Settling for the next best thing.

bikiniarmorbattledamage:

As a blog focused on criticism, there’s something we come across regularly in responses to our writing – insistence that we’re “never happy” no matter how much better a particular example is than most media we feature on BABD. 

Readers (though mostly detractors) question why we can’t qualify something (mostly games) as 100% positive example if it does one thing better than the rest in its medium/genre/etc. 

Examples: 

It’s quite disheartening to have the audience insist that we should settle for media to be tiny bit better than mediocre and call it a day. That a game or its creator not being as bad as they could deserve to be awarded and held up as an example for the rest of the industry. 

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We refuse to set our standards so low that “her battle costume isn’t a literal bikini” or “has characters who are female in it” or “shows a male butt/chest sometimes” qualify a title as good, equal gender representation with no room for improvement. 

Being better than a random asset-flipping game with stolen artwork in their web ads isn’t hard. Being better than your last project and learning from its mistakes should be a given. Simply not making asinine excuses for poor representation shouldn’t be applauded. 
No-one is asking for perfection, but all creators should be held accountable for the product they’re selling, with its good and bad sides.

Popular media, especially video games, has a huge problem with fan backlash against lesser-than excellent reviews scores*. And this is not much different – expecting negatives not to be acknowledged because positives exist. 

BABD in particular, instead of doing comprehensive reviews, is focused on female costume and character design compared to male ones. Yet even such specific topic can’t be talked about from both angles without someone decrying unfairness.
Does it really say more about us being negative and cynical or the fans being entitled and blind to any challenging point of view?

~Ozzie 

*The link leads to a satirical @pointandclickbait article, but the satire is not really all that exaggerated. Yes, really.

We must be doing pretty well lately, given that the majority of totally legit criticism we receive seems to be around the idea that there is really nothing wrong with anything… so naturally we must be deluded or clueless to think there’s some sort of issue with depictions of female characters.

(My personal favorite for this has been people rushing in to tell us since we don’t, allegedly, know enough about a male character in a scene – we clearly can’t tell if a female character’s outfit is ridiculous)

All of this, of course, coming back to the same statement when properly translated: “I am comfortable with the level and quality of representation other people are being given, so fuck them if they’re not.

When really, the overall goal shouldn’t be to make everyone begrudgingly accepting of the state of global media.  The goal should be to make everyone excited about the state of global media.

Because right now every major professionally produced piece of media has so much potential to explore long neglected opportunities and break away from painfully boring cliches.  That they’re not doing that isn’t some sort of mild disappointment, it’s just ridiculous.

– wincenworks

Tidy Up Tuesday #83


Please remember to always provide sources with any submissions as there is no guarantee we’ll be able to trace the origin of any images without some help.


OP of the throwback post from three weeks ago,

thaumaturgists (formerly durendals) actually rephrased its old text after a couple of years to have better wording regarding the notions of individual character agency: 

on a textual level, a female character can dress however she wants and shouldn’t be shamed and hated for what she prefers to wear.

on a metatextual level, she might still have been designed with an intention to provide fanservice.

this means that criticising a design and the person/people who created it, as opposed to a character, is not misogyny. being displeased about the way a character has been designed is not synonymous with hating her. it is impotant to recognise that character designs don’t exist in a vacuum. 


On related note, “slut shaming” is a term that refers to being shitty to real people who posses their own agency, not fictional characters. For further commentary on the matter, read any of those posts


Casual reminder that our blog does have a Frequently Asked Question (or rather, Frequently Screamed Arguments) section.


Things we addressed before: 


~Ozzie, – wincenworks & -Icy

Y’know, even if there wasn’t a single woman in all of history who had fought in war or a single example of real, historical female armor, there would be no problem in pointing out fantasy armor is unrealistic because the complaint is not based on what women DID wear but what women WOULD wear.

A. Noyd 

Came across this amazing comment while archive binging our positive examples tag

I think it perfectly sums up the basic flaw in the “women warriors aren’t historically accurate, so realism doesn’t matter when portraying them in media” kind of rhetoric.

~Ozzie

(via bikiniarmorbattledamage)

Much like… most of the angry ranting we receive, the plea “not proven historically accurate” tends to ignore the key reason why “sex sells” doesn’t work.

In fiction, armor is a costume, and a costume is a statement about the wearer.  It is the creator’s opportunity to tell the audience about the world, the society the wearer is from and the wearer of themselves.

