The hilarious front line in the tragic war against ridiculous female armor
Tag: to throwback
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These images are taken from a novelty trading card set that was printed in 1902, imagining how women of the future might look in the roles that were exclusive to men at the time.
Now, it bears noting that there was no serious artistic intent behind these – they were not an exploration of the (then) future so much as they were a novel excuse to have photos of cute girls in costumes.
Yet somehow they remain far more convincing and charismatic than so, so many modern products that want us to take the notion of their “empowered” warrior women seriously.
The devs of skullgirls edited animations for two characters removing SOME panty shots – not all, not even most, just some. For two characters. Without any request, it was all decided on by the artists. So of course people would be for this, right? Artistic integrity!
Here are some of my favorite reactions from steam.
Again, all of this because less than twenty frames were slightly altered.
Whoa, wait a minute, does this mean that every time gamer dudes squealed and gibbered about how “artists should be able to do what they want without criticism,” they actually didn’t mean that at all!?!?
And yes, it’s possible they play on platforms other than Steam – but it wouldn’t explain why it took until October for them to notice a change that was made with the April 18 patch (and discussed on the main forums here).
I feel like the problem with unnecessary sexy womens clothing in many
games and comics is relatively well known and untill yesterday I would
have said that we are making progress in this area. This changed today
when I received an answer to a question that I had send Bigpoint, the
producer of “Drakensang online”, a free fantasy MMORPG.
The question I send
them asked something like “hey team, why are women now expected to fight without pants all of a sudden? I hope this is a halloween thing because I don’t really like it. I thought you were doing really well when you added more skintone options some time ago. It would be cool if you told me what changes you made in the male costume for halloween, I wasn’t really able to make anything out. Cheers, [my name]”
The answer they send, you can see above. It says: “Hello, a lot of users asked that it become better visible if a character is male or female. That is why this change was made. With kind regards […]” etc.
I don’t even know if I should be angry about this or just sad. Before female and male characters had basically the same clothing. There is no good reason (as far as I know) why gender should be made more vissible. Also, hoovering your mouse above a character will give you their name
and a (often gendered) title. This is much easier than zooming in to
spot the boob-window. You can see the changes in the pictures above. (The characters still look like before in the character menu, that is where I was able to make the before pictures.)
I really want to make a point to Bigpoint about this, so pleas reblog or like this post if you agree with me. If you play the game, it would be awesome if you left a message in their feedback-forums or tell them what you think via their support page
Developers got asked to differentiate gender of the characters, so removing women’s pants and adding cleavages was the best solution they could come up with? Really?
Assuming there truly is a huge demand for making female and male costumes more distinct, couldn’t they accommodate the designs in a more dignified way?
And if they really had to remove some items to make character’s sex/gender obvious, why not men’s shirts? Why it’s the female characters who need “adjustments”, while male ones remain the default?
Considering they’re commenting on a video gameconcept art, not a traditional 2D animation model sheet or a comic book character design. No-one is going to actually draw this outfit over and over again to animate the game; it’s going to be rendered in 3D. And while CG renders obviously also require more work the more complex they are, the explanation doesn’t apply when only female characters are “too hard to animate/render/draw”.
If fictional men don’t also sport the same suspiciously bodypaint-like clothes as women, the “easier to do” excuse is invalid, no matter what medium the characters are presented in.
As a side note, boobsocks have more polygons than a realistic single boob bulge, so it’s not easier or more efficient to make a 3D “catsuit” model with separate breast compartments.
~Ozzie
(Edit: Added some bolding due to concerns people felt that pointing out the video game/3D comparison was not in line with address the idea of Anime being different due to being a drawn medium. It’s also worth pointing out that anime has been using CG since the 80s and that even anime that shamelessly use every shortcut they can get their hands on still don’t super-simplify simply to save drawing.
– wincenworks)
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things that don’t break white male gamer’s immersion: dragons, magic, made up metals, impossibly large weapons, eating 50 potatoes while in combat, riding a horse up a 90 degree cliff
things that break white male gamer’s immersion: realistic armor for women, black people
Posted on
things that don’t break white male gamer’s immersion: dragons, magic, made up metals, impossibly large weapons, eating 50 potatoes while in combat, riding a horse up a 90 degree cliff
things that break white male gamer’s immersion: realistic armor for women, black people