Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

A handy armor design 101 for games (but works for other visual media as well). It approaches a lot of tropes we often discuss, like the importance of covering vital body parts or the absurdity of adding boobplates and high heels to female armor.

I especially like how the article handles the double standard in gendered armor silhouettes, a subject we alluded to before a few times, but didn’t have opportunity to talk in depth about. Thus, here’s an excerpt:

Tight armor and layers

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Looking at the Demon Hunter (Diablo III, Blizzard Etertainment, 2012) above, you will notice that while her shoulder pads and scarf increase in size with her armor level, her waistline does not. In this case, it looks like she keeps wearing only some sort of leather corset to protect her stomach, while strapping on enough excess metal on the rest of her body to build a spare suit of armor. Honestly, I would have advised her to trade the sexy female silhouette for actual protection. This would mean adding for example a gambeson and maybe also a mail under the harness, which would make her waistline several inches thicker.

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[source]

[…] While you would most likely want the layer that looks like leather here to be padded to soften incoming blows, and the harness probably is too tight to actually move around in, it shows quite well how layers are put upon layers in heavy armor. This sadly means that you’ll have to choose between looking like an hourglass and surviving while fighting.

Bolding mine.

Thanks to storiesfromthevoices for directing that link at us!

So yeah, that’s also why we don’t settle on announcing any outfit “good” just because it covers more skin than a bikini. You can’t just paint a skin-hugging suit silver, label it “armor” and call it a day. Armor design doesn’t work like that.

~Ozzie

more on why padding is crucial in armor designmore on armor design | more reference | more resources

On some redesigned female armor I see plackart designed as V-shaped (for example gingerhaze’s purple-white-pink platemail, recently featured at BABD). It looks better aesthetically but on historical armor I saw plackart designed as upside-down V-shaped (for example look at wikipedia article about plackart). I wonder if straight V-shaped plackart which I see a lot in fictional armor has same functionality as a historical prototype.

bikiniarmorbattledamage:

Frankly, I have no idea about significance of V-shape in regards of realistic plate armor (all I learned about armor design was through running this blog). Seems like your question is more suited for an armorer, like Ryan ‘Jabberwock’ who wrote this article.

What’s significant in the post you’re referring to is this bit gingerhaze wrote (some parts bolded for emphasis):

Would this actually work in real life as real armor? Probably not? But I’m not sure that’s the most important thing to focus on, unless you’re making a gritty, realistic, historically-accurate work. For fantasy? COOLNESS is what counts. I’m all for seeing non-sexualized, diverse ladytypes with functional armor, as long as the coolness factor doesn’t get lost!

In fiction, believability based on realism is much more important than sticking to straight-up realism. As simonjadis says in a reply I reblogged some time ago:

naturalistic story tells a story that is completely plausible in our world. No wizards, no dragons, no secret vampires, no alien invasions. Telling a realistic story is telling a story that is logical and consistent and makes sense (even if the setting is in a fictional world or in a reality very different from our own).

And that’s one of the basic things BABD aims for: promoting female warriors who dress in believable and protective manner, not necessarily realistic/naturalistic.

We criticize bikini armors, boobplates etc. not specifically because they’re historically inaccurate (which they are, but so are dragons and orcs). We criticize them because they’re inconsistent with how most fictional settings work.

This Throwback Thursday, a reminder that, contrary to popular opinion, BABD does NOT ask for “realism” in fantasy entertainment, but for consistency.

And, while we still claim there might be legit reasons to design ridiculous skimpy armors, we have yet to see a non-erotic, non-satire explanation that makes sense in the context of the story and doesn’t include double standard.

~Ozzie

Anonymous:

On some redesigned female armor I see plackart designed as V-shaped (for example gingerhaze’s purple-white-pink platemail, recently featured at BABD). It looks better aesthetically but on historical armor I saw plackart designed as upside-down V-shaped (for example look at wikipedia article about plackart). I wonder if straight V-shaped plackart which I see a lot in fictional armor has same functionality as a historical prototype.

bikiniarmorbattledamage:

Frankly, I have no idea about significance of V-shape in regards of realistic plate armor (all I learned about armor design was through running this blog). Seems like your question is more suited for an armorer, like Ryan ‘Jabberwock’ who wrote this article.