If a creator’s most compelling message they can think of is “she’s got sexy bits” then not only is every female character going to be yet another addition to an already over saturated nonsensical trope.

However, if you decide to actually communicate some things like… what the armor is made from, what it’s supposed to protect against, what’s happened to it since it was made, or how the wearer would decorate it: you open up the doors to infinite possibilities.

Some of which may be heavily influenced and inspired by history.

– wincenworks

bikiniarmorbattledamage:

durendals:

on a textual level, a female character can dress however she wants and shouldn’t be slut-shamed and hated for what she prefers to wear.

on a metatextual level, she might still have been designed with an intention to provide fanservice.

this means that criticising a design, as opposed to a character, is neither misogyny nor slut-shaming. being displeased about the way a character has been designed is not synonymous with hating her. 

have i made myself clear?

CRYSTAL CLEAR.

PS: I love you, durendals. Why didn’t I see this post on my dash ever before? It’s perfection.

Throwback this week: the character’s agency argument in a nutshell.

A silly, sexualized outfit might as well fit* the character’s personality and preferences within her story. That doesn’t make her design any less silly and sexualized to us, real people consuming that story for entertainment and criticizing it.

~Ozzie 

*Keep in mind, though, that just as often it can’t be justified with even that much. Some characters walk around in bikinis or boob and butt windows despite being canonically modest or shy or body conscious etc. because Creepy Marketing Guy put his foot down and demanded for every lady in the story to be poster child of “sex sells”.

She-Ra Reboot

Something a lot of readers asked us to chime in on is the recently revealed artwork for rebooted She-Ra cartoon. 

Considering the showrunner for it is Noelle Stevenson, aka @gingerhaze, the author of Nimona and co-creator of Lumberanes, and from whom we reblogged a couple times in the past, it’s quite safe to assume it will be much more interesting and diverse than the original’s “exactly like He-Man, except looks like a Barbie doll and rides a flying unicorn.”

First off, judging from the EW interview, Stevenson intends to take full advantage of the heroine’s backstory, in which she was kidnapped and raised from infancy by the Evil Horde before she turns against them as She-Ra. That leaves a lot of story potential for internal conflict and development of relationship between princess Adora, her antagonists and friends (some of whom will likely be one and the same). 

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Second, and more relevant to BABD, her character design is pretty damn solid mix of stylized magical girl elements (long hair, barely any armoring) and some practical choices, like comfortable looking shoes, short pants under her tunic and breast piece without the original’s cleavage. This is what we mean when we say a warrior design can be feminine without being objectifying. 

And yes, since we need to address the elephant in the room: there is a vocal minority of entitled manbabies crying that their childhood icon got snatched by the evil gay SJW agenda. 
That Adora/She-Ra, a teenager, is deliberately unsexyfied and that is bad because sexyness is totally what original show’s intended audience (young girls who wanted a He-Man’s feminine counterpart) liked about her. Not to mention allegations that the story is going to be “forcibly” turned into a queer narrative by the lesbian showrunner, which would be a bad thing, because…? 

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[Because Diverstiy & Comics dude is a raging bigot, that’s why]

Also, people who who think that She-Ra or He-Man can be suddenly turned gay clearly didn’t rewatch either of the 80s shows lately

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Here’s hoping that if this series catches on, then maybe a He-Man reboot comes next, this time turning all the gay undertones into overtones and angering  dudebros even more. 

~Ozzie

see also: Original She-Ra’s co-creator calls bullshit on claims that she was supposed to be “an idealized woman” | The Backlash Over She-Ra’s Redesign Is Why Girls Can’t Have Nice Things 

Tidy up Tuesday #80

For those who personally dislike our stream redesigns aesthetically – please just say that instead of trying to justify your negative opinions with character lore.

Using Thermian arguments to validate your dislike of someone’s artwork is not a flattering look.

Regarding our reference to the Jessica Price controversy in last week’s throwback: Even if we believed that she grossly stepped out of line (she didn’t) or that Deroir didn’t mansplain to her (he did), or that Peter Fries firing proves it’s not about sexism (it does not) – we do not and will not support the actions and statements of Mike O’Brien, and by extension: AreaNet.

A couple days before that post we made a reblog about Mike Choi telling his critics to go fuck themselves and listed a couple other male professionals displaying similar behavior and keeping their jobs. That tells you everything you need to know about double standards in the industry and is, by far, the critical aspect of the conversation. 

