The hilarious front line in the tragic war against ridiculous female armor
Tag: threwback
Posted on
It’s funny how when you have a female character who has magical or supernatural protection, and thus can “wear whatever she wants”, that “whatever” always turns out to be lingerie.
Glock H. Palin, Esq.
Yeah, funny that… It’s almost as if Thermian Argument and false assessment of agency had an ugly baby. And that baby kept turning up everywhere.
Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:
Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.
Alas, it seems to commitment knows no bounds:
Can’t imagine why they have so few female players…
– wincenworks
Posted on
Posted on
Posted on
(submitted by Jury)
Whoah. The absurd of Tera, the universal example of logic-defying female battle outfits, advertising itself to have “practical armor”… that is skin-tight and boobsock-y on women leaves me astonished.
This armor is so totally practical that even Erik Larsen, the devoted anti-practicality in women’s costumes guy, probably wouldn’t mind it.
Dear Tera’s Creepy Maketing Guy: Just because boobplate and figure-hugging metal cover more than what you usually call “armor”, it doesn’t mean you should label it as “practical”.
~Ozzie
Posted on
I think it’s been long enough but if you find yourself getting ready to type up a comment related to Mass Effect: Andromeda’s animations please consider watching this educational video from Extra Credits and not commenting here instead. This post is going to be a clarification of what we mean when we say Creepy Marketing Guy, and since the first post on this topic featured Samara, it’s only fair that Cora be the star of the clarification.
First, let’s start with what we do not mean when we refer to Creepy Marketing Guy. It does not refer to:
Using distinctly porny ads to promote products (be they porn or not porn), particularly if they’re generic images from a clickbait ad company
What we instead refer to is a product where you can see the development team’s intentions are to create something where every element is involved in telling a specific story – and then someone (usually marketing) steps in and makes the change specific parts of them with the assumption that the cishet male demographic needs the sexual availability of at least one female character broadcast to them in order to be interested in the unrelated aspects.
In this case, they pick Cora Harper, who is an ultra-professional soldier (one of the most battle hardened in the team), introduced as being calm in a crisis, the second in command on the mission, and seems to use “male” set of animations for her running, etc (instead of the elbows-in butt wiggle run generally assigned to female characters, including fem!Ryder).
Then you see in the outfit in the top of the post before launching into the tutorial mission, during which she appears in cut scenes like this:
Pretty much every other female character in the establishing chapters of the game has pragmatic, non-gendered attire on and off the battlefield. But, since Cora is a romance option for bro!Ryder, she apparently needs to wear a fetish outfit sculpted around her boobs and butt, while on the battlefield. The other female member of the away team who is a romance option also similarly needs to broadcast she’s got a sexy side (she also only owns one set of clothes).
All other traits other than romance option to bro!Ryder are considered secondary – to the extent now Cora looks not just contradictory to her character but out of place in the game about exploring a new galaxy, finding wondrous alien technology and shaping humanity’s future.
(This does not seem to apply to the male romance options, examples 1 & 2)
Ironically this now means she is so out of place cannot be included in marketing material without making the game look a ridiculous parody of a dramatic adventure exploring alien worlds in a new galaxy. It’s almost like they should have just given her one of the dozens of pragmatic outfits I am sure the concept artists designed for Cora before being told to sex it up.
– wincenworks
What is it with the “above boobs and under boobs belts” design feature that’s become so popular lately? Also, I thought Ashley’s outfit in Mass Effect 3 was insulting; the new BioWare studio really took it up a notch, though. … Good job?
I’ve read none of the promotional material for ME:A before it came out, so when I watched part of a Let’s Play of it out of curiosity, I couldn’t believe that Cora was this battle-hardened badass soldier type; I thought she was just another human on the ship. Her design makes me think of EDI before anything else. Those really sad attempts at actual armor pieces (like the baby plates on her shoulders) somehow make it worse, like Creepy Marketing Guy begrudgingly allowed it.
Also, send help, that butt window is staring into my soul.
As a blog focused on criticism, there’s something we come across regularly in responses to our writing – insistence that we’re “never happy” no matter how much better a particular example is than most media we feature on BABD.
Readers (though mostly detractors) question why we can’t qualify something (mostly games) as 100% positive example if it does one thing better than the rest in its medium/genre/etc.
Examples:
Samus Aran is a formidable fighter and legendary female game protagonist, so it’s totally not a big deal that with every iteration of the character she gets designed as daintier, more conventionally feminine and runs around in skin-tight undersuit and impossible heels rather than her classic power armor.
Overwatch has cast with diverse ethnic and cultural backgrounds, therefore we should ignore how, despite that, most of its female characters are a very slight variation on the same “pretty” character mold and have costumes and poses that put gratuitous emphasis on their boobs and butts.
NieR Automata’s creator admits the main character is another skinny chick in high heels and with boob window, because of his personal preference instead of some convoluted lore-specific excuse… and that honesty means her design is beyond criticism?
It’s quite disheartening to have the audience insist that we should settle for media to be tiny bit better than mediocre and call it a day. That a game or its creator not being as bad as they could deserve to be awarded and held up as an example for the rest of the industry.
We refuse to set our standards so low that “her battle costume isn’t a literal bikini” or “has characters who are female in it” or “shows a male butt/chest sometimes” qualify a title as good, equal gender representation with no room for improvement.
Being better than a random asset-flipping game with stolen artwork in their web ads isn’t hard. Being better than your last project and learning from its mistakes should be a given. Simply not makingasinine excuses for poor representation shouldn’t be applauded. No-one is asking for perfection, but all creators should be held accountable for the product they’re selling, with its good and bad sides.
BABD in particular, instead of doing comprehensive reviews, is focused on female costume and character design compared to male ones. Yet even such specific topic can’t be talked about from both angles without someone decrying unfairness. Does it really say more about us being negative and cynical or the fans being entitled and blind to any challenging point of view?
~Ozzie
*The link leads to a satirical @pointandclickbait article, but the satire is not really all that exaggerated. Yes, really.
So now and again we get people insist that x title shouldn’t be counted because it’s intended to be viewed as porn (especially if that product is from a country outside the English speaking world… because reasons).
Reasons for this assumption often include:
The presence of explicit fan service or sex scenes
The inclusion of ridiculous double standards
Fans having labelled it as an erotic product on their own wikis
The publisher having actual porn products in their catalog
But generally this just assumes that by shoehorning in some sexualized content a product immediately becomes excluded from criticism. Very few products exclude all content from their own genre (plenty of action movies have a romantic subplot for example).
Generally a lot of the cross genre trends have a pretty basic premise behind them, it helps improve the audience investment:
Comic relief in horror and thriller helps avoid the audience becoming desensitized or burnt out from the tension
Having a love interest can humanize a protagonist (or an antagonist) and increase your ability to get invested in them
Mixing a little mystery with your modern fantasy story reminds the audience of how little we really notice or know about the world around us and makes them more accepting to the idea of secret magic
So, what purpose does having ultrasexualized costumes for female characters and regular arbitrary fan service? Well, mostly it’s because of the general belief that certain demographics need a lot of reassurance that some products are okay for them, and in fact made exclusively for them:
That’s not to say that there aren’t products or stories where including sexual content gives it a boost, but generally you’ll want to do it in a way that makes sense and does actually improve the product and that still doesn’t make it porn.
You can physically eat a lot of things, but just as you wouldn’t call it food unless you buy it specifically to eat it, you shouldn’t call it porn unless you buy it specifically for sexual gratification.