What’s significant in the post you’re referring to is this bit gingerhaze wrote (some parts bolded for emphasis):

Would this actually work in real life as real armor? Probably not? But I’m not sure that’s the most important thing to focus on, unless you’re making a gritty, realistic, historically-accurate work. For fantasy? COOLNESS is what counts. I’m all for seeing non-sexualized, diverse ladytypes with functional armor, as long as the coolness factor doesn’t get lost!

In fiction, believability based on realism is much more important than sticking to straight-up realism. As simonjadis says in a reply I reblogged some time ago:

naturalistic story tells a story that is completely plausible in our world. No wizards, no dragons, no secret vampires, no alien invasions. Telling a realistic story is telling a story that is logical and consistent and makes sense (even if the setting is in a fictional world or in a reality very different from our own).

And that’s one of the basic things BABD aims for: promoting female warriors who dress in believable and protective manner, not necessarily realistic/naturalistic.

We criticize bikini armors, boobplates etc. not specifically because they’re historically inaccurate (which they are, but so are dragons and orcs). We criticize them because they’re inconsistent with how most fictional settings work.

This Throwback Thursday, a reminder that, contrary to popular opinion, BABD does NOT ask for “realism” in fantasy entertainment, but for consistency.

And, while we still claim there might be legit reasons to design ridiculous skimpy armors, we have yet to see a non-erotic, non-satire explanation that makes sense in the context of the story and doesn’t include double standard.

~Ozzie

Just out of curiosity, what is your opinion of female cosplayers that perpetuate the horribly designed costumes prevalent in comic books and video games? Now that I’ve been enlightened by your blog (thank you, btw), I cringe any time I see cosplayers that wear costumes that display the problems you discuss. I can appreciate the effort and craftsmanship that goes into their costumes, but I wonder if they think about the bigger issue.

Our opinion is that cosplayers are people with their own agency, acting on their initiative and (hopefully) not putting themselves hence they’re entitled to dress as sexy as they like.

If the choices of cosplayers heavily influenced studios then Harley Quinn would still wear her full body outfit and mainstream media would have a lot greater diversity in character race (eg cosplayingwhileblack ), body types (eg chubby-cosplay ) and gender expression.

Women who cosplay already have to deal with the Fake Geek Girl Myth, explain that Cosplay is NOT Consent and receive unsolicited criticism for not meeting society’s unrealistic beauty standards (even the ones who are also professional models).  Women who cosplay in some outfits display superhuman costume construction skills and spectacular personal confidence. We nothing but sincere respect for the effort and courage it takes to wear many a bingo breaking costume to a convention.

Women in sexy cosplay don’t decide that the media will focus almost exclusively on conventionally attractive women when talking about cosplay. Women in sexy cosplay don’t sit in on design meetings and write notes on concept art with a red marker. Researchers don’t create focus groups of sexy cosplayers to test marketing ideas. Having sexy cosplayer booth babes doesn’t guarantee sales or even a memorable product.

The problem isn’t even that sexy female characters exist (let alone that some people want to cosplay them). There actually are potentially good reasons for the sexy outfits.  The problem is that modern media has standardized making female characters sexy to the extent it’s assumed to be a top priority.

More important than telling the story.  More important than making the character interesting and unique.  More important than expanding your audience outside of straight white cis men. More important than making the character human or relate-able.

This mentality is upheld by myths such as sex sells, only boys play video games and that focus groups of straight white men can reflect everyone’s opinions.

The decisions are made by executives, marketers, creative directors and occasional auteurs who make these decisions on behalf of businesses that need to sell millions of units to stay in business.  They’re re-enforced by media about fantasy art and loud groups who are dedicated to halting all progress.  

Sexy cosplay ladies are not a big enough demographic to keep a AAA title in business and they’re generally not respected by society – they have no more say in what goes in mainstream media than slash fiction writers, furries, let’s players or anyone else who has a hobby related to popular culture.

