The hilarious front line in the tragic war against ridiculous female armor
Tag: Throwback Thursday
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It’s funny how when you have a female character who has magical or supernatural protection, and thus can “wear whatever she wants”, that “whatever” always turns out to be lingerie.
Glock H. Palin, Esq.
Yeah, funny that… It’s almost as if Thermian Argument and false assessment of agency had an ugly baby. And that baby kept turning up everywhere.
Personally I am still waiting for the invincible badass woman who battles evil in her sweatpants, t-shirt and a bath robe… fuzzy slippers optional.
Because if the Saints Row games have taught us anything, it’s that true heroism is engaging in spectacular acts of destruction while wearing whatever the fuck you want, no matter how ridiculous.
– wincenworks
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Maybe it’s because you’re taking the same strategy you would in designing characters for comics or video games and applying it to real people, except fictional characters are a representation of how you choose to see people or wish them to be portrayed, whereas real people get to do their own choosing, because nothing is more sexist than denying someone the right to choose, regardless of what that choice may be.
Worth bringing back – this quote from a pretty great analysis of complex problems with perpetuating sexism. The quoted part and image are the ones most relevant to BABD’s subject matter, but the article is still worth reading whole.
As we saidagainandagain, in our agency and cosplay tags, real people possess the free will to dress however they like, while fictional characters look a certain way because someone decided so. Judging real women harshly for making a choice of dressing skimpy, especially paired with celebration gratuitously half-nude nonexistent women is the sort of cognitive dissonance we refuse to stand behind.
As a blog focused on criticism, there’s something we come across regularly in responses to our writing – insistence that we’re “never happy” no matter how much better a particular example is than most media we feature on BABD.
Readers (though mostly detractors) question why we can’t qualify something (mostly games) as 100% positive example if it does one thing better than the rest in its medium/genre/etc.
Examples:
Samus Aran is a formidable fighter and legendary female game protagonist, so it’s totally not a big deal that with every iteration of the character she gets designed as daintier, more conventionally feminine and runs around in skin-tight undersuit and impossible heels rather than her classic power armor.
Overwatch has cast with diverse ethnic and cultural backgrounds, therefore we should ignore how, despite that, most of its female characters are a very slight variation on the same “pretty” character mold and have costumes and poses that put gratuitous emphasis on their boobs and butts.
NieR Automata’s creator admits the main character is another skinny chick in high heels and with boob window, because of his personal preference instead of some convoluted lore-specific excuse… and that honesty means her design is beyond criticism?
It’s quite disheartening to have the audience insist that we should settle for media to be tiny bit better than mediocre and call it a day. That a game or its creator not being as bad as they could deserve to be awarded and held up as an example for the rest of the industry.
We refuse to set our standards so low that “her battle costume isn’t a literal bikini” or “has characters who are female in it” or “shows a male butt/chest sometimes” qualify a title as good, equal gender representation with no room for improvement.
Being better than a random asset-flipping game with stolen artwork in their web ads isn’t hard. Being better than your last project and learning from its mistakes should be a given. Simply not makingasinine excuses for poor representation shouldn’t be applauded. No-one is asking for perfection, but all creators should be held accountable for the product they’re selling, with its good and bad sides.
BABD in particular, instead of doing comprehensive reviews, is focused on female costume and character design compared to male ones. Yet even such specific topic can’t be talked about from both angles without someone decrying unfairness. Does it really say more about us being negative and cynical or the fans being entitled and blind to any challenging point of view?
~Ozzie
*The link leads to a satirical @pointandclickbait article, but the satire is not really all that exaggerated. Yes, really.
We must be doing pretty well lately, given that the majority of totally legit criticism we receive seems to be around the idea that there is really nothing wrong with anything… so naturally we must be deluded or clueless to think there’s some sort of issue with depictions of female characters.
(My personal favorite for this has been people rushing in to tell us since we don’t, allegedly, know enough about a male character in a scene – we clearly can’t tell if a female character’s outfit is ridiculous)
All of this, of course, coming back to the same statement when properly translated: “I am comfortable with the level and quality of representation other people are being given, so fuck them if they’re not.”
When really, the overall goal shouldn’t be to make everyone begrudgingly accepting of the state of global media. The goal should be to make everyone excited about the state of global media.
Because right now every major professionally produced piece of media has so much potential to explore long neglected opportunities and break away from painfully boring cliches. That they’re not doing that isn’t some sort of mild disappointment, it’s just ridiculous.
After much deliberation (and coming to a conclusion that a 5-day judging deadline that intersects with our holiday season wasn’t a wise idea), BABD is proud to present winners of the Break the Bingo design contest!.
But first, let’s give shout-out to those of fans who started working on their designs, but didn’t end up officially submitting them, particularly the artists who tagged us in their WIP posts. Those drawings, even when unfinished, were pretty great!
