Best and Worst of 2019

So a new year is upon us, it’s a good time to reflect on our best and worst of the past year.  There’s always plenty of good stuff in our positive examples, and sexy male armor, tags of course.

The Best of 2019

Pretty good year for video games and other media in that more studios seem to be trending towards creating more equitable attire for characters to varying degrees.  Even Games Workshop has released some new Sisters of Battle that look like formidable warriors (as opposed to well…), and have promised more. There are a few stand outs:

Captain Marvel by Marvel Entertainment

This movie was a great start to the year and addition to the dialogue regarding the Marvel movies.  Representation of women and same-gender relationships were great discussions sparked by it, and it smashed a box office record in the process.

Control by Remedy Entertainment

Weird, compelling and a whole lot of destructive fun – the adventures for Jesse Faden warrant almost infinite exploration and interpretation – all without needing to engage in exploitation of women.

Wolfenstein: Youngblood by Arkane Studios & Machine Games

The iconic game of killing Nazis provided as with the new and exciting opportunity let the players co-operate as a pair sisters killing Nazis for themselves.

Apex Legends by Respawn Entertainment

Battle Royales are a big market right now, and it’s nice to see one that embraces diverse characters and provides the female characters with interesting roles and equipment (that is also practical looking)

And because I’m not too proud to admit to schadenfreude: 

Sex Sells – Confirmed invalid, again

Amongst others we took great delight in that the attempts to use sex to sell by EM83R completely fall over, along with the release of the Kill la Kill video game going pretty much unnoticed.

The Worst of 2019

For simplicity I’ve limited this to major media and not the various groups of the worst people supporting the worst celebrities – because those people don’t need  our platform and never change.

Mortal Kombat fanbase highlights general toxicity in gamer culture

So, Mortal Kombat 11 came out and it’s… well it’s a Mortal Kombat game, but a few changes to default designs and made a few female characters have less conventionally sexy outfits… and well, capital G gamers did not take it well:

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(And of course, Final Fantasy had a small riot due to a portion of the cis male fan base having no idea of how boobs or bra sizes work)

League of Legends studio, Riot Games, confirmed as misogynistic cesspit

Throughout the year various details came out about the studio being a horrendous to female staff – to the point where a judge ruled they have to pay ten million dollars compensation to female employees.  It’s good that they received some compensation, but it shows how the video game industry still has a long way and how if a studio’s products look like it doesn’t care about women… it probably doesn’t.

Media and platform capitulation to Nazis

If you’re wondering why you hadn’t seen more on Wolfenstein: Youngblood or Control, it’s because pretty much the vast majority of platforms such as Steam and rating services such as MetaCritic still want to take a hands-off approach to their communities because they just don’t care.  Of course, there’s also the issue of how Kelly Marie Tran was all but written out of Rise of the Skywalker.

Bloodstained: Ritual of the Night

Well the game is out now and while it was celebrated for its nostalgic qualities, it sadly also carried along all the nostalgic ideas on how female character’s costumes should just be generically sexy without anything thought on… anything else at all… not even whether the clothes can even exist.

Of course, the comic industry remains a trash fire… for many years running now.

– wincenworks

Okay so, when this got it’s first E3 announcement I expressed concern that Bloodstained: Ritual of the Night was:

Seems to be drifting away from being a gender-flipped love letter to the Castlevania and looking more and more like a cheap game hacked together with generic store-bought assets and all the creative focus on sexy outfits and sexy scenarios for the female characters.

Prior to that @gepwin bingo’d the concept art.

 Apparently we were not alone in concerns about the appearance of this game, because Igarashi was so upset by the feedback on social media that he promised to prove people wrong:

So um… clearly this didn’t include fixing anything about the costume or general design.  One interesting factor is the game now has items that change Miriam’s appearance, which implies that thing on her head is a headband, not horns…

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Unfortunately the one item that doesn’t seem to change, is that hideous, unflattering dress which is sadly, far from the worst outfit on a female character in the game.

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That um… those aren’t real clothes… nobody wear that.  Shame that during the entire development process they couldn’t consult with someone who actually wears dresses and other feminine items – particularly if this is going to be the first boss in the game…

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– wincenworks