bikiniarmorbattledamage:

adjectiveverb:

marshmallowknight:

bunrobot:

marshmallowknight:

“weaponized femininity” more like “how to cater to the male gaze and Western beauty ideals while acting like it’s Totally Subversive”

image

bASICALLy

[Comic source: Kate Beaton]

Apparently, according to all the people who were upset that we dared to call out Hideo Kojima and implied that his use of Quiet in promotional materials was objectification and pandering, you can also act like it’s totally subversive by writing a long back story for the character.

It doesn’t have to be, or really their own back story, or one that the majority of players will even experience – just so long as there’s something there to claim that you “totally humanized and made worthwhile” the character who’s boobs appear in every promo post.

Then it becomes a deep commentary of the “reality of women in these situations”… there being so many women who run around in bikinis on battlefields in reality.

– wincenworks

Since “weaponized femininity” got namedropped in that post we reblogged this weekend, let’s maybe bring it back today. And wonder once again how exactly does displaying a conventionally attractive heroine’s

tits and supermodel strut  equally as much as her

weapons and battle prowess count automatically as female empowerment and not thinly-veiled pandering to cishet men.

And also let’s remember another, more evocative name which Miss Represenation documentary gave to this Totally Subversive™

trope – The Fighting F*cktoy

image
image

~Ozzie

bikiniarmorbattledamage:

adjectiveverb:

marshmallowknight:

bunrobot:

marshmallowknight:

“weaponized femininity” more like “how to cater to the male gaze and Western beauty ideals while acting like it’s Totally Subversive”

image

bASICALLy

[Comic source: Kate Beaton]

Apparently, according to all the people who were upset that we dared to call out Hideo Kojima and implied that his use of Quiet in promotional materials was objectification and pandering, you can also act like it’s totally subversive by writing a long back story for the character.

It doesn’t have to be, or really their own back story, or one that the majority of players will even experience – just so long as there’s something there to claim that you “totally humanized and made worthwhile” the character who’s boobs appear in every promo post.

Then it becomes a deep commentary of the “reality of women in these situations”… there being so many women who run around in bikinis on battlefields in reality.

– wincenworks

Since “weaponized femininity” got namedropped in that post we reblogged this weekend, let’s maybe bring it back today. And wonder once again how exactly does displaying a conventionally attractive heroine’s

tits and supermodel strut  equally as much as her

weapons and battle prowess count automatically as female empowerment and not thinly-veiled pandering to cishet men.

And also let’s remember another, more evocative name which Miss Represenation documentary gave to this Totally Subversive™

trope – The Fighting F*cktoy

image
image

~Ozzie

bikiniarmorbattledamage:

pixelcut:

WOOO I did a redesign of this hot monstrosity. The screen shots used in this post were provided by doctorsanity, who submitted them to bikiniarmorbattledamage

Look, I’ve been employed as a designer for two years now, and maybe that’s not that long; I’m at least sure I don’t have the same kind of industry experience that the designers in charge of this train wreck probably do, but I do know one thing: 

Design that fails to communicate its intended message is bad design. 

It is, in my opinion, the chore element that separates what we do from Fine Art – fine art is a personal expression. Someone can argue with the conclusions that you came to in fine art but ultimately, it’s your territory, your message, your composition, your voice, your story.

When you’re a hired designer, everything changes. It’s their story, their character, their message, their voice.

Putting aside the obvious pandering and intent to profit off of misogynistic ideals in female video game characters for just an instant, let’s talk about Charlotte.

Charlotte [evidently, from what I’ve admittedly heard through the grapevine; this game is not yet out in my country] uses a masquerade of charm and innocence to seduce men for their wealth. When I heard this, I was shocked, because from the moment I saw her outfit, she never looked like someone I could trust.

If she’s supposed to look demure, make her look demure, goddammit. You shouldn’t need a greenhorn like me to tell you these things. Learn to treat your female characters with more respect.

Awesome redesign accompanied by an awesome writeup, thank you, pixelcut!

One more thing I’d add about the difference between design (hired or not) and fine art, is that design is supposed to serve the same purpose for everyone who sees it. To communicate an intended message, as pixelcut puts it.

The problem with how Charlotte looks basically boils down to the whole issue our blog concerns: that a lot of female character designs, particularly female warrior costumes, do not tell us who we’re dealing with. Lingerie models, maybe, but not warriors, especially not if male characters of the same or similar class establish a completely different aesthetic.

~Ozzie

Speaking of communicating a character’s backstory and personality via original design, let’s again celebrate this awesome fanmade Charlotte fix that tells us all she would want us to know about her… instead of being just a straight-up bikini armor

~Ozzie