We’re amazed by the ultimate turn-out. A lot of contestants put extra effort into their entries, by doing things things like:
putting them into a form of a comic/concept art pitch/fake advertisement
It’s a bit scary just how close to the industry standards lots of you guys came! Some of the designs look like lifted straight-up from a video game or comic book studio!
Each and every submission is appreciated and we’re sorry we could reward only a select few of them, ones that we found to be the most creative in their use of the Female Armor Bingo tropes. And those are…
The plexi-boobplate is very clever! Nice way to score “Covers only nipples and genitals” while technically giving her a chest piece 😀 Also best luck to Tom in his never-ending quest of finding the sexy male armor suitable for his empowered body. ~Ozzie
Legitimate depiction of how heavy armor works in video games. – wincenworks
Her main “covering” is mostly mesh/chain mail thing. It’s sorta lingerie stocking AND boob sock armor. What I think is most innovative about this design is the boob holes in her boobplate. The girls can swing free and unencumbered while in action. Great for badass empowered female warriors.
Accurate representation of shoulder plates and fantasy high heels! – wincenworks
Chainmail boobsocks encased in what seems like a boobplate frame… possibly the most painful-looking chest piece in the contest. That + super impossible heels + pointy bits that will stab her whenever she moves = another winner! ~Ozzie
Extra points for showing accurate understanding of how bikini armor artists think how physics work. – wincenworks
Personally I think the original version of this chest piece fitted the definition of “boobplate” a bit better, but both versions are very well designed and look as uncomfortable as expected from a bingo winner! ~Ozzie
Bonus prize:
Thanks to lokificent’s generous prize donation, we were able to choose the fourth winner! And that artist is…
Designing ‘armour’ that would score all 25 squares and the bonus points was equal parts interesting challenge and vicarious thrill. I had to constantly resist the urge to make things less ridiculous. The pinnacle (or nadir, depending on how you look at it) of this exercise was the Echo variant ‘breastplate’; it’s practically a bingo in its own right
Particularly accurate with sci-fi’s tendency to put bits of metal and lights in random places. – wincenworks
I’m getting an impression that more thought was put in designing those modular nipple pieces alone than in many complete outfits we bingo’d before. ~Ozzie
The prizes:
As established above, there are four rewards to choose from:
To collect their prizes, the winners should contact us at bikiniarmorbattledamage via askbox/fanmail or at BikiniArmorBeDamned via private message and the first three of them should specify what is their preferred reward. First prize winner gets whatever they choose, then the second and then the third one pick from the remaining poll. Bonus winner gets whatever is left for them.
All the other contest entries + further commentary under the cut:
Bonus throwback this week in reference to a question we get periodically regarding the Female Armor Bingo. Credit to the latest asker of it, @deeppurpleskeleton:
The answer, in short, is: We have, to date, not come across any example that fills all squares of the Female Armor Bingo in the wild. We did, however, run a contest to break the bingo card and were very impressed with the creativity of the entrants.
Please do click on the Keep reading link and view all the entries. We’re very proud that our blog inspired artists of many skill levels to come up with so many distinct, yet equally absurd costume designs. All of them deserve recognition.
~Ozzie
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Y’know, even if there wasn’t a single woman in all of history who had fought in war or a single example of real, historical female armor, there would be no problem in pointing out fantasy armor is unrealistic because the complaint is not based on what women DID wear but what women WOULD wear.
I think it perfectly sums up the basic flaw in the “women warriors aren’t historically accurate, so realism doesn’t matter when portraying them in media” kind of rhetoric.
Much like… most of the angry ranting we receive, the plea “not proven historically accurate” tends to ignore the key reason why “sex sells” doesn’t work.
In fiction, armor is a costume, and a costume is a statement about the wearer. It is the creator’s opportunity to tell the audience about the world, the society the wearer is from and the wearer of themselves.
If a creator’s most compelling message they can think of is “she’s got sexy bits” then not only is every female character going to be yet another addition to an already over saturated nonsensical trope.
However, if you decide to actually communicate some things like… what the armor is made from, what it’s supposed to protect against, what’s happened to it since it was made, or how the wearer would decorate it: you open up the doors to infinite possibilities.
Some of which may be heavily influenced and inspired by history.
I was quite surprised to find people rushing to comment that a certain terrible screenshot was actually demonstrating destroyable armor (I guess if you already knew about it, and hence knew that her armor had been destroyed… so it doesn’t really help with marketing).
Now we have mentioned destroyable armor before… but maybe it’s best we do a little more talking on it since apparently it’s a thing that’s been sold as making sense. Surprisingly, the first appearance of this trope in video games (that I’m aware of) was inflicted up a male character.
