is now, it’s a pretty simple design overall. I rendered the crap out of those frigging dress leaves though!

-Icy

Okay… so the bright side of this is her backstory (ie a fantasy adaption of the legend of Elizabeth Bathory) does not specify that she is in fact undead… so it’s possible she’s just terrible looking and not yet one sexualized corpse. Not likely though, based off the intro animation.

I’m honestly at a loss about how someone decided that the best way to communicate ruthless, soul stealing necromancer was… underboob.

Though I suppose I’ll have plenty of time to consider it in the nightmares this is going to give me.  You’re welcome.

– wincenworks

Ivy & Starfire: Fan Feedback edition!

Jumping ahead for this post to past weekend’s 50th Stream Extravaganza Finale so we can showcase two pieces that would not exist without our Fans


The first was a response to our Soul Calibur 6 Ivy reveal Bingo, telling us to just “let them be hot.” 

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I decided to take them up on their advice, and made Ivy into a hot, firey, Machiavellian goddess. She’s so hot, she’s even sweating a little! 

And in case you’re wondering, everything below the waist there is Fire–as it should be.

-Icy 

The second is an attempt to meet the very vague expectations that some random new commenter left under the old Injustice Starfire redesign. They implied that compared to the super-skinny original, my stouter version actually wasn’t muscular… and at the same time implied that this alien humanoid might be too heavy to use her power of flight

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Following this very helpful comment, I used two newer, better quality images from the game, redid Star’s bodytype and gave her a costume redesign I was working on in my free time. 

NOW princess Koriand’r is of perfectly muscular and aerodynamic shape, not to mention the adequate weight to get off the ground and get decent momentum! 

~Ozzie

enecola:

So far the most requested armor fix – Female Corrin in her Nohr Noble armor!

Not gonna lie, I’m not sure why they keep designing those chafing hazards. That honestly bothers me more than the huge boob windows by now.

What a lovely fix! I realize that not a lot had to be changed from the original, but I really like the top of the breastplate, the longer sleeves and the chainmail. There are a lot of strange holes in the armor in the original, so it’s nice to see them gone. And I actually like that the pauldron was made smaller, just because it looks so out-of-place in the original. One thing I would personally change is add a gold accent to the bottom edge of her breastplate. Overall, I think this is a great armor fix.

According to lore, the character does have to be barefoot, but the excuse that it’s because she turns into a dragon is Not Good. I’m not mad about it, in any case. She can still wear socks.

-Icy

Yesterday – while looking with Icy through Heroes of Newerth’s art page, the endless depository of painfully generic, often plagiarized, and even more often super sexist and racist artwork – we found this fairy… thing and agreed she’s a perfect bingo material. And boy is she! 

If not for her weird furry feet, she’d very likely get a bingo with high heels.

~Ozzie

beverii-art:

Eos’ most wanted.

You know, I’m glad that someone realized that it’s just unfair that Cindy gets all the empowerment in Final Fantasy XV… I’m so glad we can count on the fan community to think of looks for the boys that are every bit as impressive and and practical for battle as Cindy’s is for working in a mechanic shop.

– wincenworks

Spider ladies, tits and boobies, oh my!

The spider-themed Sadira from Killer Instinct proved to be a much easier fix than first expected. Just giving her poofy pants and limiting the excessive spikes made her look so much less generic! Her silhouette also became significantly more distinct, if I say so myself. 

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Another tiny fix was making the muted brown accessories, especially the spider belt, a little bit more vivid. I probably should have given that treatment to her whole color scheme. Oh well. 

Since I was basically done with all three angles of her model sheet, I’ve spent the rest of the stream adorning it with sketches of boobies and tits… THE BIRDS (every innuendo intended, though).

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Now they are the splash of color Sadira really needed.

~Ozzie