Hey! I came here to ask for your help. I recently had a discussion about female armour in video games with a male friend. The thing is, while i tried to convince him about how it was sexist and fucked up in so many levels, he said a lot of stuff like: Most of these are from oriental games, only men play video games in asia, sexy women sells because mostly men are buying. I want to know what I could say against that, because I know it doesn’t make it ‘okay’. Thank you <3

Okay… wow at your friend’s assumptions… this is going to take a while.

Firstly and foremost, there is a reason why Ozzie put “She was designed in a country where sexualization is cultural!” prominently on the Female Armor Rhetoric Bingo card.   Actually there are two good reasons:

  1. Local cultural differences don’t excuse how you treat roughly half the population of the world.  Objectifying people is not about sexual expression within your culture, it’s about reducing them down to something less than human.  
  2. The vast majority of people who make this claim don’t know anything at all about the region they’re referring to and are just outright spreading ignorance.

So, with that second point particularly in mind… let’s move on to:

“in Asia…”

Any time you hear someone try to use the justification of cultural differences with “Asia”, you should remind them (violently if necessary) that Asia is not:

  • A culture
  • A country
  • A hivemind
  • A magical wonderland where the rules of reality are suspended and hence things happen with no explanation

Asia is a collection of countries which all have their own cultures and values.  Those cultures are always evolving and the values vary from individual to individual (the individuals also grow – they are people after all).

Often, when people talk about “Asia” (or Asian video games) they mean Japan and/or South Korea. To claim that women in these areas don’t play video games is completely absurd.  I mean lets look at some photos of gaming Internet Cafes in South Korea… notice something?

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(x)

Japan actually has a whole genre of games which are heavily targets at women, Otome.  It is a thriving genre, the same company that makes action games like Dynasty Warriors also makes otome games (along with like fifteen other major companies). It’s also the home of Nintendo – the company that produces gender progressive games like Pokemon.  Japan is also the home of Square Enix, the creators of the famous Final Fantasy – a game with a massive female fan base if ever there was one.

After we received this ask, I messaged a female friend in the South East Asia region over Steam and asked if she thought there was any truth to your male friend’s idea.  Her response:

“only men play video games in asia???
doood
plenty of females play video games in asia. at least half of my friends do. and they’re not just homely wallflowers either”

(After this we discussed what a seriously hot and awesome cousin-in-law my friend has.  It’s not really relevant to games, but her cousin-in-law is awesome… and hot.)

This is not to say that any of these nations are some sort of post-sexism gaming wonderland. Rather that it’s fairly safe to say that the blanket notion of women in Asia don’t play games is just absolutely ridiculous. So on to…

“Most of these are from Oriental games”

Some of the games with terrifying female armor are made primarily in Asia. Some of them are made primarily in the western world. Many of them are made collaboratively and ALL of them are made for the global marketplace.

There are numerous games made in one region with the story based on culture or region of another, stories of how games had to be modified for different markets, etc.  Game companies have been marketing to the world at large for a long, long time.

Due to the increases in customer expectations and the need for broader markets, many  MMOs now involve partnered companies from multiple regions.  AAA games developers now frequently outsource large parts of projects to studios around the world.  

To further confuse things: The Japanese company Square Enix owns several games studios based in and found in Europe.

The line between “Asian” or “western” games on in the marketplace has been really blurry for a long time.

“sexy women sells because mostly men are buying”

If there is one thing I’m sure of, it’s that sex doesn’t sell (unless you’re selling sex).  

There’s seriously no history, precedents or market research to suggest trying to sex up your game has ever helped sales.  It’s just something people do because they want to believe there’s an easy way to get sales.

Bayonetta marketed heavily on sex appeal in order to try to expand from the audience of those who liked the Devil May Cry franchise and ultimately sold less copies.

Duke Nukem Forever heavily marketed it’s own crass version of sex sells… it didn’t impress anyone or help save it from being a dire warning on how not to make video games.

The Dead or Alive franchise invested in the “sex sells” approach with not one, but three “extreme beach volleyball” games.  After all that pandering, the franchise still has no advantage over it’s competitors and struggles to meet it’s (relatively modest) sales goals.

None of these games sales figures can compare in the slightest to Minecraft’s selling over 49 million copies or Call of Duty 2: Modern Warfare selling over 28.5 million.

Even the undeniably vulgar Grand Theft Auto 5, which sold over 32 million copies, didn’t rely on sex to sell it’s product.  Instead the vast majority of the marketing was focused on the three main protagonists and the franchise it belonged to.

All of which is to say that if it were just cultural differences, these games wouldn’t become mainstream titles in the English speaking world.  They’re mainstream titles because lots of people in the western world buy them.