A manly man named Arthur who was on a quest to save his love, Prince Prin Prin (actual name!), from a foe no less than Satan himself (who lives in Hades… just go with it! I promise nothing in the game will make any more sense than this summary. Nothing at all.)
While “soft” armors like kevlar weave and leather will become less protective over time they don’t fly apart for a very simple reason. Anything that hits your hard enough to dislodge armor from your person has hit you hard enough to kill you. Even the force to dislodge regular clothes by impact (rather than deliberate tearing off) will easily kill you in a most spectacular fashion!
Armor isn’t a car, it doesn’t have crumple zones. Your armor being blasted off you and you coming out relatively unscathed means that you are literally tougher and more resistant to damage of all sorts than your armor is.
Missing enamel/coloring, destroyed ornamentation, blood marks, changes in the silhouette on parts etc all convey that the armor is damaged and becoming less and less useful without also conveying that the actual point of the game is to try to see your character naked without them dying.
– wincenworks
A thing we didn’t reference in yesterday’s redesign post is that Kanpani Girls indulges in a very particular version of destroyable armor trope – creepy “defeated” sprites of humiliated waifus with their clothes and “armor” shred to pieces. I’ll put Flavie and Marica’s “defeated” looks under the cut for comparison with the previous post, because it’s genuinely disturbing.
So this week’s throwback is a reminder that there’s no reason to incorporate armor which suspiciously falls apart during (or after) a fight in fiction, especially on female characters. And people who do it have an obvious agenda to show off flesh, not battle damage, which could be easily conveyed in non-pervy ways.
Recently, a friend sent me this image. It had been passed on by her boyfriend; it had reminded him of me. One might expect that connection to fill me with satisfaction, that I, a game designer and writer, am instantly associated with forward thinking and feminist ideals. Instead, I felt humiliated.
This is a great article that does a good job of explaining exactly why arguments excusing ”sexy armor” are invalid and altogether ridiculous.
This awesome article not only thoroughly explains why there’s no way to logically justify sexualization of female characters in video games, but also highlights the struggles that women in the industry go through:
The thing is, in this industry, you don’t want to be “that girl.” The world has communicated very thoroughly, with Anita Sarkeesian’s death threats, with so many comments on Kotaku, and with comments in the hallways of the workplace and the podiums of conventions, that being “that girl” is bad. Real bad. Potentially end of career bad.
But it’s not just dangerous for potential ramifications on career trajectory. There’s also a social component of how “that girl” is insufferable, annoying, and should be punishable by shaming.
Many female game designers, anonymously and publicly alike, confess how they have to deal with sexist standards of the industry, just so they can keep their jobs. It’s a legit problem that men, especially the ones chanting “sex sells!” or “it’s intended for male gamers!”, are either blissfully unaware of or willfully ignorant (my bets are on the latter option, though).
Please guys, read the whole thing.
~Ozzie
People are often quick to dismiss arguments against the conventional wisdom that “sex sells” as “politically correct” idealism. But one of the most compelling argument against the slogan comes from the other side of the political spectrum.
David Ogilvy was one of, if not The great iconic Ad Men of the 1960’s. Unsurprisingly he was deeply invested in the idea of gender roles and claimed “I am less offended by obscenity than by tasteless typography, banal photographs, clumsy copy, and cheap jingles”. He also (literally) wrote the book on how to create effective advertising and measure the effectiveness of your advertising.
He was, amazingly, admantly against introducing sex to sell any product that wasn’t inherently sexual in itself for one simple reason:
All his research and experience in advertising told him it would not work.
What did Ogilvy very sincerely believed was the first step in creating effective advertising an massive sales? To create a high quality product.
That way all that was required was to sincerely show the customers why it was a great product and the rest would take care of itself.
So when developers distort their products (comics, books, movies, video games, etc) by cramming sexualised imagery into them with the mentality of “sex sells” so “more sex will sell even more” they are actually sabotaging their product’s reception, reputation, sales and it’s marketing campaigns.
At least according to an old white man from the 1960s who always assumed women should be house wives… and also happened to be one of the greatest thinkers in advertising.
Bringing it back particularly because it mentions how it is a professional suicide
for women in the industry to call out sexism in game design and narrative. And, in light Jessica Price’s of ArenaNet firing, we learned how even talking back to a male gamer community member can lead to the same.
Sadly, we still operate firmly in the reality where “sex” (or rather: erosion of female self-esteem) is considered a marketing booster and women speaking out for themselves in any way get shoved aside, so we don’t have to have the uncomfortable conversation that maybe they have a point.
~Ozzie
Couldn’t help but make this joke out of the accompanying image from the Jessica Price article linked above.
Don’t know if the writer did it on purpose or not, but thanks!