thoughtspirals:

Hi LG. So on the female power fantasy thing: I agree that the sexy warrior babe thing is overused, and women should have WAY more options. But, in interractive media-video games & rpgs, shouldn’t women have the OPTION of playing that, as well as not?

bikiniarmorbattledamage:

lawfulgoodness:

Nope!  No more sexy!  Sexy has been hereby banned.  No more sexy for anyone!

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From that post about female power fantasies

Sexy Warrior Babe type of character is vastly overused, so it’s really hard to to make it work without looking like you’re playing it straight.

Please remember that I’m a dude, and my opinion on what media “should” or “shoudl not” look like in regards to a) how women are portrayed and b) what women should enjoy is pretty close to irrelevant.  I try to throw in a cheap joke here or there, or offer some practical application for what women (or any other group regularly discrimnated against) have said about it.  I’m not about to start criticizing women for liking what they like or how they interact with video games.

I will say that any game that markets itself on it’s ability to appeal to the male gaze (especially through super-sexy / absurdly revealing clothing on its female characters) isn’t doing it for their female audience.  I’m all for fully-featured, rich, comprehensive character customization, both in physical traits and clothing.  Let folks do what they want with their character (including skin tone, muscle & fat composition, size, height, weight, etc).  I’m more suspicious of a game in which it is incredibly difficult to find female clothing that is both functional and non-revealing.

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I’m guessing @bikiniarmorbattledamage can offer better insight into this, but for me, I’m casting a side-eye to any video game that markets itself using half-clad women as marketing gimmicks.

This is a nice summary of the quoted post and of what our response to things like “do you want to ban all sexyness in media?” is.

Thank you, @lawfulgoodness

~Ozzie

In a perfect world, all RPGs will give the player the ability to play as any gender, and wear armor in all levels of protection/nudity. But that’s not the world we live in.

We don’t want to remove all sexiness from all mediums in past, present and future. What we want is for the media’s default representation of women to NOT just be “hot chicks” for the presumed cis het male audience to consume as objects. We just want women in media to be treated with as much respect, complexity and care as the men. And maybe then we can also explore more male power fantasies besides just “big muscle.”

-Icy

bikiniarmorbattledamage:

grubwizard:

if your female character doesn’t look like she has lived the life she leads and you can’t get a sense for her actual personality by looking at her because you’re too focused on making her pretty and perfect and palatable it’s bad character design and you should feel bad

It’s worth noting that, generally speaking – this is why concept artists want to be concept artists. They want to convey feelings, story and inspire the imagination. It’s not uncommon for concept artists to do staggering amounts of research in order to find ways to convey a type of character in a type of time period.

So, if you come across a product created by a major studio where they have extensive executive and production staff – it’s safe to say that any aggressively boring female character designs are done at the behest of a particular type of individual pushing a ridiculous myth to try to seem like a genius.

It is important to call out this kind of absurdity, not just to try to reduce the amount of gratuitous objectification in media – but to also spare these poor artists the indignity of having a guy try to convince them he invented anime tiddy.

– wincenworks

Also to note, some creators try to “justify” their boring, pandering designs. Character design should speak for itself. You shouldn’t need someone there to explain it, unless there’s worldly lore the viewer needs to know (like family crests, or magic stuff, etc). 

Does the character look nothing like a sniper, while the creator insists that she is? Probably a bad design. Is the character’s backstory strangely convoluted, while also not impacting the character at all besides making an excuse for her to look hot? Probably a bad design. Is the character wearing clothes anachronistic with the setting, just to look hot? Definitely a bad design, unless she sneaked in some stockings from a parallel future universe. (Looking at you, Witcher 1.)

Don’t let em fool ya.

-Icy 

mintyeggs:

this is all fun and games folks, don’t get upsetti!

a while back, @bikiniarmorbattledamage​ reblogged my pink-overhaul doomguy illustration, and they’ve been on my radar ever since.  I’ve always wanted to try my hand at a redesign, and one of their newer posts caught my eye!

Angela, from the game Trials of Mana, has so many awesome motifs in her design, and she’s absolutely adorable.  I wanted to keep a lot of that, but also cover up them lovely legs and put the cloak in it’s rightful place, making her seem more like a magician from a colder place, rather than an attractive swimsuit model.

I took a lot of inspiration from Alena from the Dragon Quest series with this design, especially with the hat.  It was so tiny on her original design, so I gave it a little growth spurt.

I think the biggest change I implemented for this design was her dress.  I kept the slim waist, because hey, it’s cute as hell, but I added a lovely skirt that mimicked the design of her hat and her cape, which was rightfully relocated to her shoulders.

I really hope words can contain how impressive this redesign is, @mintyeggs! You brought out all the potential poor Angela had that Trials of Mana’s artists refused to take the advantage of! I especially like changing the butt cape into a regular cape while maintaining all the shapes where they belong. Also a big fan of the tunic you designed for her from scratch. 

If there’s one thing I’d  reconsider, it would be whether the inside of the cape’s color blends too much with her hair (maybe the lining should be dark

at the top

like her pants?), but that’s really a minor nitpick. 

~Ozzie 

Ohh, I absolutely love what you did with the shirt! I didn’t even notice those cuff things on her wrists until I looked at your redesign and saw that you turned them into a blouse. Well done! She definitely looks more like a magician now, and she won’t be freezing her buns off in her own house. And you still maintained the shape language and color scheme, too, what an inspiration for our own future redesigns.

-Icy