– wincenworks

edit: important note!

satyabear said:

Fabulous post. Also worth mentioning that the term “oriental” is colonialist, racist, and highly offensive.

coelasquid:

In an alternate mirror universe where game developers are terrified of making new franchises starring male leads Gears of War, Call of Duty, Doom, Max Payne, Battlefield, and Deus Ex all star Duke Nukem and people get really angry when you say you wish they would try to make some new male leads instead of hammer Duke Nukem into increasingly tonally different games.

Thank goodness female characters in popular video game franchises never suffer from a lack of diversity in appearance or tonal incongruity.

image

Yes, there is one character who appears in this image line up twice – and it’s not one of the (many) obvious match ups.

– wincenworks

Sexy is not bad. Stripping is not bad. Wearing sexy boots is not bad. You know what is bad? Pandering is. Being a lazy designer at the cost of catching a wider audience is.
A bounty hunter who runs over rugged terrain does not need stripper boots, she needs something with treads and function that can *gasp* still be sexy. I can picture a hybrid boot design that is feminine but rugged, functional but badass.
You know what conveys things like “boosters” and “power” and “high jump”? Springs, coils, energy cells, treads, jets… you don’t have to be literal but you also might want to show, not tell, what a prop does.

High-Jump Stripper Boots! by stephlaberis

Very important quote from this article regarding Samus’s high heels, but it applies to character and costume design in general.

~Ozzie

I don’t think that costume, that a female character deliberately wears into battle and dangerous situations, provides enough protection to qualify as armor…

You know who you are

image

– wincenworks

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

imageimage

Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks

Fetishizing ‘power’ in women characters – having them kicking ass and always being ready with a putdown – isn’t the same as writing them as human beings.

Jack Graham, in Stephen Moffat – A Case For The Prosecution, a guest post on Philip Sandifer’s blog (via linnealurks)

Not exactly BABD’s subject matter (costume design), but very much related. You can’t cry “But this character’s personality makes her WANT to be sexy and badass at the same time!” when being sexy and kicking ass are literally the only two things she’s designed around.

~Ozzie

Why I was never really sold on Bayonetta.

– wincenworks

Funcom’s “Mankini-Gate” double standard

pkudude99 submitted:

An interesting article over at Massively about the recent “Mankini” April Fool’s joke that Funcom put in, but then their upper management pulled:  http://massively.joystiq.com/2014/04/10/chaos-theory-funcom-flubbed-it-with-the-secret-worlds-mankinig/

I think it was stupid of their management to do it, as does the article author.  Why is this allowed for a woman:

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But not this for a man:

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There actually is a male version of that Egyptian outfit that shows quite a bit of skin too, but nothing like it does for the female version,but there are plenty of female-only outfits that are very scanty too.  The worst of the lot is this one:

image

That’s why the April Fool’s joke worked so well — Funcom was poking fun at their own propensity for the double-standard.  And that’s why I’m so upset with their management’s decision to pull the mankini outfit.

For grins, here’s a shot a blogger friend of mine took before they got yanked: 

image

You’ll note the 3rd male in the shot is wearing a traditional speedo, and that’s been left in the game.  I don’t see that it exposes any less skin than the mankini.  I just don’t get it.

Well I suppose it was too much to hope that every executive in gaming would be as cool as Mark Long.

But really, after people have laughed and supported the joke is not the time to shut it down and try to pretend that it never happened.

Especially since the whole point of a mankini is that you can never unsee it.

– wincenworks

Apparently fans speculated it to be a copyright issue (but it’s highly unlikely)… Maybe Funcom wanted to be safe than sorry for not asking 20th Century Fox about official Borat licensing or something? ;P

~Ozzie

Zero Suit Samus’ Heels: Why it’s a Big Deal and Why You Should Care

capriceandwhimsy:

So the thing I keep hearing is that Samus’s new Zero Suit design from SSB4 is okay because “they’re not actually high heels, they’re jet boots.”

Bullshit.

But before we get into that: why is it a big deal that Samus is wearing heels in the first place?

Read More

Great article regarding character and costume design of Samus Aran throughout the years. Things to learn from it:

  • why slapping “jet boots” label on high heels doesn’t justify the heels
  • what Samus’s appearance conveyed in the old Metroid games and what it does now
  • why is Zero Suit worse than a two-piece skin revealing costume Samus used to have
  • how the recent games betrayed Zero Suit’s original purpose

I highly recommend reading it whole!

~Ozzie

In addition, Shattered Earth did a great breakdown on the “Jet Boots” (Dr Evil air quotes there) and explored what they might have looked like if they were designed with purpose here.

– wincenworks