– wincenworks 

more about cosplay on BABD

jerving-deactivated20181204:

Just out of curiosity, what is your opinion of female cosplayers that perpetuate the horribly designed costumes prevalent in comic books and video games? Now that I’ve been enlightened by your blog (thank you, btw), I cringe any time I see cosplayers that wear costumes that display the problems you discuss. I can appreciate the effort and craftsmanship that goes into their costumes, but I wonder if they think about the bigger issue.

Our opinion is that cosplayers are people with their own agency, acting on their initiative and (hopefully) not putting themselves hence they’re entitled to dress as sexy as they like.

If the choices of cosplayers heavily influenced studios then Harley Quinn would still wear her full body outfit and mainstream media would have a lot greater diversity in character race (eg cosplayingwhileblack ), body types (eg chubby-cosplay ) and gender expression.

Women who cosplay already have to deal with the Fake Geek Girl Myth, explain that Cosplay is NOT Consent and receive unsolicited criticism for not meeting society’s unrealistic beauty standards (even the ones who are also professional models).  Women who cosplay in some outfits display superhuman costume construction skills and spectacular personal confidence. We nothing but sincere respect for the effort and courage it takes to wear many a bingo breaking costume to a convention.

Women in sexy cosplay don’t decide that the media will focus almost exclusively on conventionally attractive women when talking about cosplay. Women in sexy cosplay don’t sit in on design meetings and write notes on concept art with a red marker. Researchers don’t create focus groups of sexy cosplayers to test marketing ideas. Having sexy cosplayer booth babes doesn’t guarantee sales or even a memorable product.

The problem isn’t even that sexy female characters exist (let alone that some people want to cosplay them). There actually are potentially good reasons for the sexy outfits.  The problem is that modern media has standardized making female characters sexy to the extent it’s assumed to be a top priority.

More important than telling the story.  More important than making the character interesting and unique.  More important than expanding your audience outside of straight white cis men. More important than making the character human or relate-able.

This mentality is upheld by myths such as sex sells, only boys play video games and that focus groups of straight white men can reflect everyone’s opinions.

The decisions are made by executives, marketers, creative directors and occasional auteurs who make these decisions on behalf of businesses that need to sell millions of units to stay in business.  They’re re-enforced by media about fantasy art and loud groups who are dedicated to halting all progress.  

Sexy cosplay ladies are not a big enough demographic to keep a AAA title in business and they’re generally not respected by society – they have no more say in what goes in mainstream media than slash fiction writers, furries, let’s players or anyone else who has a hobby related to popular culture.

– wincenworks 

more about cosplay on BABD

sandandglass:

The Creative Act of Listening to a Talking Frog

Kermit the Frog gives a talk on creativity and creative risk-taking

We touched upon the subject of how taking no creative risks leads to creating content that is not only unoriginal, but also casually offensive

Also, more often than not, the belief in effectiveness of tired formulas seems to go hand-in-hand with this weird conviction that anything an artist makes is inherently “creative” and therefore should not be criticized. Or revised. Which is, to say the least, a pretty damn disingenuous attitude.

~Ozzie

more about “creative freedom”

Anonmois submitted: 

So, the new Fire Emblem on 3DS got announced…
Immediately, a certain female character gathered quite a number of followers.
How is she dressed you wonder?

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I don’t even know what is going on in the lower bottom. Is that a flag?

mini-mosca submitted:

Nintendo released a video showing its New Fire Emblem game and it looks really cool, but some of the armor is… questionable. Miss Purple Hair has some nice arm and waist armor, but they went the lingere route with the rest. Battle panties and a massive boob window don’t seem like a good choice for a war. The blond guy seems to be wearing very similar armor, but he gets to keep his pants on.
Fire Emblem has some really good examples of female armor, but then there are really bad ones like this. I never know what to expect.

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At this point it’s just boring how “unique” her design is. A dress with crotch cut-out to see her panties nice and clear, the bubble breasts that have a weird belt jammed between them

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..which reminds me a bit of this pointless and painful-looking “boob harness”.

So original! Much creative! Groundbreaking, even!

~Ozzie

Surely this can’t be simple pandering, clearly there’s just some sort of complex message her that I can’t see because I’m not in the Fire Emblem fandom.  Let’s see what the fandom thinks of Camilla…

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Oh…

-wincenworks