For in-depth analysis of the Price case, we highly recommend this comprehensive Twitter thread by John Teasdale.

~Ozzie, – wincenworks & -Icy

So, Darksiders III is coming out in November and of course we’re getting the promo videos and Fury looks… well the kindest thing that can be said is that she looks better than the comic indicated she would.

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Naturally this has led to a certain demographic deciding that her appearance is… unsatisfactory and they last year they needed to declare their discontent and declare it representative of “gamers” and alleges that the design above makes her “armored up to the point of being unfeminine and almost no more clearly recognizable as woman.” (actual quote, after having a year to edit it)

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I mean…

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– wincenworks 

When I first watched that trailer, what struck me most is how SERIOUSLY it takes itself, while having a heroine who looks just. that. silly. 

And gamer dudebros apparently think that THIS is “SJW pandering”, REALLY? Being encased in skin-tight metal, including a boobplate so ridiculous and badly designed it doesn’t even warrant breast support of a basic bra? 

So now, in salty dudebro terms, both this and this is a “politically correct” armor “too unfeminine and no longer recognizable as a woman”: 

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~Ozzie

“Sex sells. Deal with It.”

“Sex sells. Deal with It.”

bikiniarmorbattledamage:

castleintheairwaves:

This is a great article that does a good job of explaining exactly why arguments excusing ”sexy armor” are invalid and altogether ridiculous.

This awesome article not only thoroughly explains why there’s no way to logically justify sexualization of female characters in video games, but also highlights the struggles that women in the industry go through:

The thing is, in this industry, you don’t want to be “that girl.” The world has communicated very thoroughly, with Anita Sarkeesian’s death threats, with so many comments on Kotaku, and with comments in the hallways of the workplace and the podiums of conventions, that being “that girl” is bad. Real bad. Potentially end of career bad.

But it’s not just dangerous for potential ramifications on career trajectory. There’s also a social component of how “that girl” is insufferable, annoying, and should be punishable by shaming. 

Many female game designers, anonymously and publicly alike, confess how they have to deal with sexist standards of the industry, just so they can keep their jobs. It’s a legit problem that men, especially the ones chanting “sex sells!” or “it’s intended for male gamers!”, are either blissfully unaware of or willfully ignorant (my bets are on the latter option, though).

Please guys, read the whole thing.

~Ozzie

People are often quick to dismiss arguments against the conventional wisdom that “sex sells” as “politically correct” idealism.  But one of the most compelling argument against the slogan comes from the other side of the political spectrum.

David Ogilvy was one of, if not The great iconic Ad Men of the 1960’s.  Unsurprisingly he was deeply invested in the idea of gender roles and claimed “I am less offended by obscenity than by tasteless typography, banal photographs, clumsy copy, and cheap jingles”.  He also (literally) wrote the book on how to create effective advertising and measure the effectiveness of your advertising. 

He was, amazingly, admantly against introducing sex to sell any product that wasn’t inherently sexual in itself for one simple reason:

All his research and experience in advertising told him it would not work.

What did Ogilvy very sincerely believed was the first step in creating effective advertising an massive sales? To create a high quality product.

That way all that was required was to sincerely show the customers why it was a great product and the rest would take care of itself.

So when developers distort their products (comics, books, movies, video games, etc) by cramming sexualised imagery into them with the mentality of “sex sells” so “more sex will sell even more” they are actually sabotaging their product’s reception, reputation, sales and it’s marketing campaigns.

At least according to an old white man from the 1960s who always assumed women should be house wives… and also happened to be one of the greatest thinkers in advertising.

-wincenworks

This week’s throwback – an article analyzing the very dubious idea of “sex selling” everything, including decidedly non-erotic properties, in video games. 

Bringing it back particularly because it mentions how it is a professional suicide

for women in the industry to call out sexism in game design and narrative.
And, in light Jessica Price’s of ArenaNet firing, we learned how even talking back to a male gamer community member can lead to the same. 

Sadly, we still operate firmly in the reality where “sex” (or rather: erosion of female self-esteem) is considered a marketing booster and women speaking out for themselves in any way get shoved aside, so we don’t have to have the uncomfortable conversation that maybe they have a point.

~Ozzie

Couldn’t help but make this joke out of the accompanying image from the Jessica Price article linked above.

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Don’t know if the writer did it on purpose or not, but thanks!

-Icy