eschergirls:

cristheweirdo:

Objectification and…Men?

by Jimquisition


For any guy that responds to women’s objectification in any media (yes, this video pertains to video games specifically, but it still applies to all other forms of media.) with “well men are objectified too!”, sit the fuck down and watch.

Reblogging this because I’ve had this video submitted to me a bunch, and I conveniently saw this on my dash. 🙂

Jim makes the important distinction between idealization and objectification.  Male characters are idealized in some ways, but as a power fantasy, are much more varied, and are created for straight cis men to see themselves as.  They are idealized, but as the subject.  Mainstream gaming is still typically created by straight men for straight men.  It doesn’t mean there are never any problems with the way that’s done, how characters portrayed, or that that can’t be addressed, but it’s still an important distinction.

Female characters are made for men to want sexually, to look at, fantasize about, and to be attractive to the male gamer, even if they’re the protagonists.  They’re meant as objects for the straight male audience.  An example of this is when Jim pointed out in a previous video that publishers don’t want developers to have female characters in straight relationships because they’re meant for the (presumed to be straight male) player to think of as a potential girlfriend, and they fear the players would be turned off if she has sexual agency of her own. 

simonjadis:

bikiniarmorbattledamage:

About Female Fantasy Armor by ~Kaptain-Kefiah

Read More

Absolutely excellent post. As a viewer, I’m absolutely distracted (by the mostly nude man), but there’s no way that I’d be facing him on the battlefield going “and now I’ll just wield this polearm and … oh no, he’s hot!”

By far my favorite point is that there is a difference between telling a realistic story and a naturalistic story. naturalistic story tells a story that is completely plausible in our world. No wizards, no dragons, no secret vampires, no alien invasions. Telling a realistic story is telling a story that is logical and consistent and makes sense (even if the setting is in a fictional world or in a reality very different from our own).

PS: About the chainmail bikinis, specifically? Don’t say “oh okay but what if she were wearing it like a joke and then ended up being stranded somewhere in that,” because then it’s clear that, as a writer, you’re just using a “crowbar” to force your character into a bikini. Same thing if the bikini armor is somehow magical and sufficiently protective—it’s obvious and awkward because you obviously just wanted an enchanted bikini in your story.

There are plenty of opportunities to make characters wear less clothing. For one thing, people in the privacy of their homes tend to wear less (and everybody loves a good in-the-room shirt-change—they’re almost mandatory on supernatural dramas). Also, an kind of shape-shifter who does much more than swap faces is going to have a clothing problem. Unless you are using fairytale/Harry Potter magic where clothes transform, too, most versions of werewolves are going to have issues with their clothing. Same thing for someone who turns into a hawk or vapor or a fire golem or a giant squid.

But if you’re telling a story about a fantasy world and you want a warrior man or woman who is under-dressed, consider other things. Take Young Justice (the recent television series). Superboy often ends up with his shirt partially or completely destroyed, because while he is all but invulnerable, his shirt is made of cotton and does not take as well to being slashed at by claws or set on fire or hit with a blast from an energy weapon.

An invulnerable warrior would not necessarily have invulnerable clothing or armor, and if there were some rare material that was nearly as invulnerable as the warrior herself/himself, it might be expensive. I think that it’s a bit of a cheap move, but someone who is invulnerable and on a tight budget might spend the money on “modesty” armor that can survive a blast of dragonfire or being gnawed on by a pack of wolves. After that, you keep the story engaging and stakesy by deciding upon that unbreakable warrior’s vulnerabilities (drowning, starvation, suffocation, inhaled or ingested poison, magic, telepathy, kryptonite, whatever).

But even if you got yourself a dragonscale loincloth or a diamondmail bikini, you’d still wear clothing of some sort over that. And it probably wouldn’t be skintight. You don’t have to be ashamed of your body to not wear a catsuit—you might just want to be comfortable or not stick out like a nothing-to-the-imagination thumb in the middle of a crowd.

(You needn’t make such a character completely indestructible — there are a lot of superpowers that make a person not need actual armor, including unbreakable skin (which leaves you immune to cuts, not to bruises and crushing attacks) and regeneration (like a vampire or Wolverine), though most regenerators would probably want armor anyway)

Great response! simonjadis makes some really good points!

mod note: best parts bolded for emphasis

It’s Time to Retire “Boob Plate” Armor. Because It Would Kill You

It’s Time to Retire “Boob Plate” Armor. Because It Would Kill You

The Games of Chance: FEATURE – inequality in character design.

The Games of Chance: FEATURE – inequality in character design.

Video Game Characters & Sexualization 101

costumecommunityservice:

Sexualization is an emphasis on secondary sexual characteristics and sexuality.

A sexualized character is one with emphasized secondary sexual characteristics and sexuality.

A hyper- or over-sexualized character is one with extreme, exaggerated focus on secondary sexual characteristics and sexuality at the expense of or in place of other attributes

that’s it

Fantasy Armor and Lady Bits

Fantasy Armor and Lady Bits

As if that wasn’t enough, twin-bulged breastplates ignore the anatomical makeup of the female breast itself. To make a long story short, the breast largely consists of fat and modified sweat glands (for the production of milk, that is), and hence it’s not nearly as solid as a comparable mass of muscle. So all but the largest breasts can be bound quite flat against the woman’s chest without occasioning too much discomfort. In turn, this means a fighting woman probably isn’t going to need a breastplate with a chest profile larger than one worn by a fighting man of a similar height and general body shape, and therefore it’s quite likely that the woman would simply fit into the man’s breastplate with the aid of some padding to make up the slack in the waist and shoulders.